Resident Evil 5 Racism Charges Spurred Changes

Author: Arthur Ricky  //  Category: Popular Games

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The allegations of racial insensitivity that surrounded an early trailer for Resident Evil 5 have brought deep changes in the way Capcom’s creative process works, according to senior PR manager Melody Pfeiffer. Speaking to Gamasutra, Pfeiffer said that Capcom’s U.S. staff is now more involved in the creative process to help assure better understanding of potentially offensive content to other cultures.

The Resident Evil 5 controversy began when Capcom showed a trailer for the game at E3 2007. Despite the fact that Capcom would eventually reveal that Resident Evil 5 featured an African partner and white American villains, that early trailer showed nothing but black zombies attacking — and being shot over and over and over again by — a white protagonist. It was highly charged imagery that led to allegations of racial insensitivity.

“Since the RE5 controversy, we have become much more aware of how important it is that we are part of the asset creation process early on so that we are able to have a say in the end product,” Pfeiffer said to Gamasutra. “We are also designing a lot of our own assets from this side of the pond so that we are able to make strategic pieces of content that make sense for our market. We are working really closely with our producers in Japan to construct these materials for the West and they are open more then ever to hearing our thoughts and ideas for assets.”

As Resident Evil 5 producer Jun Takeuchi said at the time, the team was indeed taken by surprise by the controversy, with Takeuchi saying there was “a misunderstanding about the initial trailer.”

The Trick to Ghost Trick

Author: Arthur Ricky  //  Category: Popular Games

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Among the offerings present in Capcom’s E3 booth is Ghost Trick, a brand-new DS adventure game from the makers of the Ace Attorney series. If you’re expecting a rehash, think again — in a way, this game is Capcom’s way of avoiding the rut that adventures often fall into, the exact rut that some have accused Ace Attorney of traversing after five games.

“Adventure games on consoles tend to break down into a ‘try every option until something works’ process,” producer Hironobu Takeshita told Famitsu magazine in an interview published this week. “There’s very little gameplay and very little for the player to actually think about. With this game, you get hints along the way for what to do within each four-minute vignette, but it’s still up to you to figure out the trick involved. You have to come up with the right answer at the right time, and it’s something you have to think over and deduce by yourself. That’s how we kept this from being a typical ‘try everything’ adventure.”

“You’re constantly getting the positive feedback of finding the answer locked within these four-minute dramas,” adds Shu Takumi, director of Ghost Trick and the main man behind the Ace Attorney series. “I think it’s the same sort of feeling as what you get when you finally unravel a mystery.”

In Ghost Trick you play Sissel, a recently-deceased man who uses his ghostly ability to possess items and try to prevent murders from happening. Each stage of the game begins four minutes before the murder’s pulled off, and Sissel must form a plan of action with the items at his disposal and pull it off at just the right moment to keep the would-be victim from getting offed. “The thing that really impressed me was the text part of the game, the conversations between characters,” Famitsu wrote in their preview. “There’s a real wit and tempo to them, and it makes Ghost Trick as fun to ‘read’ as it is to ‘play.’ The text, by itself, is the motivation that fueled my desire to keep playing.”

The story’s one aspect of it, of course, but Takumi also wanted to keep the game as quickly-paced as possible to keep people from getting bored. “We aimed to keep things proceeding at a speedy pace in the first half of the game,” he said. “The story starts to go more in-depth in the second half before breaking out some major twists, and it’d be nice if a lot of gamers feel compelled to play through to the end.”

What sort of gamer is Takumi shooting for, exactly? “This was the case for Ace Attorney as well, but I’d like people who don’t play games too often to give this a try,” he responded. “We tried to keep the game as simple as possible for that reason. For example, you’re only able to perform one type of action with each object you can possess — in the beginning, we were going to allow multiple actions that you chose from depending on context. We decided it’d be better to go in a direction that didn’t make the game complex to control. We could have made the game more complex, but considering that we want gamers to enjoy the story here, it’d be pointless. It’s a hard thing to balance correctly.”

Ghost Trick is due out late this year in the States, but it’s hitting Japanese store shelves next week, and Takumi couldn’t be more proud. “We had a really good environment set up for this project,” he concluded. “I was directing an incredibly talented team, and we had the time to really work on this game until we were truly satisfied with it. It’s a game I have supreme confidence in.”

New MotoGP Gets North American Release Date

Author: Arthur Ricky  //  Category: PS3, Popular Games, Xbox

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It’s not nearly as big in North America as it is in Europe, but gamers on both sides of the pond will soon be able to enjoy MotoGP. Capcom has announced that the motorcycle racers will be available in North America next month.

Users will be able to download all 2010 season content for free, which includes new tracks, team updates and new motorcycles. The content will be available free.

