Chirp iPhone app introduces sharing via sound

Author: Arthur Ricky  //  Category: Apple, NDS, iPhone

You’d be forgiven for thinking this is a story about some sort of jukebox from my House (of Crackpot Theories), but this is news about a real app called Chirp.

What’s Chirp? “Half Bump, half Soundhound.” On your iPhone, you choose an item (photo, note, or link) and then you can share with everyone around you who also has the app. It plays a high pitched series of tones, which other phones nearby (also running Chirp) listen for; the tones convey the URL to the item uploaded, and the other phones download it. (The app does require data access to work, so it’s not true peer-to-peer sharing, but it’s good enough.)

I loaded it today, and since the TUAW staff doesn’t all report to one big office, I was sitting here by myself wondering how to test it. Luckily the Chirp Blog has a couple of test items you can use to try it out, and I have to admit, it’s pretty slick.

Something I hadn’t thought about when I first downloaded the app was doing something with audio on a website or in some other fashion, like an audio QR code. At first that sounded kind of cool, considering all the useful kinds of things to be done with something like that. Then I thought about hearing the same brief tone many many times a day and I think that would get old in a hurry.

As of now it appears to be just the Chirp app that uses this technology, but for a quick way to share files it looks reasonably handy.

hat tip The Next Web

Continue reading Chirp iPhone app introduces sharing via sound

Chirp iPhone app introduces sharing via sound originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 20 Jul 2012 22:00:00 EST. Please see our terms for use of feeds.

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Electronic Arts Celebrated In This Month’s Retro Gamer Magazine

Author: ally keer  //  Category: Apple, Games and Players, NDS, Xbox


Retro Gamer takes a lot at videogames most recognisable developer and publisher, EA, as it celebrates 30 years in the industry.

Electronic Arts is now 30 years old, so we spoke to founder Trip Hawkins and several of his key staff about the company’s origins.

We also take a look at some of gaming’s most controversial games, including Carmageddon, Grand Theft Auto, Doom and Mortal Kombat, speak to the creators of the legendary Dungeon Master, and discover the truth of Rare’s Mire Mare.

Other highlights include the best clones of classic arcade games on Xbox Live Arcade, the making of hit arcade game Tempest, and an examination of why the Atari ST was so much more than the poor man’s Amiga.

Trip Hawkins speaks to Retro Gamer, and you can read the full article in issue 105, on sale 19 July, priced £4.99. Get your copy from all good newsagents, the Imagineshop, Zinio or iTunes.

Borderlands 2: ‘A Quick Playthrough Takes Around 60 Hours ‘ – Pitchford

Author: ally keer  //  Category: Games and Players, NDS


Borderlands 2 will take you around 60 hours to complete if you’re quick about it, according to Gearbox CEO Randy Pitchford. More details here.

Borderlands 2 is rather massive, and it took the guys at strategy guide creators Brady Games over 58 hours to complete during a quick playthrough – Possibly the slowest ‘quick’ playthrough ever documented.

Speaking with NowGamer, Gearbox CEO Randy Pitchford explained why it took the team so long to finish Borderlands 2:

“In the first Borderlands, a typical average playthrough would see people finishing the game at between level 30 and 35, and it would take them between 20 to 25 hours, according to our metrics.”

“But when the guys who are doing the Borderland 2 strategy guide for Brady Games came to visit us, they planned to spend a week to play the game and get everything they needed out of it to write the guide.”

“Their approach was that they were going to start by taking a character and just playing through the game really fast, and then they would play the other characters, do second playthroughs, find hidden stuff and do all of the challenges.”

“That very first, quick playthrough took them 58 hours, so they had to extend the time here to more than double, and come back a second time just to see everything.” 

“Part of why that happened is, when we were playing the first Borderlands, for most of us it became a hobby, just as it did for a lot of our fans. So we really took the idea that Borderlands 2 needed to be a hobby as well.”

As a result, Borderlands 2 has become twice the size in terms of scope and content, and features a new Badass Rank System that doesn’t have a level cap. You can technically level up your Badass Rank over 10,000 times, which is both awesome and nuts.

