Deadlight Developer: ‘The Goonies Was First Visual Reference’

Author: ally keer  //  Category: Games and Players, NDS, PS3, Xbox

Exciting Xbox Live Arcade platformer is inspired from an unlikely source.

Tequila Works, the minds behind survival horror platformer Deadlight, reveals some of the inspirations for its gritty art style.

“We grew up in the Eighties,” says creative director Raúl Rubio Munárriz in an interview with NowGamer, “We tried to capture the unique visual appealings of the Eighties, not the stereotypes.”

“It may sound silly, but one of the initial visual references for Deadlight was The Goonies!” reveals Munárriz, adding “First Blood was also a major influence.”

Inspirations from other games, however, aren’t what you might expect. Despite the survival horror themes, Munárriz claims “classic cinematic platformers like Prince Of Persia, Another World or Flashback” as major inspirations, focusing on “worlds where one misstep can mean death.”

Continuing to discuss the survival horror elements in a platform game, however, Munárriz said “We chose to make Deadlight that way, as we felt it was a great way to mix fast-paced gameplay with a deep horror atmosphere.

“The surprise element is working even better by making this association. We wanted the player to feel vulnerable, isolated.”

More Deadlight links:

  • Minecraft: Xbox 360 Edition Gets May Release Date, High Price
  • Gears Of War 3: Forces Of Nature DLC Hits Xbox Live With New Maps 
  • Jet Set Radio HD Making Summer Brighter On PS3, Xbox 360 – Screens

Ticket to Ride is now on the Mac

Author: Arthur Ricky  //  Category: Apple, iPhone


The railroading-themed board game Ticket to Ride has made a successful transition to iOS, and it’s now available on the Mac through the Mac App Store.

The Mac release of the game allows you to compete with opponents on the Mac, PC, Linux and iPad versions. There’s solo and online game play on the classic US map and in-app purchases to obtain maps for the US in 1910, Europe and Switzerland.

More than 800,000 copies of the iOS versions of Ticket to Ride have been sold, and we look forward to seeing how it’ll do on the Mac.

The Mac version of Ticket to Ride is $9.99. Ticket to Ride for the iPhone is $1.99 and the iPad version is $6.99.

Ticket to Ride is now on the Mac originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 03 Apr 2012 22:00:00 EST. Please see our terms for use of feeds.

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Xbox 720 And PS4 Release Date Reports ‘Just Noise’ – Pachter

Author: ally keer  //  Category: Games and Players, Microsoft, Sony, Xbox

Next-gen console release dates likely unknown says veteran analyst Michael Pachter.

Xbox 720 and PlayStation 4 release dates are probably unknown by any developers with knowledge of the next-gen consoles according to Wedbush Securities analyst Michael Pachter despite rumours to the contrary which suggest a 2013 launch for both.

“I suppose that there are dev kits out there, but nobody has firm knowledge about launch dates,” he told NowGamer.

“I love that the Xbox 720 has gone from no disc drive to a Blu-ray drive in the span of a week, and love that there is no mention about the PS4 blocking used games,” Pachter said of the latest reports. “If there are disparate rumors about the Xbox 720 and PS4, one of them must be wrong.”

The rumoured specs for both consoles are believable as “dev kits would have the correct configuration,” the analyst reasoned, adding that while features such as a perpetual internet connection or built-in Kinect may be true, are not essential information for developers at this stage.

“The noise about who will launch first is just noise. Neither Sony nor Microsoft knows what the other is doing, so it’s not particularly important which one launches first. They may both go at holiday 2013, although spring 2014 makes more sense so that they can keep up with demand,” Pachter concluded.

More Next-Gen on NowGamer:

  • Sony Wants PS4 To Beat Microsoft’s Xbox 720 To Launch – Report
  • Durango: Next-Gen Xbox Has 2013 Release Date, Blu-ray – Rumour

Is Pad & Quill’s new case for the iPod nano cute or what?