If you’re into motorcycle racing, then it sounds like a treat. If you’re not sure, a demo should be out sometime soon.

MotoGP 09/10 will be out March 16 on Xbox 360 and PS3 in North America, and March 19 in Europe.

Capcom Announces Mega Man Zero Collection

Author: Arthur Ricky  //  Category: Popular Games

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You may not have noticed this, but Capcom has made a lot of Mega Man games. Between all the disparate series and spin-offs, it would have been easy to miss the four (yes, four) Mega Man Zero games for the Gameboy Advance. Capcom is ready to remedy that hole in your gaming history with the Mega Man Zero Collection for the DS. The collection, due out this summer, compiles all of the games in the series, which takes place 100 years after the Mega Man X series.

The Zero games were praised for carrying the torch of old-school (read: hard) Mega Man platforming while Capcom buttered its bread with the profits from the Mega Man Battle Network games. This will be the third Mega Man series compilation, after the Mega Man Anniversary Collection and Mega Man X Collection. These three compilations will account for almost half of the total number of Mega Man series in existence, so at least we’re making progress. Now cross your fingers for an official homage to Mega Man Legends.

Super Street Fighter IV Arcade Release?

Author: Arthur Ricky  //  Category: Popular Games

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Super Street Fighter IV will be arriving on consoles next year, but Capcom hasn’t yet decided whether it will be getting a similar release in arcades. However, it wouldn’t be hard to make the upgrade.
According to Capcom’s Seth Killian (via Kotaku), upgrading existing arcade machines is a simple matter of installing new software and changing the cabinet’s artwork. It’s a far cry from the days of Street Fighter II Turbo, when upgrading meant switching out dedicated boards.

As a result, should Capcom decide to release Super Street Fighter IV to the arcades, the transition would be fairly painless, a Capcom spokesperson said.

For westerners hoping to play Super Street Fighter IV in the arcades, it appears that Capcom is referring to the Japanese versions, since the arcade was never officially released in North America. If Capcom does indeed release Super Street Fighter IV for the arcades, North Americans will likely import it in short order.

In the meantime, Super Street Fighter IV will be released to home consoles on March 23.

Free Monster Hunter Tri?

Author: Arthur Ricky  //  Category: Popular Games, Wii

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Would you be willing to pay to play Monster Hunter Tri online? According to MTV Multiplayer, Capcom is wondering the same thing.
At the moment, Japanese fans must pay 800 Wii Points ($8) for one month of online play, 1500 Wii Points ($15) for two months and 2000 Wii Points ($20) for three months). That would be unlikely to go over well in North America, where only Xbox Live and massively multiplayer games like World of WarCraft have subscription fees.

A similar system was in place for the PlayStation 2’s Monster Hunter G, but was removed for the western release. When 1UP spoke with Capcom representatives at TGS, they said that based on the franchise’s past history in North America, Monster Hunter Tri’s online play would likely be free as well.

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Whether or not the online play ends up costing money, Monster Hunter Tri will be breaking new ground on the Wii. Capcom has confirmed that the console port will be doing away with the Wii’s notorious Friend Codes, and that they will be hosting games on their own servers rather than Nintendo’s.

With the franchise picking up some steam in North America, Monster Hunter Tri could be poised for a breakthrough. In the end, it may depend on whether Capcom decides to go ahead with the pay-for-play plan.

Monster Hunter Tri will be out in North America next year.

New Monster Introduction in Monster Hunter 3

Author: ally keer  //  Category: Nintendo, Upcoming Games, Wii

The long-expected great work MH 3 is to be released for the Wii in less than 2 weeks, and millions of MH fans are waiting for the coming of August 1. Capcom has made some difference to ensure its popularity. It will involve underwater environments, and a Monster Theater will be implemented, which will record battles and allow them to be played back from various angles, and store them on a central server accessible via web browser. Also, Capcom confirmed new maps such as a desert area and new monsters, with completely redesigned monster interactive AI, creating an artificial ecosystem. Now I’m going to give players some introduction about one new monster in MH 3.

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Now, I’m going to give you some introduction about one new monster in MH3, Dosubagii. It is The “Drome” Raptor species of the Icy Mountains. There are also smaller versions of it probably named Bagii. As Jagiinosu can summon the Jagii, Dosubagii can also summon the Bagii with a loud, resonating roar. It is the ‘boss’ version of the Bagii and Dosubagii. It is also shown to be able to summon Jagii at any time with a loud, resonating roar. Here are some pictures of Dosubagii.

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Together with the MH 3, the MH 3 Nunchuk will be hitting the shelves on August 1. It has a rubber cover with MH 3 LOGO on it.

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