Check out more from Borderlands 2 and Randy Pitchford in our full interview in a few days.

Aliens Colonial Marines: Early Announcement Was ‘Unusual’ – Pitchford

Author: ally keer  //  Category: Games and Players, NDS


Aliens: Colonial Marines isn’t out until 2013 now, but Gearbox CEO Randy Pitchford has shed new light on why the project is taking so long. Full quotes here.

 

Aliens: Colonial Marines was announced in 2006 “before the ink was even dry on the paper” according to Gearbox CEO Randy Pitchford, who also explains that, “Usually we’d be very far along with a project before it’s even announced.”

Speaking with NowGamer, Pitchford discussed the status of the Aliens: Colonial Marines project and the new February 12 release date in detail.

“This is the first time we’ve really announced a date,” Pitchford explained, “There has been guidance (projected release windows and seasons), but if we had full control, none of that guidance would have even been mentioned, as it’s all speculative.”

Pitchford also explained that while development of some games are dictated by time or budgets, he confirms that Aliens: Colonial Marines is bound by vision and quality.

“That’s the approach we took with Aliens: Colonial Marines,” Pitchford continued, “When we did that, it meant that we were going to allow ourselves to be flexible with our schedule and our budget. 

“One of the last things I want to remind everyone of was when we the business deal was completed on the Aliens project, we hadn’t even written the first line of code yet.” 

“20th Century Fox and Sega got so excited that there was going to be this sequel to Aliens that they put out a press release before the ink was even dry on the paper.” 

“I think their aim through that was driven on the business side, but immediately this demand was created before anything was even made.”

“Usually we’d be very far along with a project before it’s even announced, but when Alien ships the development time will be the same as the original Borderlands.”

 

Minecraft Update 1.3: Emeralds, NPC Trading & Tripwires

Author: Arthur Ricky  //  Category: Games and Players, NDS, Xbox


The PC version of Minecraft to get a whole host of new features and bug fixes.

We’re going to need someway of distinguishing the PC and Xbox 360 versions of Minecraft for you. With both games running wildly different versions, this could get a little confusing for people.

Anyway, Minecraft (on the PC, that is) will soon be getting a patch bringing it to version 1.3 with a slew of new features and updates.

The biggest new addition is the overhauling of the underlying system, now enabling single-player worlds get easily converted to multiplayer servers.

The resulting demands on the CPU has increased, however, meaning older rigs running Minecraft might not be as smooth as before. Jens Bergensten insists Mojang is looking into optimising this, but it won’t be done until the next update with 1.4.

Other new features include new resource emerald, which acts as currency for the game and can be used to trade with NPCs who, depending on profession, can buy, sell or enchant items.

Tripwires have been added too, bringing yet another way of initiating your redstone mechanisms and assist in building defenses against zombies.

Adventure Mode is now a thing, meaning you can create worlds and quests for the community to jump into without the abililty to destroy your creations.

More steps have been included too and, finally, items can be placed on half slabs rather than floating mystically in the air.

That’s the majority of the new features coming in Minecraft version 1.3, but full-time Minecrafter’s might want to take a look at Redstonehelper’s Reddit thread, where a detailed rundown of every new feature and bug fix has been compiled.

Smash Bros: Teaser Site Has 1 Day To Go – New Images Appear

Author: Arthur Ricky  //  Category: Games and Players, NDS, Wii


Smash Bros looks set for a big announcement tomorrow, as Namco Bandai’s teaser site counts down with more baffling images. Check out the details here.

Smash Bros. is gearing up for a big reveal tomorrow, after co-developers Namco Bandai published a teaser site for an “All Star Battle”, along with a countdown and some mad images.

The countdown ends tomorrow, ending days of speculation surrounding the title. The Smash Bros. teaser site features some obscure images, including raisins, an aquarium, sea life, crowds of people, and what appears to be a pig.

No formats have been revealed for the new Smash Bros. game, but 3DS and Wii U are a safe bet.

