Black Ops 2: Declassified Developer Could Be Activision Leeds – Report

Author: ally keer  //  Category: Games and Players, Xbox

Call of Duty Black Ops: Declassified hasn’t had an official developer announcement, but it could be Activision Leeds, according to a new interview.

Call of Duty: Black Ops Declassified is heading to PS Vita at some point this year, and gamers have been speculating over what studio is developing the title – But it could well be Activision Leeds.

In a VideoGamer interview, Andy Payne - chairman of trade body UKIE – explained the studio’s role within the Call of Duty franchise.

Payne explained, “Activision are like a machine. I have to be careful what I say about these guys because I know them so well and they’ll cane me.”

“But Activision are a machine. They’re very good, and you know what, what people don’t realise with Activision is, the two studios working on the Call of Duty franchise are collaborative studios. That’s unheard of. All the assets are reusable, so they’re not wasting time.”

“Those assets are also going to be starting to be used by the mobile team, which is going to be based in Leeds.”

Payne also explained that Activision leeds would be developing “all handheld versions, iOS versions of Call of Duty”, which suggests the studio may have a hand in Black Ops: Declassified.

We’ve asked Activision for comment.


Secret World Launch Patch 1.0 Notes Published – Every Change Detailed

Author: ally keer  //  Category: Games and Players, NDS

The Secret World will release on 3 July, and ahead of launch developer FunCom has implemented new fixes, along with patch notes. Read them all here.


The Secret World will launch officially tomorrow, but FunCom is patching the game right up to launch based on beta feedback and testing.

The latest fixes change a lot of elements, and as such, we’ve listed the entire patch notes below. Also, our Secret World review goes live tomorrow so be sure to check back for our full rundown.



  • You can no longer create a Nickname that ends with a dash instead of a letter or number. (in accordance with the rules of naming your character as stated in the character creation tooltips).
  • Items/Weapons obtained from the in-game item shop can no longer be sold in game to vendors.
  • Corrected an issue where some character bound items could be traded.
  • Fixed an issue where background music would cease to play after zoning a few times.
  • When the player holds Shift and double clicks a loot bag, the cursor now reverts back to the default icon.
  • Characters are no longer bald after character creation (unless you chose to be bald).
  • Fixed an issue where particles from a buff would not be removed properly.
  • Fixed the “getting Lore” animation.
  • When changing the eye color on a newly created character, it now changes the eyes as intended.
  • Fixed the animation when your character interacts with something.
  • Fixed an issue where the chat filter was not working properly.
  • Fixed an issue that was responsible for a chat server crash.
  • Climbing ladder animations are now more in sync with the ladder.
  • Using /reset while in anima form no longer renders your character unable to resurrect.
  • Fixed some visual issues seen in London with Tessellation enabled.
  • Removed the automatic video popups while in the training rooms.
  • Your pet should now be able to follow you through Agartha without pathing issues.
  • Fixed a staircase in The Scorched Desert where your character would stop moving near the top while climbing the stairs.
  • Shadowy Forest : You can no longer look through the bottom of the herb gardens.
  • Equipping an item should always play a sound now.
  • Corrected an issue where a few cinematics could remove certain buffs from your character unintentionally.
  • Fixed an issue where you could accidentally select the wrong dimension to create your character during character creation.
  • Fixed a crash that occurred on shutdown of the client.
  • The patcher button now links players to the official forum, and players are now sent to Community and Support pages in their chosen patcher language.
  • Applying more than one resource at a time should now play the resource added animation correctly.
  • Fixed an issue with overlapping voices.



  • Fullscreen mode setting on the patcher should now save for Dx11 users.
  • Fixed a crash caused by opening/closing the browser and going into fullscreen mode.
  • Fixed a crash observed when training skills.
  • You should no longer crash when using energy drinks.
  • Fixed a crash caused by opening the tradepost window.
  • Fixed a crash caused while navigating through the storage pages of the tradepost.
  • TXAA has been disabled in the Video options setting panel, even if you have a 600-series card (like the GTX 680) and the newest beta drivers (304.48).



