iOS ends 2011 with 52% of mobile Web browsing

Author: Arthur Ricky  //  Category: Apple, NDS, PSP, iPhone

iOS began 2011 by grabbing more than half of the mobile browser market share and ended 2011 equally strong. According to mobile web browsing data from Net Applications, which counts unique visitors to its network of websites, iOS accounted for 54.07% of the mobile browser market in January 2011 and dropped slightly to 52.10% by the end of the year.

The mobile platform stayed mostly steady in the intervening months, but there were a few fluctuations. Market share climbed to 61.50% in October 2011, presumably fueled by the launch of the iPhone 4S, and fell as low as 46.57% in February 2011. This dip might be the result of the iPad 2. Some original iPad owners may have sold their tablet in anticipation of the iPad 2, which was unveiled in early March.

Among its competitors, Android climbed from 12.75% to 16.29%, while Symbian fell from 7.40% to 5.76%. Other platforms remained about the same with only minor changes in market share.

These figures are interesting because they don’t fit in with other metrics that show Android is the leading mobile OS. When you look at activations and handset sales, there are more Android handsets being sold than Apple iPhones. Consequently, you would expect Android to have a larger market share than it does. So why the discrepancy?

This difference is likely the result of mobile Safari which, in my opinion, offers a better browsing experience than Android. Mobile Safari is an excellent browser, which was made even better now that it supports tabs on the iPad. Safari for iOS also loads pages quickly and is very responsive to multitouch gestures like pinch to zoom.

Though Android’s mobile browser is decent, it just isnt as smooth or polished as iOS. Scrolling can be choppy, copying text from pages is clunky and Adobe Flash seems to slow things down. It’s a capable browser that’ll serve up information, but it doesn’t have the same enjoyable experience as iOS.

Via AppleInsider

iOS ends 2011 with 52% of mobile Web browsing originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 02 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

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PS Vita Launches This Week – In Japan

Author: ally keer  //  Category: Games and Players, PS3, PSP, Sony


Sony’s next-gen PlayStation handheld launches in Japan this weekend.

The PS Vita makes its worldwide debut in Japan on Saturday 17 December following a long-running round of promotion in both the East and West.

NowGamer already has a comprehensive guide on everything you need to know about the device.

PlayStation Vita launches in Japan in two Crystal Black flavours – the Wi-Fi model (PCH-1000 ZA01) and 3G/Wi-Fi Model (PCH-1100 AA01 & PCH-1100 AB01), costing ¥24,980 and ¥29,980 respectively.

Unlimited tariffs will be available for PS Vita 3G owners.

The PS Vita box includes:

- PlayStation Vita Wi-Fi Model x1
- USB cable x1
- AC adapter x1
- Power cord x1
- Instructions x1
- Sim card x1 (3G model only)

Sony has reportedly upped it’s shipment of 500,000 units in Japan to 700,000 units to meet demand.

PS Vita’s release date in the UK is 22 February when it’ll be available for £229.99 and £279.99 for Wi-Fi and 3G models respectively.

PS Vita game packaging will follow Sony’s recent blue trend, in boxes somewhere between PSP packaging and Blu-ray.

Sony recently demonstrated how PS Vita’s cross-play and remote-play features will work with PS3.

The device is reportedly region free, meaning we could see the PS Vita on UK streets before the year is out – it’s unclear if multiple users’ accounts will be accessible on one device though. Most recent reports suggest it will only support one account at any given time.

We’ve asked Sony for confirmation.

Meanwhile, ahead of the European PS Vita release date, numerous game have gone up for pre-order on Amazon.co.uk – most have an RRP of £34.99 – check out the full availability list below:

Shinobido 2 £33.67
Touch My Katamari £30.07
Ridge Racer £30.07
ModNation Racers: Road Trip £28.37
Everybody’s Golf £36.14
Little Deviants £20.60
Wipeout 2048 £28.37
Reality Fighters £20.60
Uncharted: Golden Abyss £28.37
Unit 13 £28.37
Silent Hill Book Of Memories £35.94

Holiday Gift Guide: the ideal iPod

Author: Arthur Ricky  //  Category: Apple, NDS, PSP, Sony, iPhone

Welcome to TUAW’s 2011 Holiday Gift Guide! We’re here to help you choose the best gifts this holiday season, and once you’ve received your gifts we’ll tell you what apps and accessories we think are best for your new Apple gear. Stay tuned every weekday from now until the end of the year for our picks and helpful guides and check our Gift Guide hub to see our guides as they become available. For even more holiday fun, check out sister site Engadget’s gift guide.

