The 1UP Community’s Thanksgiving Gaming Memories

Author: ally keer  //  Category: Games and Music, NDS

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The 1UP Community’s Thanksgiving Gaming Memories

Our readers share their most treasured stories of Turkey Day gaming.

By: 1UP Staff
November 23, 2011

Everyone’s family and friends do something a little different for Thanksgiving. In celebration of the upcoming Turkey Day we asked our 1up readers to share with us their favorite Thanksgiving gaming memories and traditions. Our entries included epic tournaments, unexpected revelations, cherished childhood memories, and of course family bonding. HAPPY THANKSGIVING!

  • ThePhr3ak

    ThePhr3ak

    Every Thanksgiving, my brother and I would get our whole family together; aunts, uncles, in-laws, stepfamily, and have a bracketed tournament playing a random game. We would draw out on a sheet of butcher paper the individual competitions, all leading to the quarter-final, semi-final, and the notorious final round. We didn’t just play for fun either, cash monies was at stake. To enter each individual was a twenty dollar fee, whether it be a toddler or an octogenarian, with the winner taking home the grand prize of several hundred dollars. I recall in 2006, around forty-plus people gathered around the flatscreen to have an ultimate showdown in Mario Party…

  • daBAMF619

1UP’s Holiday Buyer’s Guide 2011

Author: ally keer  //  Category: Apple, Games and Players, NDS

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1UP’s Holiday Buyer’s Guide 2011

Need a few pointers for your game-related holiday shopping? Let 1UP’s editors steer you right with their personal picks.

Holiday Buyer's Guide 2011

It’s time once again for the annual frenzy of holiday shopping, as retailers rush to cut prices low enough to entice you to buy so much merchandise in the space of a month that the global economy is miraculously saved despite the bargain-basement prices and loss leaders. And, as always, 1UP is only too happy to help steer you in the direction of the best and most noteworthy games (and game-related goods) available this year to help ensure a 0% gift returns rate for everyone on your shopping list.

Rather than simply run through the most highly rated games of the year, we’ve chosen instead to speak up for our personal favorites. These are the games we’ll be picking up for our own friends and loved ones (shhh, don’t tell) — and if they’re good enough for us and our own, we think they’re worthy of you and yours as well.

Browse by category:

  • 1UP's Holiday Buyer's Guide: Games Kids Should Want
    Games Kids Should Want
  • 1UP's Holiday Buyer's Guide: Games Kids Actually Want
    Games Kids Actually Want
  • 1UP's Holiday Buyer's Guide: For the Dedicated Gamer in the Family
    For the Dedicated Gamer in the Family

  • 1UP's Holiday Buyer's Guide: For Those Too Lazy To Get Off the Couch
    For Those Too Lazy To Get Off the Couch
  • 1UP's Holiday Buyer's Guide: Good for the Family
    Good for the Family
  • 1UP's Holiday Buyer's Guide: Extra Bonus Fun Time
    Extra Bonus Fun Time

What Metal Gear Solid 5 Could (and Should) Be

Author: Arthur Ricky  //  Category: Apple, Games and Music, PS2, PS3, PSP

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What Metal Gear Solid 5 Could (and Should) Be

1UP editors ponder the future of Hideo Kojima’s mega-series.

By: 1UP Staff
November 21, 2011

  • Jeremy Parish, Editor-in Chief

    Jeremy Parish, Editor-in Chief

    You know what I’d like to see for Metal Gear Solid 5? Nothing. Don’t get me wrong; I’ve been following — and a fan of — the Metal Gear games since before the original game came out for NES. I love me some Metal Gear. But at this point, and MGS4 will back me up on this, the series just has too much baggage. Why not just start over with a clean slate and a new series and let Kojima and his folks work their magic without having to worry about an insanely convoluted backstory that was never meant to be concluded? Oh, right… money.

    Fine. If Kojima has to go ahead with a fifth chapter, I only see two ways for it to work. One, jump way far into the future and leave behind the legacy cast. Maybe make the game about Olga’s kid Sunny, all grown up into an idiot savant secret agent who sings about eggs while she snaps necks, but leave everyone else behind. Alternately, let’s take the series way into the past and focus on The Boss (aka The Joy) and her work with Cobra Unit in World War II. Or, hell, stop the flirting and cockteasing and just let Metal Gear make out with Assassin’s Creed already. Find some way to combine the two series’ ridiculous story lines into one. (Suggestion: The Apple is nanomachines!)