  • There is now a popup asking if you would like to buy an item you cannot use.
  • Dynamic tooltips are now updating correctly on the toolbar as well when players have “Show advanced ability descriptions” both checked and unchecked.
  • The Run for the Border achievement has been renamed.
  • The text that warns you that you are about to delete your character is no longer cut off.
  • Loot confirmation popup windows now display during cinematics.
  • The Claim Reward button on the Deck tab will work correctly now.
  • The Health bar tutorial now contains all correct information.
  • Empty passive skills no longer have a gold border around them.
  • Fixed the cause of some error text in the tooltip of an item updated with a glyph or signet.
  • Mission goals are no longer overlapping for multiple missions in the mission tracker GUI.
  • Fixed an issue where it was possible to lose keyboard input when clicking outside the tradepost while writing a letter.
  • The inspection GUI no longer shows Faction Rank as undefined.
  • Missions that are unrepeatable do not show up on the Mission GUI anymore.
  • Fixed an issue where you could not drag an ability’s icon from the ability wheel to your hotbar.
  • Added missing tooltips to the Savage Coast , Carpathian Fangs, Besieged Farmlands, City of the Sun God, The Blue Mountain, and Shadowy Forest maps.
  • Fixed an issue where a button on the login screen would overlap the login name field on small resolutions.
  • Implemented a few new Lore categories.
  • Double left clicking items that have an ability no longer automatically attaches them to your mouse pointer to move them.
  • The tutorial window now properly displays information.
  • Fixed an issue where you may have seen the wrong faction on the character selection screen.
  • Rank is no longer cutoff in the Members tab of the Cabal Management window.
  • Stack size no longer appear as a block in the crafting window.
  • Cursor “cog wheels” no longer light up when you are too far away to interact with an object.
  • There is no longer a black screen when the player spams the M key to open the map is pressed repeatedly.
  • Corrected an FPS drop that occurred when opening and closing GUI windows rapidly.
  • There is a rename GUI that pops up now when you have an invalid name.



  • Players are no longer able to sprint with their weapons out.
  • Fixed an issue where the Shotgun Wedding ability had no icon, description, tooltip, and could not be equipped.
  • Raging Volcano is no longer missing its animation.
  • When using the ability Blowout the buff icon now appears the same no matter how many resources you have.
  • Linked Veins no longer heals the player, but his allies, as intended.



  • Recursia should no longer freeze and fail to summon adds.
  • Hell Raised : Nightmare version – Adjusted the Corroder encounter difficulty slightly, based on feedback.
  • The Ankh : Elite – Slightly increased difficulty to make this more of a challenge.
  • Hell Fallen : The damage numbers have been balanced to make the Golems much more difficult.
  • The Slaughterhouse door now has a tooltip to show it leads back to The Carpathian Fangs.



  • Story and faction ranking mission can no longer be shared, as intended.
  • Missions with prerequisites should no longer appear locked in the GUI when not locked.
  • Templar : Weapon training missions now update from all groups of demons in the Crucible in London.
  • Onscreen messages will now show updates for each tier of a mission you are doing, not each task.
  • Fixed several facial animation issues in cinematics.
  • Virgula Divina : Players can now enter and exit the dungeon without having their mission paused.
  • Dawning of an Endless Night now has proper faction-specific mission completion text.
  • Dawning of an Endless Night : Tier 18 cinematic with Cassandra now displays correctly.
  • Dawning of an Endless Night : Ami now opens her mouth to speak during her cinematic.
  • Dawning of an Endless Night : Fixed a crash during tier 15 defend the Savage Coast wards.
  • London Underground now completes correctly.
  • After the cinematic that plays once Mara has been killed, the effects no longer have visual issues.


  • Fixed an issue where your character could become stuck in the Dojang in Seoul.
  • The van that drops you off now has a better visual look.
  • Heart of Chaos : The Dragon is now more lifelike during his cinematic!
  • Total Eclipse : The waypoint marker is no longer offset for tier 9.
  • Dae-su no longer runs over tables to describe the currently selected weapon.
  • Dae-su will no longer use incidental dialog choices while describing weapons.
  • End Game : The female characters lips are now moving with the speech.