Author: ally keer  //  Category: Apple, iPhone

Pad & Quill makes amazingly cool book-like cases for iPad, iPhone, iPod touch, and other devices like the Kindle and Nook. Today they announced their latest product — the Littlest Black Book for iPod nano.

The case uses Pad & Quill’s wonderful bookbinding and woodworking skills to their fullest extent, creating a leather-bound case that cradles the tiny iPod nano in the cutest case EVAH! Lest you think this is some sort of silly April Fools joke, you can actually back the project on Kickstarter to get this little guy into production.

Check out the video below and then show your support out on Kickstarter. And by the way, Mr. & Mrs. PQ are giving TUAW readers a 10 percent discount on the bonded leather Octavo (US$69.99) and Contega ($99.99) cases for the new iPad (third-generation) — just use the coupon code TUW31 when you’re checking out to get a heck of a deal on a beautiful iPad case.

Is Pad & Quill’s new case for the iPod nano cute or what? originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 01 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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Blockbuster: Get Star Wars Kinect For 99p With Trade-In

Author: ally keer  //  Category: Games and Players, Xbox

Rental chain Blockbuster offering deals and midnight openings for Star War Kinect and themed Xbox 360 bundle respectively.

Kinect Star Wars will be available for just 99p at Blockbuster when gamers trade-in one of eight recent game releases.

If you’re already fed-up with one of the games listed below, you too can be a motion-controlled Jedi (or Rancor) for next to nothing.

•    Resident Evil: Operation Raccoon City
•    FIFA Street 4
•    Streetfighter X Tekken
•    Twisted Metal
•    Ninja Gaiden 3
•    Asura’s Wrath
•    Ridge Racer Unbounded
•    Tiger Woods PGA Tour 13   

Elsewhere, Blockbuster will have a midnight event for the upcoming Star Wars-themed Xbox 360, as well as the game, at its Clapham store on Monday – the first five customers in the queue will each be given the £339.99 console for free.

Apple is Japan’s top consumer brand for the first time

Author: Arthur Ricky  //  Category: Apple, NDS, iPhone

The iPad, iPhone and other Apple products have become so popular in Japan that Apple is now Japan’s top consumer brand.

Just three years ago, Apple was barely visible in the #64 spot in Nikkei’s annual brand ranking. Last year, Apple had made it to 11th place, and this year the company skyrocketed to the top of the list. Apple bumped Google from the top spot, which should make Eric Schmidt’s weekend an unhappy one.

The top ten list follows, with last year’s ranking in parentheses:

  1. (11) Apple
  2. (1) Google
  3. (2) Uniqlo
  4. (7) YouTube
  5. (6) Disney
  6. (4) McDonalds
  7. (3) Panasonic
  8. (5) Nissan
  9. (39) Dyson
  10. (9) Rakute

Business respondents put Apple in second place, with Japan’s Toyota in the numero uno position. Not only did Apple make the top brand list as a company, but the iPad and two other products are in the top 40 as individual brands.

Apple is Japan’s top consumer brand for the first time originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 30 Mar 2012 15:30:00 EST. Please see our terms for use of feeds.

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Baldur’s Gate: Enhanced Edition Headed To PC, iPad And Mac OS X

Author: ally keer  //  Category: Games and Players

BioWare’s RPG classic will be overhauled on Mac OS X as well as PC, developers confirm.

Baldur’s Gate: Enhanced Edition has been confirmed for a new platform – Mac OS X – which joins PC and iPad to take the total number of  versions to three.

Baldur’s Gate: Enhanced Edition, a new version of the 1998 RPG, will use an updated Infinity Engine and is set to launch this summer, courtesy of the former BioWare employees at Overhaul Games.

“The Enhanced Edition will include a variety of Mac OS X specific features, including widescreen and iCloud support,” reads the BG:EE website.

Baldur’s Gate: Enhanced Edition will require Snow Leopard version 10.6.6 when it hits the Mac App Store.