    Whatever the case, Metal Gear Solid 5 shouldn’t be about the Snakes. Not Solid Snake, not Liquid Snake, not Naked Snake, and definitely not Solidus. Their story is done. The Patriots’ story is done. Here’s an idea, though: Why not get back to basics and make a Metal Gear that’s about, you know, Metal Gear? The series’ big deal used to be the mad threat represented by a compact, self-contained nuclear delivery system. Before the AIs named after dead presidents and social manipulation and impossible continuity, Metal Gear was about a simple deadly threat. I’d love to see that kind of clarity of purpose in the series again.

  • Bob Mackey, Features Admiral

    Bob Mackey, Features Admiral

    If you’d like to see the direction the Metal Gear Solid series should go, look no further than Peace Walker; though the game’s admittedly built with on-the-go play in mind, it managed to shake off most of the baggage that clung to the series for so long. Simplified controls, a dialed-back story, a nearly bottomless toy box full of weapons and gadgets, and several multi-layered RPG systems built for endless tinkering — all of these elements brought Metal Gear far above the fan-pandering torture that nearly sunk Solid 4. Given that MGS4 tied up every loose end (and turned Solid Snake into a human Hot Pocket), the series has an unprecedented amount of breathing room; and since the Metal Gear timeline stretches across 50 years, Kojima and his team now have the ability to dip in and out of this history at their leisure. So why shouldn’t they?

    So, where could Metal Gear Solid go with its fifth official installment? Honestly, it’d be fantastic to see remakes of the original two Metal Gears, even if Kojima repurposed a great deal of these games’ content for the original Solid. But instead of putting the spotlight on Snake, why can’t the Metal Gear team instead show us the story of Outer Heaven through the eyes of Big Boss himself? It’d be the perfect send-off to a character they’ve been progressively developing since Metal Gear Solid 3, not to mention a fine opportunity for Metal Gear fans to experience a plotline currently trapped behind a thick mesh of outdated mechanics and primitive storytelling.

  • Ryan Winterhalter, Associate Games Editor

How Japan’s Earthquake Changed its Developers

Author: ally keer  //  Category: Apple, others

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How Japan’s Earthquake Changed its Developers

By: Matt Leone
November 21, 2011

On March 11th, Japan experienced the biggest known natural disaster in the country’s history as a 9.0 magnitude earthquake hit off the coast of Tohoku, leading to subsequent tsunami waves, aftershocks, and nuclear power plant explosions.

In the days following, Namco’s Kazuhiro Harada remembers looking at the data collected from Tekken arcade cabinets linked across Japan, and seeing clusters of locations flatline. In some cases, the buildings housing these machines lost electricity; in others, they fell apart. Back at Namco’s office, his team experienced frequent blackouts, regularly shut off equipment due to power conservation efforts, discovered that their arcade cabinet manufacturing factory collapsed, and saw fellow employees question whether they wanted to continue making “fun” entertainment products.

Why Gamecock Failed

Author: ally keer  //  Category: Apple, Games and Music, Games and Players, Xbox

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Why Gamecock Failed

By: Evan Shamoon
November 14, 2011

Mike Wilson. Harry Miller, and Rick Stults had done this before.

Wilson came from stints at id Software and Ion Storm, while Miller had served as CEO of Ritual Entertainment, and all three were founders of Gathering of Developers, a.k.a. God Games, publisher of a host of primarily PC titles in the ’90s, ranging from Max Payne and Mafia to Serious Sam and Stronghold. Between them they had amassed an impressive track record, green-lighting and funding eight original PC games that sold over a million units each, in the span of two years. In 2000, God Games sold to Take-Two for $30 million in stock, and subsequently folded into the 2K Games label.

The Historical Inaccuracies of Assassin’s Creed

Author: Arthur Ricky  //  Category: Games and Music, Games and Players, Xbox

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The Historical Inaccuracies of Assassin’s Creed

Four reasons you might not want to cite the Assassin’s series in your next term paper.

By: Scott Sharkey
November 9, 2011

Assassin’s Creed has a knack for weaving scientific and historical facts in and out of a fantastical tale of ancient conspiracies and hilarious ultra-violence. Meanwhile, for all the time we spend marveling at accurately presented old world architecture and associated historical factoids, we spend almost as much time twitching one eye at ludicrous oversights and inaccuracy. Sure, it’s a rollicking James Bond-esque tale where reality sometimes takes a back seat to spectacle and action. We’re prepared to accept stuff like ol’ Leo DaVinci’s prototype parachute actually accomplishing anything besides turning your assassin ass into piazza pizza, but sometimes the game goes beyond Hudson Hawk levels of crazy and takes our suspension of disbelief out behind the barn and shoots it in the back of the head with an unerringly accurate 16th century automatic handgun.

