Some Details of The Last Story
Author: Arthur Ricky // Category: Nintendo, Upcoming Games, Wii
Considering that Nintendo and Mistwalker’s The Last Story is due out on the Wii before the end of the year, the Hironobu Sakaguchi-run developer is being awfully quiet about the game. A full-on reveal will probably have to wait until the E3 show in June at this point, but until then, Nintendo seems content with releasing tiny little drips of info on the RPG — partly on the Japanese teaser site, and partly in previews published in Famitsu and other Japanese game mags.
A few of the tidbits released so far:
- The game’s fictional world is a pretty orthodox take on the sword-and-sorcery genre, without the sort of SF-style trappings often seen in Japanese RPGs.
- Much of the game is set in Ruli, a peninsular bay home to a thriving merchant metropolis. Ruli has survived relatively unscathed from the war and devastation over on the main continent, and the city in its center is massive and filled with twisty back alleys. It is run by Count Alganan, a cunning leader with shrewd political sense and a full knowledge of magic and its potential powers.
- Mistwalker has revealed concept art of the main hero and heroine (above). Their names haven’t been divulged yet, but they are apparently members of Ruli’s mercenary class, putting them pretty low on the social ladder.
- Battles in The Last Story take place in realtime, but you’re allowed to pause the action and enter commands manually should the need arise. Notable in the media shown off so far is the presence of “pointers,” lines drawn outward from enemies indicating where their attention is currently focused. As the hero, you’ll be able to “gather” enemy attention and divert them away from allies, useful for protecting spellcasters and ambushing monster hordes.
No US date has been announced for The Last Story yet, but an American release seems all but inevitable. Stay tuned for more coverage.
Tags: Nintendo, The Last Story, Wii