More Baldur’s Gate on NowGamer:


  • Baldur’s Gate Announcement Incoming, Countdown Begins
  • Baldur’s Gate: Latest Website Tease Suggests Dark Elf Homeworld
  • Relaunched With Baldur’s Gate

Trials Evolution: Gameplay Reveals Tracks, Multiplayer, Modes

Author: ally keer  //  Category: Games and Players, Microsoft, Xbox


See XBLA’s fiendish bike-’em-up Trials Evolution in all its glory.

Trials Evolution is headed to XBLA on 18 April for 1200 Microsoft points, and brings more of the type of mayhem experienced in RedLynx’s first Trials game as well as on and offline multiplayer and loads more.

Get a good look at some of the game’s 60 tracks, skiing, the multiple customisations, four-way multiplayer and loads more in the clip above.

More Trials Evolution on NowGamer:


  • Minecraft: Xbox 360 Edition Gets May Release Date, High Price
  • Trials Evolution: RedLynx Bringing Bikes Back To XBLA Next Month?
  • Trials HD: Big Thrills DLC Out Next Month

Handcircus set to return to iOS with free game based on Okabu

Author: Arthur Ricky  //  Category: Apple, iPhone

Simon Oliver’s Handcircus studio was one of the biggest winners in the early days of the App Store. His game Rolando was originally published by Ngmoco back before the company went completely bonkers with social and free-to-play casual games. After Rolando 2 sort of sputtered out into the marketplace, hamstrung by Ngmoco’s own strategy, Oliver and his company strayed away from iOS and created a game called Okabu for the PlayStation Network.

Oliver is coming back to iOS, according to The Guardian. The company has been working on a new mobile title set in the same universe as Okabu that will again be free-to-play. But before Rolando fans worry, don’t forget that the app market changed a lot in the few years since Rolando was released, and Oliver himself has changed as well. “When Ngmoco decided to go free-to-play, I didn’t know how to make games like that,” he tells the Guardian. “But ideas have been bubbling away for the last couple of years.”

I’m interested to see what Oliver gets up to. He suggests that Handcircus still may use a third-party publisher to get the game out, which is a little bit worrying. But it’ll be good to have one of the biggest original iPhone devs back on the platform with a new release.

Handcircus set to return to iOS with free game based on Okabu originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 29 Mar 2012 07:00:00 EST. Please see our terms for use of feeds.

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Kickstarter ‘The Last Hope’ After Pitching Wasteland 2 For 10 Years – Fargo

Author: Arthur Ricky  //  Category: Games and Players

Brian Fargo, inXile boss, has told NowGamer why he turned to Kickstarter for Wasteland 2.

Wasteland, Interplay’s post-apocalyptic 1988 pre-cursor to Fallout will finally get a sequel thanks to crowd-funding site Kickstarter after inXile floated the project earlier this month, busting through a $900,000 target in less than two days.

But if the demand is so clearly there, why not go to a publisher?

“I decided to go down this route for Wasteland 2 because it was the last and only hope of getting the sequel made that I wanted to do,” inXile boss Brian Fargo told NowGamer.

“I was not wary when I did pitch the game as I thought it seemed like such an obvious thing to do. But I soon found out that there was no interest from any publisher I spoke of. I pitched the game on and off for almost 10 years and got nowhere. I had pretty much given up until I saw what Kickstarter was capable of.”

Double Fine proved Kickstarter’s potential when its adventure game project generated a development budget almost $3 million more than its $400,000 target last month.

So will inXile look to Kickstarter again?

“My next step right now is to just work on Wasteland 2 and make it right. Never have I had more pressure to deliver than ever before so focus will be critical here. There are a couple of huge advantages to the production of this game in being fan funded is that I don’t have to create vertical slices and prototypes every 60 days to prove we are on track,” Fargo told us.

“Secondly I don’t have to spend a third of my time prepping for the next game and pitching it to publishers to ensure the team has a job afterwards. The best games in the industry come from developers who have the power to get the distractions and the people with bad ideas to stay out of the conversation. Fan feedback will no doubt be frustrating at times but I would not have it any other way.”

Look out for our full interview with Brian Fargo later this week.