Valve debuts free Steam Mobile iPhone app

Author: ally keer  //  Category: Apple, NDS, iPhone

Valve has released Steam Mobile for iOS, a free app for the iPhone. According to Valve, “With the free Steam app for iOS, you can participate in the Steam community wherever you go. Chat with your Steam friends, browse community groups and user profiles, read the latest gaming news and stay up to date on unbeatable Steam sales.”

That’s the promise of the app, anyway; Steam Mobile has launched in “limited beta,” meaning you first need to input an activation key on your PC or Mac. Entering your username and password into the Steam Mobile app is apparently enough to “express interest” in the beta, but for now that’s pretty much all the app does until you receive an activation key.

It’s interesting that this app was approved; Apple has traditionally frowned on apps that require users to register for access in this manner, so it’s odd to see Valve granted an exception.

Also worth noting is that Steam Mobile will not serve as a front end to Steam selling games for the iPhone. All Steam Mobile will allow you to do is access the community and buy games for your Mac or PC from your iPhone.

Valve debuts free Steam Mobile iPhone app originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 26 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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Dead Island DLC’s Ryder White Camaign Trailer Is Gory

Author: ally keer  //  Category: Games and Players, PS3


Dead Island antagonist Colonel Ryder White gets his own spin-off DLC.

Dead Island is still going strong via Techland’s DLC packs – even the main game’s baddie is getting in on the act with the Ryder White DLC which hits next week on 1 February.

Dead Island’s Ryder White DLC is set to offer “several hours” of new single-player story content, as well as new blueprints and weapons, and will cost 800 MSP or £7.99 on PC/PS3.

If you’re over 18 check out the video above for story hints, zombie-bludgeoning and bad-language.

Dead Island DLC’s Ryder White Camaign Trailer Is Gory

Author: Arthur Ricky  //  Category: Games and Players, PS3


Dead Island antagonist Colonel Ryder White gets his own spin-off DLC.

Dead Island is still going strong via Techland’s DLC packs – even the main game’s baddie is getting in on the act with the Ryder White DLC which hits next week on 1 February.

Dead Island’s Ryder White DLC is set to offer “several hours” of new single-player story content, as well as new blueprints and weapons, and will cost 800 MSP or £7.99 on PC/PS3.

If you’re over 18 check out the video above for story hints, zombie-bludgeoning and bad-language.

Parrot updates the AR.Drone for a second version

Author: Arthur Ricky  //  Category: Apple, NDS, iPhone

CES 2010 was where we first heard of the Parrot AR.Drone, a radio-controlled quadricopter that hooked up via Wi-Fi to an iPhone app. And now, two years later, that product is out and successful, and Parrot used CES 2012 a few weeks ago to introduce the AR.Drone 2.0, a brand new version of the flying drone that’s set to arrive for the exact same price later on this year.

Last week at CES, we got to fly the drone around through its paces, and there is actually a very noticeable difference in the new version once you get behind the wheel: It’s much, much harder to crash. Part of the reason for that is updates in the drone’s app and firmware, but the model for 2.0 makes the craft much sturdier, and a new onboard compass (along with some other tech) means it’s easier to fly as well. Things are much more stable, so the drone itself can do much more of the work of just staying in the air, while you the flyer can focus on moving it around.

Gallery: Parrot AR.Drone 2.0 at CES 2012

In addition to general adjustments, there’s also a new mode implemented called “Absolute Control”, which allows the drone to stay in a certain direction, no matter where you tell it to go. It’s tough to explain in just text, but the AR.Drone 2.0 “knows” where it’s looking, even when you turn it around, and for most people, keeping it facing the same way while tilting your iPad or iPhone to move the device is much more intuitive than having to track both the direction you’re actually tilting and the direction the drone is flying. Explaining how it works is confusing, but it makes flying the drone much less so.

The drone design itself looks a little smaller than before, but it’s actually not at all. Instead, some of the hardware has been strengthened, with the weak points on the initial model being the main targets for the refresh. There are also new cameras on board, that will shoot up to 720p HD video, which means even on a tablet, video from the drone is clear and crisp.