If you’re planning to pick up an iPod for your loved one this holiday season, which one would you buy? Apple has a variety of models, and they are all very different. We will help you navigate the buying process and get you all the best accessories, so you can give your recipient the ideal iPod.

iPod 101

The iPod is Apple’s line of media players, and they come in different sizes and colors. The smallest and least expensive is the iPod shuffle. It’s tiny, so tiny it doesn’t even have a screen. It’s just a cube with a scroll wheel and a clip. The shuffle is perfect for folks who want music with a minimal weight and size.

Next up is the iPod nano. The nano is bigger than the shuffle and has a display, which makes it very easy to use, with on-screen controls. Its solid construction and weight and feel make it great for exercising. There’s a lot of accessories for this model, including wrist bands that’ll let you wear the nano as a watch. It’s a great all-purpose media player, with an integrated FM radio, accelerometer (with support for Nike + iPod and screen rotation) and a variety of fun watch faces.

Third in the line is the iPod classic. This model includes a hard drive and offers a relatively large 160 GB of storage. It also has the classic scroll wheel that defined Apple’s early iPod players. Unfortunately, the hard drive limits its usefulness and its battery. Running may be out of the question as the hard drive isn’t as resilient to movement as the rest of the iPod line. The iPod Classic is perfect for someone who wants to carry a large library of music, photos and videos around with them, but doesn’t need a player for exercising.

Finally there’s the iPod touch. This is one of Apple’s most popular iPods because it’s a phone-less, GPS-less version of the iPhone. It runs iOS and is a bit smaller than the iPhone. If you want the iPhone experience without the phone part, then the iPod touch is your best choice.

Headphones

If you want to get the most out of your iPod, then you need a good pair of headphones. The iPods ship with a pair of mediocre ear buds that’ll work in a pinch, but most people will want to upgrade to a better pair. Covering all the variety of styles of headphones is beyond the scope of this guide, but I will highlight a few that we have reviewed, and give you some tips on buying a new pair.

The first decision when you shop for headphones is whether you want a traditional over-the-ear model or ear buds that fit in your ear canal. You also need to decide whether you want wired or wireless. Wireless headphones are a popular option for folks that hate messing with cords. Many connect to your device via Bluetooth and are available as ear buds or over-the-ear cans. The iPod touch is the only player that can support Bluetooth headphones natively. The iPod nano, classic and shuffle can be retro-fitted with Bluetooth if you plug in a Bluetooth adapter like this one from Sony. A Bluetooth adapter is useful, but it will add bulk and weight to your player.

There’s a wide variety of Bluetooth headphones including the popular Sennheiser PX210BT ($150), the Sony Ericsson HBH-IS800 bluetooth earbuds ($80), the Creative WP-300 ($80) and the Jaybird Sportsband ($89). Many manufacturers also offer stereo Bluetooth headsets, which can be used for audio on the iPod and later with your iPhone for holding a conversation. We recently looked at the NuForce BT-860 ($79) and found a lot to like about this headset. There’s also a thread at Engadget that discusses the best BT headset for music and calls.

Wired headphones and ear buds are also popular options, as they tend to be less expensive and can have exceptional sound quality. If you can deal with the wire, you can get more bang for your buck. You also don’t have to worry about interference with a wired headset. There are tons of wired models, but you can’t go wrong if you stick with Sennheiser, Grado, Klipsch, Etymotic or Shure.

Cases

People like the iPod because of its large selection of accessories. If you want a particular color or style of case, you will likely find it among the hundreds that are available. Most cases that you find will fit the iPod touch and the classic. The iPod nano is so small that the case selection is not as robust, and the iPod shuffle has its own clip which makes having a case not as important. There are some folio-style and silicone cases for the nano and shuffle, but you will mostly find zippered pouches or arm bands for these smaller players.