The Blue Mountain

  • The player is now able to assemble the ward on tier 3 of The Light that Blinds.

The Besieged Farmlands

  • Of the Forest will now update on tier 2 when you go to the Polluted Valley.

City of the Sun God

  • Black Sun, Red Sand : The mission no longer automatically pauses after reaching Akhenaten. Akhenatan’s cinematic will now trigger properly.
  • Mummy Issues : First temple door for Tier 2 now opens after the guards are defeated.
  • The Black Pharaoh no longer interrupts himself while casting.

The Carpathian Fangs

  • Mortal Sins should progress correctly now.



  • Zen and the Art of Weapon Maintenance : The pop-up now shows the proper image for assembling pistols.
  • Kingsmouth missions The Hunger and Floater have been locked in this update.
  • The Occultist’s Cookbook : The text located in the instruction booklet now reflects the correct way of assembling with glyphs.
  • Interacting with the computer in the Kingsmouth Code mission now works as intended.

The Scorched Desert

  • The locusts now have the correct animations for all of their abilities.
  • Angels & Demons : Fixed an issue where some users would crash at the end of the warehouse cinematic.
  • The Fate of al-Merayah : The mission now updates for all team members.

The Savage Coast

  • The mausoleum in the Wheel of Misfortune instance has had its collision adjusted.
  • The Black House : All media popups have subtitles now.

The Shadowy Forest

  • Mortal Sins – Leaving the Dragon’s tomb while on tier 15 will no longer prevent mission completion.
  • Mortal Sins – Dying during Emma’s cinematic will no longer make Emma disappear permanently.



  • Besieged Farmlands : Greenguards return to their original position after attacking enemies.
  • London : Iain Tibet Gladstone now stands in his correct pose.
  • Kingsmouth : NPCs at the sheriff’s office now have attack animations.
  • Fixed several NPCs in London who had clothing texture issues.
  • Using an NPC’s incidental dialog will no longer disable other dialogs on the NPC.
  • Some additonal NPCs will now have conversations when you walk past them and trigger them.
  • Reduced the difficulty of the Mud Golem in Kingsmouth.
  • Cassandra King in Kingsmouth has proper textures now.
  • Kingsmouth : The Draug Warmonger and it’s zombies now correctly hate the player spawning them.
  • Coughing NPCs now have cough audio.



  • Players can now correctly purchase abilities within Fusang Project.

Halo 4: New Screens Reveal Spartan Ops, War Games, Flying Drones

Author: Arthur Ricky  //  Category: Games and Players, PS2, Xbox


343 Industries reveals even more images of Halo 4’s multiplayer and episodic content.

Halo 4’s visuals have been hugely impressive to date with the campaign and other modes seeming to squeeze thhe last drop of graphical prowess from the Xbox 360.

The latest batch of Halo 4 images doesn’t disappoint either, showing off how the UNSC Infinity-based Spartan Ops episodic missions will look (complete with Black Ops 2-style flying drones), as well as the online multiplayer offering.

It’s still red vs. blue, but the environments and character models have pushed on from Halo: Reach – check out our gallery for more.

Halo 4 hits Xbox 360s worldwide on 6 November.

Black Ops 2: Treyarch Clarifies How Player Choices Impact Multiple Endings

Author: Arthur Ricky  //  Category: Games and Players, PS3, Xbox

Call of Duty: Black Ops 2 players will be able to affect the outcome of the game in multiple ways, Treyarch has confirmed.

Black Ops 2 developer Treyarch has clarified exactly how players of the futuristic Call of Duty sequel will be able to have an impact on the game’s conclusion.

When Call of Duty: Black Ops 2 was announced, it was revealed that players would be able to experience different endings – but how each ending differs has been a source of some confusion.

We reported on how each Black Ops 2 ending would be presented with “different Geo-Political wrappers”, but Trearch has now confirmed to NowGamer that possibilities for a distinct ending actually go much deeper.

Black Ops 2 aims to tell the players story, and will feature key moments in the game where players can influence what happens in that story, Treyarch told us.