Parrot has seen a lot of action with the drones on YouTube as well (in fact, while we played with the drone at CES, there was also a world championship of sorts going on, with all kinds of flyers from around the world competing after having entered by posting videos online). The new model’s software (still a free download from the App Store) will now allow you to not only see video live from the drone, but also take pictures and even record full HD video directly from the device. That should make for a lot of interesting viewing online, even if you don’t buy one yourself.

The AR.Drone 2.0 is a significant improvement on Parrot’s already popular model. At $299, the AR.Drone is a pretty expensive toy (professionally made as it might be), but the more stable control scheme and the addition of the 720p camera and its capture features mean the Drone 2.0 is worth another look, even if you passed the first one by. We’re set to get a review model later on this year, so stay tuned for an even more in-depth look at how it all works, and the device itself is supposed to be available in Q2.

Parrot updates the AR.Drone for a second version originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 25 Jan 2012 20:30:00 EST. Please see our terms for use of feeds.

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MW3: See DLC Maps Liberation And Piazza In Action – Video

Author: Arthur Ricky  //  Category: Games and Players, Xbox

MW3 Piazza 1-012.jpg


NowGamer fights and dies (a lot) for your right to see the new Modern Warfare 3 DLC maps first.

Modern Warfare 3 got new maps Liberation and Piazza today – on Xbox 360.

If you haven’t got a – currently required – Call of Duty Elite premium subscription, then check out our run-through of Piazza below for more:

 

iPhone accounted for more than half of all smartphones sold by Verizon Wireless in Q4 2011

Author: Arthur Ricky  //  Category: Apple, iPhone

Verizon may tout its 4G LTE network, but its quarterly earnings show that customers want the iPhone and are choosing the 3G phone over its 4G counterparts. It’s not just a small number either; about 55 percent of all smartphones sold in the quarter were iPhones.

The carrier announced that it sold 4.3 million iPhones during the final quarter of 2011. This figure accounts for more than half the 7.7 million smartphones the carrier sold and more than doubles the 1.6 million LTE smartphones the carrier sold in the last three months of the year. It’s also 2 million more than the 2.3 million 4G LTE devices the carrier sold (1.6 M smartphones and 700,000 LTE devices), which is impressive when you consider that it’s the iPhone 4 and 4S versus the 20 LTE devices in Verizon’s lineup.

In its aggressive ad campaign, Samsung may dangle its 4G smartphones in front of Apple fans like a carrot, but these quarterly figures show that customers are just not buying that message.

iPhone accounted for more than half of all smartphones sold by Verizon Wireless in Q4 2011 originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 24 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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Dead Space 2 Studio Visceral’s New IP An ‘Online Action Shooter’

Author: Arthur Ricky  //  Category: Games and Players


EA studio working on new project with multiplayer mode.

Dead Space developer Visceral Games studio is working on a multiplayer-focussed ‘action / shooter game’ according to a new job listing.

The successful candidate for Lead Multiplayer Designer will require a “deep knowledge of the action / shooter game genre,” reads the ad, as well as a “deep knowledge of Multiplayer gaming.”

States the ad: “This is a major opportunity to contribute creatively to an exciting new IP,” which rules out existing Visceral franchises.

BioWare expanded recently taking over development duties of Command & Conquer, while Army of Two developer EA Montreal  is thought to have been rebranded as a Visceral studio.

It’s not the first time we’ve heard about a new IP from the Dante’s Inferno dev.

Landscaper’s Companion Gardening App Now in More Pockets World-Wide

Author: ally keer  //  Category: Apple, NDS, iPhone, others

Highland, Utah – Landscaper’s Companion, the top rated gardening app for mobile devices, is also now the most widely available gardening app. Available on seven different devices and app stores, Landscaper’s Companion is bringing instant access to over 15,000 plants and images to pockets world-wide.

“We are super excited that our top selling gardening mobile app is available on so many different devices. This means that whether you have an iPhone, Android, iPad, or others, you can now have instant access to over 15,000 plants,” said Dave Stevenson, creator of Landscaper’s Companion. Dave also says, “Mobile devices aren’t just for checking your email and texting anymore – they have become business tools. Landscaper’s Companion is an invaluable tool for landscapers and gardeners all over the world.”