Some of our favorite cases for the iPod touch and classic include the premium Vaja cases. They are pricey ($75), but are beautifully designed and hand-crafted from fine leather. A little lower on the price scale is Speck. I’ve owned a few Speck cases for the iPod touch and found them to be durable and reasonably priced (under $30).

DLO makes a variety of inexpensive hard shell cases, folio cases and silicon cases. And, of course, there’s Griffin with a large selection of hard shell, folio and Crystal Clear cases. One of my favorite Griffin cases is the Wristlet ($10) for the iPod nano. It has a wrist strap that makes it easy to find the nano in your bag, and it lets you hang the player on the arm of a treadmill. These cases are just a small sampling of what’s available for the iPods. If you have a case you absolutely love, please mention it in the comments.

Armbands and Watch Bands

The nano and shuffle are small enough that you can slip them into an armband and wear them while you exercise. Similar to the iPod’s case selection, there are many different armbands from which to choose. When shopping for an arm band, look for one that’s easy to take on and off. It should also let you access the controls of the player without difficulty. There’s nothing worse than an arm band that requires you to remove the iPod in order to adjust the volume.

Many of the same manufacturers that make cases for the iPod, also make armbands. If you like your DLO or Griffin case, you may want to look at their armband selection, too. If your looking for a basic armband, Grantwood Technology makes a nice one called the TuneBand ($20). There’s a Tuneband for every iPod touch, 1G-5G nano and the classic. It has a nice fit and feel and is compatible with the Nike + exercise system. There’s also speciality armbands like the RunWallet ($13), also from Grantwood technology, and the Amphibx Fit from H20 Audio. The RunWallet lets you carry your keys, ID, credit/bank Cards, and money; while the Amphibx Fit ($50) is a waterproof armband and headphone combo for nano and shuffle owners.

If you have an iPod nano, you also have the option of using your media player as a watch. The nano ships with several clock faces, and manufacturers like Hex and iWatchz are selling fashionable watch bands that complement the styling of the nano. These watch bands turn your media player into a fashion accessory, and are a compelling reason to choose a nano over the other iPod models.

Docks

Docks are another must-have accessory for your home or office. They let you charge and sync your iPod while keeping it safely in one location. Most pull double duty and function as a speaker or an alarm clock. Docks are one area that the iPod touch excels because it piggybacks on the success of the iPhone. Most specialty iPhone docks, like iHealth’s Blood Pressure Dock, are compatible with the iPod touch because the iPhone and the touch share the same dock connector and the same operating system.

If all you need is an all-purpose dock to charge, sync and listen to music, then you’ll want to take a look at Apple’s Universal dock. It will charge, sync and let you connect the audio out to a speaker. It’ll also pipe video out to a monitor or TV if you have the appropriate cable. The dock ships with an Apple remote that’ll let you control media playback from across the room. The dock uses inserts that’ll fit the entire iPod lineup and all the iPhone models. It ships with five inserts for the iPhone 4/4S, iPhone 3G/3GS, iPod touch (2nd, 3rd, and 4th generations) and the 5th generation iPod nano. You will have to buy an insert separately if you have a model that’s not included in the list above.

There’s a variety of other docks like the JBL On Stage IV ($150) and the Altec Lansing Octiv Duo M202 ($100), both of which are speaker docks and perfect for a living room. The Octiv Duo adds a bit of a twist, as it has slots for two players and software that lets you mix songs from both devices. If you want a dock to use in your bedroom, you should consider the Sony CD Clock Radio ($100) which has an alarm clock and a radio. There’s also the reviveLITE II ($35), a basic dock from Scosche that’s both a LED nightlight and a charger.

Portable Speakers

We covered some speaker options for the iPod in the section about docks, now it’s time to look at speakers you can use outside the home. If you want to travel with your speakers, you’ll have to shed the dock and look for a small speaker setup that’s battery powered. Almost all portable speakers easily fit in a handbag or backpack and are usually inexpensively priced. You won’t get Bose quality sound out of them, but they’re perfect for watching a movie on your iPod touch or listening some tunes on your nano.

