GameDock would turn your iPhone into a retro gaming station

Author: Arthur Ricky  //  Category: Apple, iPhone

Gaming is obviously a big deal on iOS, but traditional gamers generally want something that the iPhone and the iPad don’t provide: Buttons. Gaming on a touchscreen works in many cases, but for some games and some genres, you need a d-pad and some buttons to press. We’ve already seen some popular third party solutions to that problem (including the uber popular iCade), and here comes another one, in the form of a Kickstarter project called the GameDock.

The GameDock is still seeking funding, which makes it still just an idea at this point. But it does have a few things going for it, including a nice-looking dock for any iOS devices you happen to have that will plug right into a television, throwing your games and apps right up on the screen. There are also two retro controller ports on the dock, and the controllers will smartly work along with the iCade protocol, so any games compatible with iCade will work on this.

I’m not ready to start singing this product’s praises just yet — let’s wait until they actually make their goal, and then make some devices for real. But it is a good idea, and if you’ve been seeking some solid buttons for your iOS games, it might be worth your backing money.

via The Verge

GameDock would turn your iPhone into a retro gaming station originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 05 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.

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Surface Could Dent iPad Dominance, Gaming ‘Critical’ – Analyst

Author: Arthur Ricky  //  Category: Apple, Games and Players, Microsoft


Microsoft’s Surface dtablet devices will be just as reliant on games to succeed as other tablets, according to EEDAR’s Jesse Divnich.

Surface will need to offer a compelling range of gaming experiences if it’s to have any chance of denting Apple’s share of the tablet market, according to EEDAR’s VP of Insights & Analysis Jesse Divnich.

“Gaming is critical to any tablet and it will be a challenge for Microsoft to create a conducive environment for independent developers,” Divnich told NowGamer.

“It really comes down to the behind-the-scenes tech.  If “porting” is simple and cost effective, I could foresee many of the independent developers spending the extra time to port their current and future titles to the platform.”

Although no game content has been revealed for Surface, ports of ubiquitous touch screen titles such as Plants vs. Zombies, or Angry Birds are all but a given.

“If anyone can make a dent in Apple reign of the tablet market, it would be Microsoft,” Divnich concluded. “It is too early to make any judgments calls on Surface, but creating a profitable and enjoyable gaming experience is critical.”

Unreal Engine 4: 19 HD Screens Reveal The Future Of Gaming @ E3 2012

Author: ally keer  //  Category: Games and Players, Xbox

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Unreal Engine 4 gets some HD screens out of E3 2012, courtesy of Epic Games, giving us a window into the next-gen of PC, PS4 and Xbox 720 gaming.

Unreal Engine 4 has received a stunning trailer and batch of HD screens from Epic Games at E3 2012, showing what will be possible on PC, Xbox 720 and PS4. 

The shots show realtime particle effects, dynamic lighting, malleable fluids, fogging and much, much more. 

We’ve discussed the finer points of what Unreal Engine 4 is capable of over at our analysis article, and explored what these new innovations could mean for the future of gaming. 

Check out our Unreal Engine 4 analysis here:

  • Unreal Engine 4 Reveal: Gameplay Vs Graphics – What It Means For Next-Gen Gaming
And you can check out Epic’s Unreal Engine 4 reveal trailer here:
  • Unreal Engine 4 Trailer Reveals Glimpse Of Next-Gen Gaming @ E3 2012

 

Valve Boss Debunks ‘Apple CEO Meeting’ Reports

Author: Arthur Ricky  //  Category: Apple, Games and Players


Gabe Newell rubbishes claims that Apple CEO Tim Cook visited Valve, destroying rumours of a Valve/Apple collaboration in the process.

Valve boss Gabe Newell has shot down reports that Apple CEO Tim Cook met with the games company last week.

Newell squashed the rumours on the yet-to-air Seven Day Cooldown podcast, via Kotaku.

“We actually, we all sent mail to each other, going, “Who’s Tim Cook meeting with? Is he meeting with you? I’m not meeting with Tim Cook.” So we’re… it’s one of those rumors that was stated so factually that we were actually confused,” explained Newell.

“No one here was meeting with Tim Cook or with anybody at Apple that day. I wish we were! We have a long list of things we’d love to see Apple do to support games and gaming better. But no, we didn’t meet with Tim Cook. He seems like a smart guy, but I’ve never actually met him.”

The confirmation comes amid confirmation Valve is working on various hardware projects.