Landscaper’s Companion makes a great business tool for thousands of professional landscaper’s all over the world due to it’s extensive feature-set and plant catalog.

Gardening App Features:
* Over 15,000 plant details and descriptions
* Over 13,000 high quality images of plants
* Ability to Add Own Pictures
* Extensive Search – Search by name, bloom times, deer resistance, geographic location, size
* Fully Interactive: Keep notes on favorite plants, share plants by email

Availability:
* iPhone App Store
* iPad App Store
* Android Market
* Kindle Fire and Amazon App Store
* Blackberry App World
* Mac App Store

Landscaper’s Companion
Kindle Fire
Purchase and Download (iPhone)
Purchase and Download (iPad)
Purchase and Download (OS X)
App Icon

Located in Highland, UT, Landscaper’s Companion was created in 2009 by Dave Stevenson, an accomplished entrepreneur with over 13 years in technology. Prior to Stevenson Software, Dave has started and sold three successful internet based businesses. In addition to his entrepreneurial experience, Dave has held leadership positions in various real estate and banking software companies and serves on the board of 8 Pillars, a financial education company. Dave is also active in social media, having been named one of the “50 Tweeters Every Utahn Should Follow” on Twitter. All Material and Software (C) 2009-2012 Stevenson Software, LLC / All Rights Reserved. Apple, the Apple logo, iPod, the iPod logo, are registered trademarks of Apple Computer in the U.S. and/or other countries.

Why Apple’s products are ‘Designed in California’ but ‘Assembled in China’

Author: ally keer  //  Category: Apple, NDS, iPhone

Look at the back of your iPhone, or your iPad, or on the bottom of your Mac. You’ll see the following words embossed somewhere: “Designed by Apple in California. Assembled in China.” Many Americans, all the way up to the President himself, have wondered why Apple has outsourced virtually all of its manufacturing overseas. At a dinner with several top US technology executives last year, President Obama asked Steve Jobs flat out what it would take to bring those jobs back to the US. According to Jobs, there’s simply no way for it to happen.

Why not? Why can’t iPhones, iPads, and all the rest of Apple’s magic gadgets be built in the States? More generally, why can’t more US-based consumer electronics and computer companies do their manufacturing work domestically, helping to create American jobs and boost the struggling economy?

The New York Times asked that question, and after an extremely well-researched report involving interviews with both former and current executives at Apple, the answer the Times found is both simple and chilling: iPhones aren’t made in America because they just can’t be. The infrastructure and labor force doesn’t exist at the levels necessary to support Apple’s operations — it’s not even close.

The Chinese factory where most iPhones reach final assembly employs 230,000 workers. I just asked Siri how many cities in the US have a population higher than that, and the answer was a mere 83 cities — and that’s total population, not workforce. With an average labor force of around 65 percent of the population, only 50 US cities are large enough to provide that kind of labor pool… and even in the biggest US city of them all, New York, 230,000 people still amounts to almost three percent of the city’s entire population. Can you imagine three out of every hundred New Yorkers on an assembly line, cranking out iPhones every day?

Over the past couple of years, we have heard a great deal concerning working conditions at factories owned by Foxconn. The Chinese manufacturing company is responsible for assembling consumer electronics for most of the major vendors out there, including Apple. Around a fourth of those 230,000 people live in company-owned dorms or barracks right on factory property; that’s almost 60,000 people living and working at the factory. Many of the people at “Foxconn City” work six days a week, twelve hours a day, and they earn less than US$17 per day. It may sound inhumane by American standards, but these jobs are in high demand in China — so much so that Jennifer Rigoni, former worldwide supply demand manager for Apple, told the New York Times that Foxconn “could hire 3,000 people overnight.”

Those are just a couple examples of how the scale, speed, and efficiency of Chinese manufacturing outstrips anything the US is currently capable of. But the Times’ report is full of more evidence, and it’s damning. Even though the 200,000 assembly-line workers putting part A into slot B could potentially be classified as unskilled labor, the 8700 industrial engineers overseeing the process can’t be — and according to the Times, finding that many qualified engineers in the States would take nine months. Chinese manufacturers found them all in 15 days.