One of my favorites is the Altec Lansing Orbit ($30) which has been around for a while and is a solid performer both in durability and sound quality. If you hate dealing with single-use batteries, there’s the iHome IHM79 ($50), which has a rechargeable battery and a magnetic base that lets you stick the two speakers together when you travel.

Earlier this year, we reviewed the iMainGo X ($70) which is a case-style speaker system. The speaker splits open, and the iPod fits inside a zippered compartment. Once the speaker is closed, the iPod is safe from the elements. It’s designed so you can control and view your device without opening the speaker again. Lastly, I couldn’t resist mentioning the GOgroove Panda Pal ($20) and its companion the Koala Pal ($20). They are two portable speakers that GOgroove says “look cute, sound incredible.”

Other Accessories

If headphones, a dock, a case, an armband and a wristband are not enough for you, there are even more accessories you can add to your iPod. iPod touch owners may like Seagate’s GoFlex satellite ($200), a portable drive which lets you stream media stored on the drive to your iPod touch and other WiFi devices. A must-have for travelers is the Mophie juice pack ($35-80 depending on model), a portable battery that’ll charge any iPod you own. There’s also the Nike+ iPod fitness system ($30 for the Sport kit) which uses a sensor and your iPod touch or nano to keep track of your running stats. It’s also works with Nike + iPod compatible gym equipment that has a connector for your iPod.

We hope this list of accessories helps you find the perfect gift for the iPod fan in your life. If you have a favorite product that we missed, please share it in the comments.

Holiday Gift Guide: the ideal iPod originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 28 Nov 2011 21:00:00 EST. Please see our terms for use of feeds.

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What Metal Gear Solid 5 Could (and Should) Be

Author: Arthur Ricky  //  Category: Apple, Games and Music, PS2, PS3, PSP

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What Metal Gear Solid 5 Could (and Should) Be

1UP editors ponder the future of Hideo Kojima’s mega-series.

By: 1UP Staff
November 21, 2011

  • Jeremy Parish, Editor-in Chief

    Jeremy Parish, Editor-in Chief

    You know what I’d like to see for Metal Gear Solid 5? Nothing. Don’t get me wrong; I’ve been following — and a fan of — the Metal Gear games since before the original game came out for NES. I love me some Metal Gear. But at this point, and MGS4 will back me up on this, the series just has too much baggage. Why not just start over with a clean slate and a new series and let Kojima and his folks work their magic without having to worry about an insanely convoluted backstory that was never meant to be concluded? Oh, right… money.

    Fine. If Kojima has to go ahead with a fifth chapter, I only see two ways for it to work. One, jump way far into the future and leave behind the legacy cast. Maybe make the game about Olga’s kid Sunny, all grown up into an idiot savant secret agent who sings about eggs while she snaps necks, but leave everyone else behind. Alternately, let’s take the series way into the past and focus on The Boss (aka The Joy) and her work with Cobra Unit in World War II. Or, hell, stop the flirting and cockteasing and just let Metal Gear make out with Assassin’s Creed already. Find some way to combine the two series’ ridiculous story lines into one. (Suggestion: The Apple is nanomachines!)

    Whatever the case, Metal Gear Solid 5 shouldn’t be about the Snakes. Not Solid Snake, not Liquid Snake, not Naked Snake, and definitely not Solidus. Their story is done. The Patriots’ story is done. Here’s an idea, though: Why not get back to basics and make a Metal Gear that’s about, you know, Metal Gear? The series’ big deal used to be the mad threat represented by a compact, self-contained nuclear delivery system. Before the AIs named after dead presidents and social manipulation and impossible continuity, Metal Gear was about a simple deadly threat. I’d love to see that kind of clarity of purpose in the series again.

  • Bob Mackey, Features Admiral

    Bob Mackey, Features Admiral

    If you’d like to see the direction the Metal Gear Solid series should go, look no further than Peace Walker; though the game’s admittedly built with on-the-go play in mind, it managed to shake off most of the baggage that clung to the series for so long. Simplified controls, a dialed-back story, a nearly bottomless toy box full of weapons and gadgets, and several multi-layered RPG systems built for endless tinkering — all of these elements brought Metal Gear far above the fan-pandering torture that nearly sunk Solid 4. Given that MGS4 tied up every loose end (and turned Solid Snake into a human Hot Pocket), the series has an unprecedented amount of breathing room; and since the Metal Gear timeline stretches across 50 years, Kojima and his team now have the ability to dip in and out of this history at their leisure. So why shouldn’t they?

