Monster Hunter 4 Announced For 3DS With Spring 2013 Release Date – Trailer

Author: ally keer  //  Category: Games and Players, Nintendo, Wii


Capcom reveals one of it’s biggest franchises will return in 2013, when Monster Hunter 4 launches for Nintendo’s 3DS.

Capcom has confirmed that Monster Hunter 4 will launch for Nintendo’s 3DS in Spring next year.

The news (via Silconera) came during the publisher’s Game Jam event in Japan.

Monster Hunter 4 is the sequel to Wii-exclusive Monster Hunter Tri/3, and will support the 3DS Circle Pad Pro peripheral.

Check out the first Japanese trailer below:

PS Vita: New Game Reveals Include Phantasy Star Online 2, Project Discovery

Author: Arthur Ricky  //  Category: Games and Players, PS3, Sony


Sony Japan drops details for new PlayStation Vita games including a new project for Keiji Inafune Phantasy Star Online 2 and Project Discovery.

PS Vita’s rapidly growing library of games will be joined by Phantasy Star Online 2, a mysterious title called Project Discovery and a new project from Megaman creator Keiji Inafune.

Phantasy Star Online 2 will support cross-platform play with the PC version of the game, and will launch in 2013 according to the Japanese video below:

Elsewhere ex-Capcom developer and Megaman creator Keiji Inafune teased an “amazing” new PS Vita project and Konami confirmed a Metal Gear Solid HD Edition PS Vita release date of 28 June in Japan.

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Tomb Raider Leads Issue 213 Of Play

Author: Arthur Ricky  //  Category: Apple, Games and Players, Sony


Lara Croft heads up issue 213 of Play as part of a Tomb Raider special, which is on sale now.

Tomb Raider leads Play’s 12 In 2012 feature with Crystal Dynamics chat about research rooms, the Japanese popularity of Lara and why she was seen as ‘big boobs, big ass, two guns’. Also starring in the feature are Assassin’s Creed III, Dead Space 3, BioShock Infinite and Resident Evil 6.

Naughty Dog also talk about everything Uncharted – what the future holds, why they made the storyline decisions they did for Uncharted 3 and the mistake that almost made it into the game and gave away that the pub level was made by an American studio…

There’s also essential reading for every PlayStation3 owner with the 61 Ways To Boost Your PlayStation3 feature, which covers everything from increasing your storage space to killing lag to playing your PlayStation 3 wherever you are in the world.

Also inside:

DmC Exposed
- Exclusive screens in our preview and interview special

The Year Of The Exclusive
- 29 exclusives inside for PlayStation3, PSN and PlayStation Vita

Grand Theft Auto V Rumour Round-Up
- Empire building, the return of the army, horses (!) and more!
Big Sony Sequels Inbound
- What are the chances of God of War IV, Resistance 4 or Killzone 4 happening?

Ninja Gaiden 3
UFC Undisputed 3
Rainbow Six Patriots
Street Fighter x Tekken
Resistance: Burning Skies
Uncharted: Golden Abyss
Little Deviants
Escape Plan
Need For Speed: The Run
Tekken Hybrid

Get Play 213 (pictured) from all good newsagents, the imagine shop or via iTunes.

Tomb Raider Leads Issue 213 Of Play

Author: Arthur Ricky  //  Category: Apple, Games and Players, Sony


Lara Croft heads up issue 213 of Play as part of a Tomb Raider special, which is on sale now.

Tomb Raider leads Play’s 12 In 2012 feature with Crystal Dynamics chat about research rooms, the Japanese popularity of Lara and why she was seen as ‘big boobs, big ass, two guns’. Also starring in the feature are Assassin’s Creed III, Dead Space 3, BioShock Infinite and Resident Evil 6.

Naughty Dog also talk about everything Uncharted – what the future holds, why they made the storyline decisions they did for Uncharted 3 and the mistake that almost made it into the game and gave away that the pub level was made by an American studio…

There’s also essential reading for every PlayStation3 owner with the 61 Ways To Boost Your PlayStation3 feature, which covers everything from increasing your storage space to killing lag to playing your PlayStation 3 wherever you are in the world.