More Valve on NowGamer:

  • Gamefly Set To Offer Valve Titles Via Digital Download
  • Black Mesa: Fan-Made Half-Life 1 Source Mod Could Launch ‘Soon’
  • Valve’s Steam Console – Why It Could Revolutionise Gaming
  • Valve Experimenting With Google Glass-Style ‘Wearable Computers’

 

Ticket to Ride is now on the Mac

Author: Arthur Ricky  //  Category: Apple, iPhone

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The railroading-themed board game Ticket to Ride has made a successful transition to iOS, and it’s now available on the Mac through the Mac App Store.

The Mac release of the game allows you to compete with opponents on the Mac, PC, Linux and iPad versions. There’s solo and online game play on the classic US map and in-app purchases to obtain maps for the US in 1910, Europe and Switzerland.

More than 800,000 copies of the iOS versions of Ticket to Ride have been sold, and we look forward to seeing how it’ll do on the Mac.

The Mac version of Ticket to Ride is $9.99. Ticket to Ride for the iPhone is $1.99 and the iPad version is $6.99.

Ticket to Ride is now on the Mac originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 03 Apr 2012 22:00:00 EST. Please see our terms for use of feeds.

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Macworld | iWorld 2012: XMG Studios working on a location-based Ghostbusters game

Author: Arthur Ricky  //  Category: Apple, iPhone

XMG Studio is an indie iOS developer in Toronto that’s gotten to work with some very decidedly un-indie licenses. They have made a few popular and original iOS games already (including Cows vs. Aliens and Cannon Cadets), but lately they’ve been getting more and more involved in licensed work. They delivered an Inspector Gadget game last year, have an app out about the Canadian TV series Degrassi High, and now they’ve wrangled the official Ghostbusters license for iOS. And VP of Game Development Adam Telfer told us this week at Macworld that they’re making a location-based game with it, of all things.

The game will be out this summer, and will use the iPhone’s location tech to have players track down virtual ghosts in their real-world environments, both searching them on a map and then using the iPhone itself as a PK meter. They’re using a Foursquare-style service to place the ghosts, too, so a ghost might appear at your regular Starbucks stop, you’ll get a notification, and once you search for it, you’ll be able to earn items and upgrades for searching for and capturing more ghosts. Location-based gaming is a genre that’s kind of foundered on the iPhone, but Telfer says he and XMG have some ideas they’re excited about, and he thinks the Ghostbusters franchise is a perfect fit. The game is set for a “soft launch” in Canada in a few months, with a launch in North America sometime in June.

As for XMG as a company, Telfer says that “this year we exploded.” While the company started out with just six people working on an original game, the office is now up to about 45 employees, and rather than original IPs, Telfer says XMG is looking more for licensing bigger properties, and co-production on titles. Totally Amp’d is another example of that — it’s an app centered around a video series, where you can not only watch the video content, but also interact with the show and its characters in various ways.

We’ll look forward to that Ghostbusters app as well. XMG is definitely finding some interesting business deals — hopefully their take on the location-based gaming genre will live up to the much-loved movie license.

Macworld | iWorld 2012: XMG Studios working on a location-based Ghostbusters game originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 28 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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Valve debuts free Steam Mobile iPhone app

Author: ally keer  //  Category: Apple, NDS, iPhone

Valve has released Steam Mobile for iOS, a free app for the iPhone. According to Valve, “With the free Steam app for iOS, you can participate in the Steam community wherever you go. Chat with your Steam friends, browse community groups and user profiles, read the latest gaming news and stay up to date on unbeatable Steam sales.”

That’s the promise of the app, anyway; Steam Mobile has launched in “limited beta,” meaning you first need to input an activation key on your PC or Mac. Entering your username and password into the Steam Mobile app is apparently enough to “express interest” in the beta, but for now that’s pretty much all the app does until you receive an activation key.

It’s interesting that this app was approved; Apple has traditionally frowned on apps that require users to register for access in this manner, so it’s odd to see Valve granted an exception.

Also worth noting is that Steam Mobile will not serve as a front end to Steam selling games for the iPhone. All Steam Mobile will allow you to do is access the community and buy games for your Mac or PC from your iPhone.

Valve debuts free Steam Mobile iPhone app originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 26 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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Daily iPhone App: Async Corp

Author: ally keer  //  Category: Apple, iPhone

Async Corp. is about as charming as a puzzle game gets. There are a few flaws with it (most notably that the game does a terrible job of actually telling you how to play, but I’ll fix that in a second), but it’s just so cute and so charmingly devised that it’s hard to put down. The idea is that you’ve got two grids of colored blocks next to each other, and it’s your job (in an almost literal sense, as the game’s premise casts you as a worker at a fictional corporation) to “pass packets” back and forth by touching one grid and then the other. The trick is that you can only pass packets when they combine up into a rectangular box of four or more, at which point they create cute little boxes with faces on them, which can then be tapped away for points.