    So, where could Metal Gear Solid go with its fifth official installment? Honestly, it’d be fantastic to see remakes of the original two Metal Gears, even if Kojima repurposed a great deal of these games’ content for the original Solid. But instead of putting the spotlight on Snake, why can’t the Metal Gear team instead show us the story of Outer Heaven through the eyes of Big Boss himself? It’d be the perfect send-off to a character they’ve been progressively developing since Metal Gear Solid 3, not to mention a fine opportunity for Metal Gear fans to experience a plotline currently trapped behind a thick mesh of outdated mechanics and primitive storytelling.

  • Ryan Winterhalter, Associate Games Editor

Kojima to Share Metal Gear Solid 5 Details Soon

Author: ally keer  //  Category: Games and Music, Games and Players, PS3, PSP, Xbox

Metal Gear Solid 4

It has been nearly three and a half years since Metal Gear Solid 4 was released. There has been surprisingly little talk about a sequel given how much time has passed and since then the only real MGS releases we’ve seen have been Metal Gear Solid: Peace Walker and last week’s Metal Gear Solid HD Collection. Later this month, series creator Hideo Kojima will discuss the subject many fans have been waiting to hear about: Metal Gear Solid 5.

Official PlayStation Magazine U.K. has teased (via GamePro) an issue it has coming at the end of the month. Inside is an interview with Kojima where he is said to open up on the future of the MGS series including “the latest Rising and Metal Gear Solid 5 details.” It’s impossible to say just how much he’ll divulge; whatever the case may be, it isn’t the first time the subject will have come up (or been teased).

Downloading Your PSP UMD Games on Vita Will Cost You

Author: Arthur Ricky  //  Category: Apple, Games and Music, Games and Players, PSP, Sony

PSP UMD

PlayStation Vita may not have gone digital-only — it’s not the right time, Sony says — but that won’t help should you want to play your PlayStation Portable’s UMD games on the system. With no UMD slot, those games might as well be Coleco cartridges.

Sony does see a business opportunity here and, as previously reported, will allow UMD game owners to purchase a digital version on Vita. Sony has now offered details on this functionality along with prices for how much those in Japan will be paying to do so.

Metal Gear Solid: HD Collection is a Hat Trick of Awesomeness

Author: ally keer  //  Category: Games and Players, PS2, PS3, PSP

Even as our consumer rights are slowly whittled away by binding arbitration clauses, draconian DRM, and “online passes,” we gamers still remain an awfully spoiled lot. And if you don’t believe me, here’s a stunning example: the asking price of the original NES Metal Gear in 1988? 50 American dollars. The cost of a fully remastered bundle containing Metal Gear Solid 2, Metal Gear Solid 3, and Metal Gear Solid: Peace Walker (not to mention bonus remakes of the original MSX Metal Gears 1 and 2), purchased in 2011? 50 American dollars. As a pure value proposition, that’s nearly impossible to beat; and, given the amount of finely crafted video game content contained in this little package, it’s unlikely that you’ll find a better disc to grace the system of your choice — though it helps to be on board with the polarizing quirks of the Metal Gear series.

As a disclaimer, I feel it necessary to admit I’m a fan of most things Metal Gear, though it’s equally important to inform you that I haven’t let fanboyism shield me from its many flaws. Regardless of its various missteps, though, Metal Gear remains one of the few gaming franchises that exists solely as an auteurist expression, something that’s becoming increasingly rare in these design-by-committee days of game development. That said, either you jive with Hideo Kojima’s unique brand of lunacy, or you don’t; and no amount of high-def polish is going to change your mind. While the Peace Walker portion of this collection has been granted a much-needed overhaul to controls and online play, parts 2 and 3 are simply prettier — and these were very pretty games to begin with. Many would argue this collection provides the perfect opportunity to revamp the odd controls of Solids 2 and 3 (which were idiosyncratic at the time), but you only have to look at how Silicon Knights’ attempt to do just this in The Twin Snakes resulted in a horribly broken game — and besides, it’s highly unlikely that Hideo Kojima would allow Bluepoint Games to alter even a byte of his legacy.