Unerringly Accurate 16th Century Automatic Handguns

Super Mario Land Versus Super Mario 3D Land

Author: Arthur Ricky  //  Category: Apple, NDS, Nintendo, Wii

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Super Mario Land Versus Super Mario 3D Land

Though it may borrow the branding of a known sub-franchise, 3D Land can’t compare to a specific brand of Nintendo weirdness.

By: Bob Mackey
November 4, 2011

The title “Super Mario 3D Land” might be a bit misleading; sure, the game stars Mario, exists on a platform capable of displaying 3D graphics, and presumably features land of some sort, but this new portable adventure in The Mushroom Kingdom really doesn’t have much in common with the Land-branded titles of the past. 3D Land is still in capable hands, though, with the talented folks of Nintendo EAD Tokyo heading up development — specifically, the uber-talented team behind the Super Mario Galaxy series. Those who’ve demoed the game at trade shows can tell you Mario’s newest portable outing stands as a tightly-designed mashup of his greatest moments over the past 25 years, with some new elements thrown in to take advantage of the hardware.

Despite 3D Land’s apparent quality, one important element implied by its title seems to be missing: the balls-out game-changing weirdness of Nintendo Research & Development 1 — now known as SPD Group No. 1 — the in-house development studio responsible for Super Mario Land, Wario Land, WarioWare, Rhythm Heaven, and many other Nintendo classics. While their games didn’t take an explicitly revolutionary tack from the very beginning, subverting expectations eventually became the studio’s M.O., all thanks to the creative minds of directors like Hiroji Kiyotuke (Super Mario Land 2 and 3), Takehiko Hosokawa (Wario Land 2 and 3), and Hirofumi Matsuoka (Wario Land 4 and the original WarioWare.

Top 5 Video Game Non-troversies

Author: Arthur Ricky  //  Category: Games and Players

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Top 5 Video Game Non-troversies

Remember these blow-ups that blew over?

By: Steve Watts
November 2, 2011

Dip a toe into any comments section or message board and you’ll find the countless faceless hordes of the Internet levying their complaints and passionate arguments about the controversies of the day. This is simply how the Internet works — outrage is the web’s number one export. To a certain extent, it’s healthy to vent about whatever’s gotten under your skin. But inevitably, we sometimes get our proverbial underpants in a twist over relatively unimportant things; we jump to conclusions, misunderstand, or just overestimate the importance of a given problem. Of course, video games aren’t exempt from this phenomenon; in fact, some of our greatest e-wars were fought over gaming controversies that fizzled out so fast, it’s hard to remember why they had any fizz at all.

Why We Still Love Sonic the Hedgehog

Author: Arthur Ricky  //  Category: Games and Music

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Why We Still Love Sonic the Hedgehog

After two decades of ups and downs, we can’t help but love Sega’s blue blur.

By: Nadia Oxford
November 1, 2011

If you’re up on your video game zoology, then you know that the fastest mammal in the digital realm is the Erinaceus mobiaeus caeruleus, more commonly identified as the blue Mobian hedgehog. The most notable member of the species is Sonic the Hedgehog, a hardy little ‘hog who’s been running, jumping, and rolling on game consoles, PC, and even the iOS since his birth on Sega’s Mega Drive in 1991.

As might be expected from any long-lived animal, Sonic’s journey through life has been a little rough at times. For the most part, his games have provided us with fun, magic, a sense of speed, and adventures in a surreal world, but he has undeniably bumped over a few potholes, blazed through a few plate glass windows, and run over one or two of those severe tire damage spike strips.

Where Are They Now?

Author: Arthur Ricky  //  Category: Games and Music

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Where Are They Now?
Can you guess which former game industry personalities ended up on Law & Order, 30 Rock, and the Food Network?

By Ray Barnholt

Video games are an interesting field for a ton of reasons. One would be that we sometimes remember people associated with games even more than the people who actually made them. If you’ve been reading/watching game magazines/shows over the years, you probably have a memory of That Guy who wrote those reviews you like, or That Guy on that one game TV show, or That Guy who played the ninja in that fighting game, or That Guy who was in those silly advertisements.

Dozens of people like that came and went throughout our gaming lives, especially in the ’90s, when magazines were the primary source of getting game information and digitized actors in fighting games and awful full-motion video titles were increasingly becoming the norm. So we handpicked a bunch of those and tracked them down to find out if they stayed in the business, moved on to other pursuits, or at least got better haircuts.

KOMBATANTS

Daniel Pesina

Daniel Pesina