Also inside:

DmC Exposed
- Exclusive screens in our preview and interview special

The Year Of The Exclusive
- 29 exclusives inside for PlayStation3, PSN and PlayStation Vita

Grand Theft Auto V Rumour Round-Up
- Empire building, the return of the army, horses (!) and more!
Big Sony Sequels Inbound
- What are the chances of God of War IV, Resistance 4 or Killzone 4 happening?

Ninja Gaiden 3
UFC Undisputed 3
Rainbow Six Patriots
Street Fighter x Tekken
Resistance: Burning Skies
Uncharted: Golden Abyss
Little Deviants
Escape Plan
Need For Speed: The Run
Tekken Hybrid

Get Play 213 (pictured) from all good newsagents, the imagine shop or via iTunes.

From Computer Nerd to Dragon Quest Programmer: The Koichi Nakamura Story

Author: Arthur Ricky  //  Category: Apple, Nintendo

47-year-old Koichi Nakamura is one of those guys who joined the Japanese game industry early on and never quite left it. His company Chunsoft (which will formally merge with Spike next year) has held an influential role in the business for years — it programmed all of the Dragon Quest games until the sixth; it created the “sound novel” adventure genre, and it also pioneered the randomly-generated dungeon RPG genre on consoles with titles like Shiren the Wanderer. Way back in the day, however, it was just Koichi Nakamura. And Koichi Nakamura was an abashed computer nerd.

“I was living out in the rural areas of Shikoku western Japan back in high school,” he told Famitsu magazine for their retro-gaming column. “I didn’t have anyplace to sell my games, so getting them published in magazines was the best I could do. It was over an hour by train to the nearest computer store, and that was the only one in the entire prefecture.”

Skyward Sword: The Director/Producer Postmortem

Author: Arthur Ricky  //  Category: Games and Music, Nintendo, Wii

It seems fair to say that The Legend of Zelda: Skyward Sword is a success for Nintendo, what with the largely positive reviews it’s been getting (including the requisite 40/40 from Famitsu). Following up on last week’s interview with Shigeru Miyamoto, the Japanese magazine sat down with Skyward Sword producer Eiji Aonuma and director Hidemaro Fujibayashi to discuss the game in further detail — here are some of the highlights:

- Plotwise, Skyward Sword is a prequel to Ocarina of Time, telling the story of the origin of the Master Sword. This came about despite the fact that the game’s Wii MotionPlus support came along long after plot details were finalized. “It’s funny,” Aonuma said, “but Fi, the sword-spirit who appears in this game, was something we finished up before we decided this would be a Zelda that used Wii MotionPlus. We already had her as a sword spirit beforehand, and during our announcement at the 2009 E3 show, her design was modeled after the Master Sword. At the time, though, you used her in a completely different way gamewise than you do now. The MotionPlus swordplay was something that was completed later on, and as a result the game’s story and action gameplay came to both focus more on the Master Sword. It wound up coming together pretty well.”

The Two Weeks That Changed Level-5’s Fate Forever

Author: ally keer  //  Category: Games and Music, Games and Players, NDS, PS3

It would be fair to say that this week’s issue of Famitsu magazine (cover pictured above) is a Level-5 lovefest. Japan’s biggest game mag features no less than 56 pages all about the Fukuoka-based console and portable game developer, including a four-page tour of the offices and creators like Yuji Horii (Dragon Quest), Toshihiro Nagoshi (Yakuza), and Masahiro Sakurai (Smash Bros.) all talking about what a swell joint the company is. And they have a point — between Professor Layton, Inazuma Eleven and Ni no Kuni, few Japanese devs have been able to launch so many successful franchises in such a relatively short period of time.