Metal Gear Solid: HD Collection is a Hat Trick of Awesomeness

Author: Arthur Ricky  //  Category: Apple, Games and Music, PS2, PS3, PSP

Even as our consumer rights are slowly whittled away by binding arbitration clauses, draconian DRM, and “online passes,” we gamers still remain an awfully spoiled lot. And if you don’t believe me, here’s a stunning example: the asking price of the original NES Metal Gear in 1988? 50 American dollars. The cost of a fully remastered bundle containing Metal Gear Solid 2, Metal Gear Solid 3, and Metal Gear Solid: Peace Walker (not to mention bonus remakes of the original MSX Metal Gears 1 and 2), purchased in 2011? 50 American dollars. As a pure value proposition, that’s nearly impossible to beat; and, given the amount of finely crafted video game content contained in this little package, it’s unlikely that you’ll find a better disc to grace the system of your choice — though it helps to be on board with the polarizing quirks of the Metal Gear series.

As a disclaimer, I feel it necessary to admit I’m a fan of most things Metal Gear, though it’s equally important to inform you that I haven’t let fanboyism shield me from its many flaws. Regardless of its various missteps, though, Metal Gear remains one of the few gaming franchises that exists solely as an auteurist expression, something that’s becoming increasingly rare in these design-by-committee days of game development. That said, either you jive with Hideo Kojima’s unique brand of lunacy, or you don’t; and no amount of high-def polish is going to change your mind. While the Peace Walker portion of this collection has been granted a much-needed overhaul to controls and online play, parts 2 and 3 are simply prettier — and these were very pretty games to begin with. Many would argue this collection provides the perfect opportunity to revamp the odd controls of Solids 2 and 3 (which were idiosyncratic at the time), but you only have to look at how Silicon Knights’ attempt to do just this in The Twin Snakes resulted in a horribly broken game — and besides, it’s highly unlikely that Hideo Kojima would allow Bluepoint Games to alter even a byte of his legacy.

PSN Purchases Can Now Only be Used on Two Systems

Author: ally keer  //  Category: Apple, PS3, PSP, Sony, others

PlayStation Store

Starting later this month, you’ll have to stop sharing content with others and/or become more selective about which PlayStation 3 or PlayStation Portable systems have access to your downloadable game content.

In an announcement on the PlayStation Blog today, Sony announced plans to make game content accessible on only two activated PS3 or PSP systems at any one time. Should you download the game on two systems and want to bring it to a third, you’ll have to deactivate one of the first two before doing so.

The Prehistory of Nihon Falcom

Author: Arthur Ricky  //  Category: Apple, Games and Players, PSP

Toshihiro Kondo, president of Nihon Falcom, spoke about the history of his company to Japan’s Famitsu magazine a few weeks back. He’s currently heading a company that, after a lull, is going from strength to strength — its latest PSP RPG, The Legend of Heroes: Ao no Kiseki, has sold nearly a quarter million copies in Japan, making it one of the most successful titles for Japan’s oldest RPG company in years.

In the very beginning, though — all the way back in 1981 — Falcom consisted entirely of Masayuki Kato, a computer engineer who became enraptured with the first personal computers that hit stores in the 1970s. “I’m one of the rare people in this industry who came here from a ‘normal’ job,” he told Famitsu this week. “After college I worked for a decade or so as a computer technician at an automaker. I was stationed overseas at Bangkok when I touched an Apple II computer for the first time, and it was just a massive sort of culture shock to me — I thought to myself ‘What have I been doing with myself all this time?’ So I bought one and started messing with it, and compared to the large-scale computers we had at work, it really seemed like they were more suited for entertainment purposes. I had tons of fun playing games on it, typing in the programs they printed in magazines and playing them with my son. He would keep saying to me ‘Dad, can you have it so I have more bullets?’ or ‘Can you make that bad guy stop showing up?’, and in the midst of modifying programs, I learned how to make my own games.”