With the notable exception of the A5 processor, most of the components used to make the iPhone are also manufactured overseas, many of them within a relatively short distance of the final assembly plant. Shipping those components to any potential US-based factories would incur greater costs, and even worse from Apple’s perspective, manufacturing delays.

Traditional defenses of outsourcing of manufacturing jobs have revolved around cost. “It costs more money to build in America,” the reasoning goes; “You have to pay your workers more, you have to pay benefits, insurance, higher taxes. Everything costs more.” Since companies want to make a profit, that added cost inevitably gets passed on to the consumer in inflated prices for goods.

To exaggerate the point, many have claimed that an American-manufactured iPhone would cost thousands of dollars. It turns out that’s hyperbole; according to the New York Times, the increased cost of paying American wages to workers would add $65 to the cost of an iPhone. The other costs, added together, probably wouldn’t drive the unsubsidized price of a 16 GB iPhone 4S over US$1000. But the dollar cost of manufacturing in America isn’t the biggest issue that’s driving Apple’s decision to outsource manufacturing to China. Instead, it’s about who can build the greatest number of iPhones within the shortest period of time, all while remaining flexible and instantaneously adaptable to Apple’s needs. According to one current Apple executive, “The US has stopped producing people with the skills we need.”

The Times provides a telling example from the early days of the iPhone, before it ever hit the market. It’s hard to believe now, but originally the iPhone’s screen was going to be made from the same scratch-prone plastic that graced the fronts of its contemporaneous iPod models. In mid-2007, just over a month before the iPhone was scheduled to hit stores for the first time ever, Jobs realized the folly of using that plastic when the screen of the iPhone prototype he was carrying in his jeans pocket had accumulated dozens of scratches. “I won’t sell a product that gets scratched. I want a glass screen, and I want it perfect in six weeks.”

Anyone who knows how Jobs worked knows that he wasn’t bluffing — if the iPhone didn’t meet his standards, it wouldn’t go on sale, period. Six months of anticipation had driven demand for the first iPhone into a frenzy, so Apple knew it was going to have to crank them out as quickly as possible. But the last-second change to what was arguably one of the iPhone’s most central components meant initiating the kind of mad scramble that simply wouldn’t be possible in US manufacturing. Apple would have been an industry laughingstock for as long as it took to overcome the manufacturing delay. Instead, what might have taken months to transpire in the US took place in six short weeks; Apple sourced a virtually scratchproof glass from Corning, and Chinese factories rapidly managed to integrate it into the existing iPhone design.

As it’s an American company reaping unprecedented financial rewards, many Americans have lamented the fact that the rewards coming back into America are so comparatively meager. Apple employs 43,000 people in the United States, less than a fifth the number of contractor employees assembling iPhones at one Chinese factory. One could argue that Apple’s success has come at the expense of the American manufacturing workforce, but if the New York Times’ report is anything to go by, it seems the workforce Apple would have needed in America never existed to begin with.

Why Apple’s products are ‘Designed in California’ but ‘Assembled in China’ originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 22 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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Mass Effect 3: BioWare Reveals Integral, Early Mars Mission

Author: ally keer  //  Category: Games and Players, PS3, Xbox


BioWare discusses one of the early misisons of Mass Effect 3. Beware: minor spoilers ahead.

Mass Effect 3 will take players to Mars in what lead writer for the franchise, Mac Walters describes as “early in the story” and “an integral mission”. Look away now if you’d rather not know anything about ME3’s story.

“Everyone knows that the Reapers are here now – in Mass Effect you could barely defeat one. How are you going to defeat two?” Walters told GTTV. “But you’ve got Prothean archives on Mars. People know that. Maybe there’s something there. The Protheans came very close to defeating the Reapers when they were there.”

Commander Shepard will run into Prothean expert Liara in the Mars facility – as well as the Illusive Man and Cerberus, Walters confirmed.

Mass Effect 3 is due to hit PS3, PC and Xbox 360 on 9 March – and it supports Kinect.