App Hitomebo records your love at first sight

Author: Arthur Ricky  //  Category: Apple, iPhone, others

Tokyo, Japan – YouMind Co.,Ltd will distribute new version iPhone App “Hitomebo” on Apple App Store starting Jan 21th, 2012.

Your love at first sight may come true?
* Love at first sight
* Maybe it happened on a train, at a cafe, or on a street
* But, you couldn’t do anything
* Have you ever had a similar experience?

“Hitomebo” records your love at first sight. If there are two who record at the same time and place, the two may have a chance to fall in love each other.

Function:
Press the switch when you had Hitomebore. Time and place will be recorded.

Hitomebo:
This is the record of your Hitomebore. You can look back your Hitomebore, when you pressed Switch. And also you can edit or delete the records.

Episode:
* You can post your episode, how does that person looked like, and what kind of situation you fell in love. Maybe your affection can be noticed someday.
* Cheer other’s Hitomebore!
* Also you can read other users’ episodes. Let’s vote for episodes that you get your sympathy, catch your heart, or that you want to cheer on. If your episodes are cheered by others, their usernames are displayed in “Cheers! list”.

Turbo:
Your love accelerate by “Turbo”? With this new feature, you might find someone who is your type. Try it!

How to use?
For details, please check “Help” in Hitomebo app.

Have a nice Hitomebore!

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 4.0 or later
* 4.5 MB

Pricing and Availability:
Hitomebo 2.2.2 is Free and available worldwide exclusively through the App Store in the Navigation category.

YouMind
Hitomebo 2.2.2
Download from iTunes
Screenshot 1
Screenshot 2
App Icon

YouMind Co.,Ltd is based in Tokyo, Japan. Copyright (C) 2012 YouMind Co.,Ltd. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

PS Vita Launches This Week – In Japan

Author: ally keer  //  Category: Games and Players, PS3, PSP, Sony


Sony’s next-gen PlayStation handheld launches in Japan this weekend.

The PS Vita makes its worldwide debut in Japan on Saturday 17 December following a long-running round of promotion in both the East and West.

NowGamer already has a comprehensive guide on everything you need to know about the device.

PlayStation Vita launches in Japan in two Crystal Black flavours – the Wi-Fi model (PCH-1000 ZA01) and 3G/Wi-Fi Model (PCH-1100 AA01 & PCH-1100 AB01), costing ¥24,980 and ¥29,980 respectively.

Unlimited tariffs will be available for PS Vita 3G owners.

The PS Vita box includes:

- PlayStation Vita Wi-Fi Model x1
- USB cable x1
- AC adapter x1
- Power cord x1
- Instructions x1
- Sim card x1 (3G model only)

Sony has reportedly upped it’s shipment of 500,000 units in Japan to 700,000 units to meet demand.

PS Vita’s release date in the UK is 22 February when it’ll be available for £229.99 and £279.99 for Wi-Fi and 3G models respectively.

PS Vita game packaging will follow Sony’s recent blue trend, in boxes somewhere between PSP packaging and Blu-ray.

Sony recently demonstrated how PS Vita’s cross-play and remote-play features will work with PS3.

The device is reportedly region free, meaning we could see the PS Vita on UK streets before the year is out – it’s unclear if multiple users’ accounts will be accessible on one device though. Most recent reports suggest it will only support one account at any given time.

We’ve asked Sony for confirmation.

Meanwhile, ahead of the European PS Vita release date, numerous game have gone up for pre-order on Amazon.co.uk – most have an RRP of £34.99 – check out the full availability list below:

Shinobido 2 £33.67
Touch My Katamari £30.07
Ridge Racer £30.07
ModNation Racers: Road Trip £28.37
Everybody’s Golf £36.14
Little Deviants £20.60
Wipeout 2048 £28.37
Reality Fighters £20.60
Uncharted: Golden Abyss £28.37
Unit 13 £28.37
Silent Hill Book Of Memories £35.94

All PS3 Games Remotely Playable On PS Vita – Report

Author: ally keer  //  Category: Games and Players, PS3, Sony


Does future firmware holds the key to rumoured feature?

PlayStation 3 games will all be remotely-playable on PS Vita following a  firmware update according to report.

Remote-play has been demoed as a PS Vita function in the past, but Sony has yet to confirm it as such an all-encompassing feature.

We saw PS3/PS Vita cross-play demoed at Sony’s PS Vita experience event earlier this week and can report that cross-platform multiplayer on games like Wipeout 2048 worked perfectly smoothly, with both systems delivering 60fps visuals.

The recent PS Vita press release cited the Cross-Play feature as “the ability to play head to head in real time across platforms. PS Vita can connect wirelessly to PS3 allowing PS3 quality graphics to be seen on the PS Vita’s beautiful five-inch OLED Screen.”

PS Vita launches in Japan next month, before hitting the US and Europe on 22 February – get all the UK release details here.

Vita’s Launch Lineup in PAL Territories Includes a New MotorStorm

Author: Arthur Ricky  //  Category: Apple, Sony

PlayStation Vita will be out in less than a month, on December 17, in Japan, and it’ll follow in North America and Europe on February 22. With Sony hosting a Vita-focused event in London today, the launch lineup for the system in PAL territories — including Great Britain, Ireland, and Australia — has been officially confirmed.

Among the titles that will be available alongside the system on February 22 are many of the usual suspects: Uncharted: Golden Abyss, Wipeout 2048, Little Deviants, and Super Stardust Delta. One of the surprise titles is the newly-announced MotorStorm RC, a new racing game in the works at series developer Evolution Studios.