We’ll have more on the Smash Bros. teaser site once it unlocks tomorrow.

Talkcast tonight, 10pm ET / 7pm PT: Under the Surface

Author: Arthur Ricky  //  Category: Apple, Microsoft, NDS, iPhone

Tonight on the Talkcast, we’re going to consider the tablet landscape for the rest of this year and 2013 in light of Microsoft’s jump into the pool. The software giant’s decision to compete with its own licensees with Surface is a big move — but does it have the smell of success or the reek of desperation?

We’ll tackle these questions, plus all the Apple news of the week, with our usual gang of opinionated folk. Special guests for tonight: NPD’s Ross Rubin and The Loop’s Jim Dalrymple!

To participate in the call, you can use the browser-only Talkshoe client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for +5 Interactivity, you should call in. For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines (Viva free weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 — during the call, you can request to talk by keying in *8.

If you’ve got a headset or microphone handy on your Mac, you can connect via the free X-Lite or other SIP clients — basic instructions are here. Skype users with dial-out credit can call in via the service, or use those free iPhone minutes. Talk to you tonight!

Talkcast tonight, 10pm ET / 7pm PT: Under the Surface originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 24 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

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Valve’s Latest ARG Hints At Team Fortress 2 Event

Author: ally keer  //  Category: Games and Players, NDS


Are the Medic, heavy, pyro, demoman and friends preparing for something? A new Team Fortress 2 ARG suggests they could.

Valve has created a brand new ARG for free-to-play team-based shooter, Team Fortress 2.

Amazingly, the first part has already been solved, resulting in a graphic that reveals dialogue regarding US monkeynaut Poopy Joe and rare metal, Australium.

Both have already been mentioned in previous TF2 lore, but could have something to do with the upcoming ‘Meet The Pyro’ clip.

Read the Steam thread dedicated to the ARG, or check out the dialogue below (click to expand):

Skyrim Dawnguard DLC Release Date Is 26 June

Author: Arthur Ricky  //  Category: Games and Players, NDS, PS3, Xbox


Vampire-themed Skyrim expansion set for release early next week.

Bethesda has confirmed that Skyrim DLC Dawnguard will be released next Tuesday on Xbox 360.

Bethblog said on its Twitter feed that, “Dawnguard will be out Tuesday for 360 in English. FIGS 1.6 patch for 360 coming next week and Dawnguard FIGS will be out mid-July.”

FIGS stands for French, Italian, German and Spanish; the 1.6 patch will introduce mounted combat.

The DLC has undergone a 10-day beta testing phase, so we’re hoping it’ll be relatively bug-free.

The Xbox 360 has an 30-day exclusivity with Dawnguard, with PS3 and PC versions set for release at the end of July.

Diablo 3 Real-Money Auctions Hit Europe, High Prices ‘Driven By Demand’

Author: ally keer  //  Category: Games and Players, NDS


Diablo 3 players can now trade in sterling, rubles and euros; prices driven by demand says Blizzard.

Diablo 3’s real-money transactions have hit the European region, with players across the territory now able to trade in pounds (GBP), euros (EUR) and Russian rubles (RUB).

The US got real-money Diablo 3 auctions earlier this week.

Blizzard concedes that prices will be “pretty unpredictable for a little while” as users try their hand with high prices to test buyers’ resolve.

“The market’s going to be driven by demand – not to sound like an economic scholar or anything :p – and it’ll probably be pretty unpredictable for a little while in the early stages of the RMAH release,” Blizzard CM Zarhym wrote on the D3 forums, in response to a user’s comments on high pricing. “We really shouldn’t be in the business of dictating what prices should be for things.”

Blizzard also confirmed that no changes have been made to drop rates since the Diablo 3 hotfix on 8 June.

Are you disappointed by high item/loot prices? Let us know.

  • Diablo 3: Blizzard Introduces Game Creation Limits
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  • ‘Several Thousand’ Diablo 3 Battle.net Accounts Suspended Or Banned – Blizzard