There are three different modes to play that challenge you to accomplish things within various limits, but that’s basically how the game works. And yes, once you get over that initial learning curve, there’s actually a lot of depth to the game: You can trade pieces to create two cute boxes for a “sync” move that earns you extra points, and once you make a box, you can add pieces to it to keep growing it for more points (though every piece you move has to actually finish off the box, so you can only complete them, not build them up).

The game is a lot of fun, and the cute little graphics, excellent chiptune music, and puzzle replayability make it more than worth the 99 cents. Definitely check it out if you’re in for some cute puzzle fun.

Daily iPhone App: Async Corp originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 20 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

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iPhone Apps and Games For Free Using Mega Free Apps

Author: Arthur Ricky  //  Category: Apple, NDS, iPhone

Ternopil, Ukraine – As of 2011, the App Store has over 500,000 apps in its inventory, which over 84,000 are games. According to a recent study from DigitalBuzzBlog, 61% percent of mobile phone users play games on their smart phone. With the popularity of mobile gaming on the rise, mobile phone users are always on the hunt for new and exciting titles to add to their gaming collection. However, purchasing games for the iPhone and iPad can quickly add up since prices for top paid iOS based games range from $0.99 to $6.99.

Offering a cost effective solution to find paid iPhone games for free, MegaFreeApps.com allows visitors to browse new free game titles each and every day. The site is updated daily and posts paid game titles that are now discounted to be free. Titles ranging from strategy type games to racing games, the website has something for everyone of any age group.

“Many people don’t know that within the iPhone app community, there are numerous paid apps that go on sale for free, as a way for App Developers to expand their reach to new users,” explains Linda Martinez of MegaFreeApps.com. “However the problem is that many iPhone users are unaware of these limited time free promotions and can end up buying it after the offer has expired,” continued Martinez.

The website aims to help new iPhone users find the best paid apps for free when they are offered by app developers. This is due to the problem that many developers are so busy with their app that it can be difficult for them to create enough traction during their free period promotions. As a result, many developers face low number of downloads when their app is released to the public.

With its easy to navigate layout, MegaFreeApps.com provides a preview of the screenshots as well as a description for each title. Visitors can quickly download the apps for iPhone by using the App store button. According to the website, it estimates that visitors can save a minimum of $30 per month simply by using its MegaFreeApps application.

“Very useful app. Find the free apps is very easy,” says customer, Qerupas, about his 5 star rating of the MegaFreeApps in the App Store. The MegaFreeApps app is available for free to download via the website.

“Many iPhone gamers and users who download apps each month are unaware of the total amount they have already spent and when they look at their account they are shocked. The MegaFreeApps app easily keeps track of the money saved each month and the user’s total amount,” says Martinez about the other extras with the MegaFreeApps app.

It is compatible with the iPhone, iPod touch and iPad. In addition it requires iOS 4.2 or later to run. The app aims to save iPhone users money and help them find the best paid iPhone apps for free each day.

“We provide a free service to make it easy for anyone to find the best paid iPhone apps made free for a limited time and look forward to saving money for thousands of users,” explains Martinez about the company’s vision. Fans of the app can stay connected via its Facebook FanPage to keep up to date with the latest free titles.

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 4.2 or later
* 8.6 MB

Pricing and Availability:
Mega Free Apps 1.0 is Free and available worldwide exclusively through the App Store in the Games category.

MegaFreeApps
Download from iTunes
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App Icon

MegaFreeApps is unique service which allows iphone users to save money everyday on iphone apps and games. Copyright (C) 2012 MegaFreeApps. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

Diablo 3 Finally Rated ‘Mature’ In South Korea

Author: Arthur Ricky  //  Category: Games and Players, NDS


Blizzard Auction House given the all-clear by ratings board.

 

Diablo 3 has been given the all-clear by South Korea’s game rating board, amid fears Blizzard’s real-cash auction house would be a sticking point in the gambling-concious country.

Diablo 3’s yet-to-be-confirmed simultaneous worldwide release date was thought to be in jeopardy should South Korea fail to come to a decision over the game, although Blizzard denied it was an issue.

Diablo 3 has now been granted an 18-and-over rating in the gaming-mad country.