Vita’s Launch Lineup in PAL Territories Includes a New MotorStorm

Author: ally keer  //  Category: Apple, Sony

PlayStation Vita will be out in less than a month, on December 17, in Japan, and it’ll follow in North America and Europe on February 22. With Sony hosting a Vita-focused event in London today, the launch lineup for the system in PAL territories — including Great Britain, Ireland, and Australia — has been officially confirmed.

Among the titles that will be available alongside the system on February 22 are many of the usual suspects: Uncharted: Golden Abyss, Wipeout 2048, Little Deviants, and Super Stardust Delta. One of the surprise titles is the newly-announced MotorStorm RC, a new racing game in the works at series developer Evolution Studios.

From Computer Nerd to Dragon Quest Programmer: The Koichi Nakamura Story

Author: Arthur Ricky  //  Category: Apple, Nintendo

47-year-old Koichi Nakamura is one of those guys who joined the Japanese game industry early on and never quite left it. His company Chunsoft (which will formally merge with Spike next year) has held an influential role in the business for years — it programmed all of the Dragon Quest games until the sixth; it created the “sound novel” adventure genre, and it also pioneered the randomly-generated dungeon RPG genre on consoles with titles like Shiren the Wanderer. Way back in the day, however, it was just Koichi Nakamura. And Koichi Nakamura was an abashed computer nerd.

“I was living out in the rural areas of Shikoku western Japan back in high school,” he told Famitsu magazine for their retro-gaming column. “I didn’t have anyplace to sell my games, so getting them published in magazines was the best I could do. It was over an hour by train to the nearest computer store, and that was the only one in the entire prefecture.”

How Japan’s Earthquake Changed its Developers

Author: ally keer  //  Category: Apple, others

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How Japan’s Earthquake Changed its Developers

By: Matt Leone
November 21, 2011

On March 11th, Japan experienced the biggest known natural disaster in the country’s history as a 9.0 magnitude earthquake hit off the coast of Tohoku, leading to subsequent tsunami waves, aftershocks, and nuclear power plant explosions.

In the days following, Namco’s Kazuhiro Harada remembers looking at the data collected from Tekken arcade cabinets linked across Japan, and seeing clusters of locations flatline. In some cases, the buildings housing these machines lost electricity; in others, they fell apart. Back at Namco’s office, his team experienced frequent blackouts, regularly shut off equipment due to power conservation efforts, discovered that their arcade cabinet manufacturing factory collapsed, and saw fellow employees question whether they wanted to continue making “fun” entertainment products.

Nintendo’s GameCube is Now 10 Years Old

Author: ally keer  //  Category: Apple, Games and Players, Microsoft, Nintendo, PS2, Sony, Xbox

GameCube

Just over five years after releasing the Nintendo 64, and three days after Microsoft entered the home game console business, Nintendo released the GameCube in North America on November 18, 2001. Although it was more powerful than the PlayStation 2, released a year earlier, and priced at just $199.99, for the second generation in a row Nintendo didn’t enjoy anywhere near the level of success Sony did.

Nintendo wasn’t able to tout the GameCube as the most powerful system of the generation due to the Xbox’s presence. It did have an edge over the PS2 horsepower-wise, and Nintendo finally left cartridges behind for its home consoles. But rather than opt to use DVDs like Microsoft and Sony, it opted for a proprietary optical disc format smaller than DVDs both in physical size and storage space. The system itself was incapable of playing DVDs — a feature that did wonders for the success of the PS2 — although Japan did get the Panasonic Q system that remedied that particular problem for its small number of owners.

Peter Moore on Japan, EA, The Future

Author: ally keer  //  Category: Apple, Games and Music, Games and Players, Microsoft, Xbox

Peter Moore wears his career on his sleeve…or, more exactly, his arms. Sources differ on whether the Halo 2 tattoo he famously brandished at the 2004 Electronic Entertainment Expo is still there or not, but regardless of its current status, it reflects the brash personality he’s brought to Sega, Microsoft and Electronic Arts during his time at each outfit. In August he was promoted to COO at EA, the position he used to have at Sega of America, making him once again one of the most powerful men in the game business.

He sat down with Japan’s Famitsu magazine for a long interview this week, and — despite the original Xbox’s Asian struggles during his time at Microsoft — Moore sounded remarkably upbeat about the Japanese market in general. “Japan is a very active market,” he said, “and I think it’s really got this spirit of always trying something new. The Japan game industry, in particular, is really unique in its passion and its cutting-edge technology — those two things, combined, I think lets it run with anyone else in the world. I remember during my time at Sega, when Tetsuya Mizuguchi created Sega Rally; watching people have lots of fun playing it on dial-up. I really had to respect the drive among Japanese creators to always pursue new things.”

Watch the Phoenix Wright Movie Trailer

Author: ally keer  //  Category: Games and Players

Set for release in Japan in February next year, the Ace Attorney movie is gearing up for a three month marketing blitz. Directed by Takashi Miike (Dead or Alive; Ichi the Killer) Gyakuten Saiban as it’s called in Japan is, according to the trailer, set in a dystopian near-future Japan where a stressed criminal justice system has limited trials to three days with a presumption of guilt unless proven otherwise.

The trailer is filled with scenery and words that fans of the series will instantly recognize. It features multiple screams of igi ari (objection) and kurae (Take that!) as well as what looks like most of the cast and clients from the first Ace Attorney game. It’s clear that in typical Miike fashion, the movie is leaving reality behind with clairvoyance, ghosts, and all the other trappings of the series.