Characters – including key figures – can live or die depending on the choices players make. Black Ops 2’s story is made up of multiple arcs, with narrative threads such as those followng the main character, villian and world stage, all affecting the conclusion of the overall story.

The outcome of Black Ops 2 campaign’s Strike Force missions will influence the world stage portion of the overall story arc, Treayarch confirmed, and how well you do in Strike Force will shape the outcome of the overarching cold war.

Black Ops 2 is set to hit PS3, Xbox 360 and PC on 13 November – Treyarch is widely expected to show the game’s multiplayer modes sometime ahead of release.

Minecraft: Xbox 360 Edition Update Releases This Week

Author: Arthur Ricky  //  Category: Games and Players, Microsoft, Xbox

4J Studios reveals the date of the first Minecraft: Xbox 360 Edition patch which will add numerous bug fixes and new options.

Minecraft: Xbox 360 Edition will be updated tomorrow (15 June), has confirmed.

“All you’ll have to do is log in and and a notice will pop up to let you know you need to download something to continue playing! THAT SIMPLE” reads the site.

The update is set to bring new features such as incremental autosaves and multiple bug fixes to the sandbox console port.

Hit the link for all the version Minecraft Xbox 360 1.7.3 patch notes.

  • Minecraft Xbox 360: Update Expected In July, Adds Autosave, Multiple Fixes
  • Minecraft Xbox 360 Played More Online Than Black Ops
  • Minecraft PC Sells 6 Million Copies, ‘Around 9 Million’ On All Formats
  • Minecraft Xbox 360: Update To Include ‘As Many PC Features As Possible’ – 4J
  • Minecraft Xbox 360: Microsoft Refunding For SDTV Split-Screen Issues


Call Of Duty: Black Ops 2 Heading To Wii And Wii U – Report

Author: ally keer  //  Category: Games and Players, Nintendo, Wii

Black Ops 2 seems set to launch for Nintendo’s Wii and Wii U consoles later in 2012.

Black Ops 2 could be headed to both the Wii and Nintendo’s upcoming Wii U according to reports.

Dutch retail site has a listing for Black Ops 2, while the latest  Nintendo Gamer mag has a Wii U preview for Black Ops 2 which hints at further details on the game’s “Wii U functionality” in the following issue.

The Black Ops 2 Wii U preview carries an ETA of November.

Treyarch’s Call of Duty games have a habit of hitting the Wii, with World at War and Black Ops both ported to the console – as were CoD4 and Modern Warfare 3.

  • Black Ops 2: Multiplayer Create-A-Class Switches To Point System – Rumour
  • Black Ops 2: New Footage Incoming Tonight
  • Black Ops 2 Campaign: Yemen Strike Force Mission Revealed – New HD Screen @ E3 2012

Test-driving AIRBudz, the sensible antidote to "earbud zombies"

Author: Arthur Ricky  //  Category: Apple, iPhone

You’ve seen earbud zombies before — they’re the people who are walking or riding around with noise-isolating earphones plugged into their ears, totally oblivious to traffic noise, people talking or yelling at them, or the sound of screeching tires just before they get hit by a car. A few weeks ago, I wrote about AIRBudz, a Kickstarter project that is the one-woman campaign of Tammy Erdel to reduce the number of earbud zombies on our streets. I’ve had a chance to test the AIRBudz in prototype form, and I’m glad to say that they work well.

I had every intention of trying the AIRBudz out with two pairs of high-end noise-isolating earbuds I’d received for review, but had to settle for testing them with another Kickstarter project — CordCruncher earphones — since the high-end earbuds mysteriously disappeared into the black hole in my office.

My test was rather simple. I played music on my iMac at a tolerably loud volume, then cranked up some tunes on my iPhone and listened through the CordCrunchers with the normal silicone tips. I couldn’t hear anything but the music from the iPhones. With the AIRBudz tips installed, I could hear the music from the iMac as well as that coming from the iPhone.