It wasn’t like this back in 1998, when Akihiro Hino — then a programmer working for Japanese PC developer Riverhill Soft — decided he had enough of working for someone else. “We created Level-5 because we wanted to the freedom to make what we wanted to make,” Hino told Famitsu. “I had always wanted to make titles with children in mind, but I couldn’t since that went against the direction of the company I was working at. Riverhill Soft mostly made RPGs and adventure titles targeted for hardcore PC gamers. So I wound up founding my own outfit with a few friends who shared my opinions. We started with nine people at first, but two more people joined us by the time we were officially a company.”

Peter Moore on Japan, EA, The Future

Author: ally keer  //  Category: Apple, Games and Music, Games and Players, Microsoft, Xbox

Peter Moore wears his career on his sleeve…or, more exactly, his arms. Sources differ on whether the Halo 2 tattoo he famously brandished at the 2004 Electronic Entertainment Expo is still there or not, but regardless of its current status, it reflects the brash personality he’s brought to Sega, Microsoft and Electronic Arts during his time at each outfit. In August he was promoted to COO at EA, the position he used to have at Sega of America, making him once again one of the most powerful men in the game business.

He sat down with Japan’s Famitsu magazine for a long interview this week, and — despite the original Xbox’s Asian struggles during his time at Microsoft — Moore sounded remarkably upbeat about the Japanese market in general. “Japan is a very active market,” he said, “and I think it’s really got this spirit of always trying something new. The Japan game industry, in particular, is really unique in its passion and its cutting-edge technology — those two things, combined, I think lets it run with anyone else in the world. I remember during my time at Sega, when Tetsuya Mizuguchi created Sega Rally; watching people have lots of fun playing it on dial-up. I really had to respect the drive among Japanese creators to always pursue new things.”

Revelations and Operation Raccoon City Each Offer Their Own Takes on Resident Evil

Author: ally keer  //  Category: Apple, Games and Music, Games and Players, Nintendo, PS3, Upcoming Games, Xbox

In an industry where accessibility is king, Resident Evil’s standing couldn’t be shakier. While part 5 certainly didn’t flop, a franchise ultimately rooted in inaccessibility doesn’t really stand a chance against the Uncharteds and Batmans (men?) of the world. At Capcom’s Gamer’s Day this past Thursday, the Japanese developer decided to answer the common question of, “What’s going on with Resident Evil?” by previewing two upcoming games in the series: Resident Evil: Revelations, and Resident Evil: Operation Raccoon City — the former seeks to redefine “survival horror” for a new generation, while the latter distances itself from this forgotten genre with its immediate, run-and-gun gameplay. Through 15 years of history, Resident Evil has suffered through a few slumps, but this new direction feels like a proactive effort on Capcom’s behalf to placate Resident Evil vets and amateurs alike.

During the preview session of Revelations, assistant producer Tsukasa Tanaka introduced his game as a return to survival horror — but not the survival horror you remember from the PlayStation era. In his words, this new 3DS Resident Evil is a legitimate attempt to make the series scary again, though the brief bits of game play shown to us defied this statement. The first segment of the demo featured co-op action in a snowy outdoor environment, and tasked the player with using the game’s bio scanner to detect invisible hunters (the Resident Evil variety) on the tundra. Once scanned, the bantery-duo — the characters, not the Capcom reps — quickly dispatched the monsters with firepower not far removed from the latter RE games.

New PSP RPG All About Conception

Author: Arthur Ricky  //  Category: Apple, Games and Music, PSP

If going up to a Japanese game shop and asking for “If I Were Locked in a Room With a Girl, I Might Wind Up Doing…” wasn’t embarrassing enough for you, Spike has just the thing — a new PSP RPG whose name translates to “Please Give Birth to My Child!”

Conception: Ore no Kodomo o Unde kure!, announced this week in the pages of Famitsu magazine, is an anime-styled fantasy RPG with the sort of plot that only anime fans might truly appreciate. It starts Itsuki Yuge, a shiftless, unmotivated high-school kid who, with his pregnant cousin Mahiru, is thrown into the world of Granvania and charged with saving this realm from a mysterious spreading miasma. Only the offspring between the chosen one (i.e. Itsuki) and one of the divine maidens of the zodiac can fend off this menace, and so Itsuki has to…well, you know.