Well, that certainly helps out the earbud zombie problem, as it makes it possible to hear ambient noises as well as your music. But I also noticed that the AIRBudz distorted the low end of the music I was listening to and overall made the sound somewhat “tinny”.

I have a suggestion for people who are concerned about their personal safety while wearing earphones — back the AIRBudz project on Kickstarter (it’s only about halfway funded with nine days to go) and get a set to use with your favorite earphones when you’re doing outdoor activities. Keep your existing earbuds to switch back to you when you’re safely out of danger.

Test-driving AIRBudz, the sensible antidote to “earbud zombies” originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 30 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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Halo 4 Heads Up Issue 101 Of 360 Magazine

Author: ally keer  //  Category: Apple, Games and Players, NDS, Xbox

Halo 4 smashes on to 360 Magazine’s cover in spectacular fashion. Take a look and see just how impressive it is…

Have you ever seen a more impressive bit of concept art in Halo’s history? And we’re talking about a series of games that’s had some really stunning pieces of art created for it. Issue 101 of 360 Magazine is proud to present this amazing Halo 4 artwork and an in-depth look behind the scenes at the games creation.

With exclusive access to the team working on Halo 4, we give you the scoop on the Xbox 360′s biggest shooter of the year along with an unprecedented look at the shooter genre itself. This is our biggest issue ever, enjoy!


Max Payne 3, Prototype 2, Ghost Recon: Future Soldier, DiRT Showdown, UEFA Euro 2012, Battleship, Bloodforge, Fable Heroes.


Crysis 3, Aliens: Colonial Marines, Borderlands 2, Call Of Duty: Black Ops 2, Spec Ops: The Line, Rainbpw Six: Patriots, BioShock Infinite, Medal Of Honor: Warfighter, Far Cry 3, Sniper: Ghost Warrior 2, Halo 4, Star Trek, Steel Battalion: Heavy Armor, F1 2012, FIFA 13, Game Of Thrones, Quantum Conundrum, Forza Horizon, Hitman Absolution, Resident Evil 6, Mass Effect 3: Extended Cut and many more…


Shooting Stars, When John Lennon famously wrote that Happiness Is A Warm Gun, we doubt he was referring directly to 2012’s upcoming crop of outstanding shooters, which we outline here. Think about it, though. What better way is there to give peace a chance than to experience war at home, on the sofa, reigning virtual death on the world’s noobs? Say, doesn’t that give teabagging someone a noble air?

Know With The Flow, We specify what game is a perfect match for you personality, based upon a range of scientifically approved questions. First up: racers. Note: questions may not be scientifically approaved.

Generation Sex, Sex is being increasingly used to gently stroke your labido into buying more videogames. We explore the whys the hows, the what-fors, and the future…

Get all this and more in 360 Magazine issue 101, on sale 30 May – get your copy from all good newsagents, the imagineshop, Zinio or iTunes.

Ghost Recon Future Soldier Taking On Black Ops 2’s Quadrotors

Author: Arthur Ricky  //  Category: Games and Players, PS3, Xbox

The launch trailer Ghost Recon Future Soldier reveals what Ubisoft’s tech-heavy shooter might have in common with Call of Duty: Black Ops 2.

Ghost Recon Future Soldier will have flying drones almost identical to those in Treyarch’s Black Ops 2 when it launches on PS3 and Xbox 360 next week, judging by the shooter’s launch trailer.

Ghost Recon Future Soldier features a near-future setting, as well as all the high-tech weaponry and equipment to go with it – something Treyarch willalso attempt with Black Ops 2 whenit hits on 13 November.

Check out the Ghost Recon Future Soldier launch trailer above.

Crytek: ‘Monkeys Finishing Timesplitters 4′

Author: ally keer  //  Category: Games and Players

Timesplitters rights-holder Crytek gets in the spirit of the franchise with humourous update on Timesplitters 4 development.

Timesplitters 4 has made headlines this week, with various former Free Radical developers recounting their time on the MIA shooter sequel.

Now Crytek has sent NowGamer a brilliant statement on the current state of Timesplitters 4’s development – which could have come straight from of the game itself.

Check it out below, but beware, it contains excessive nods to primates:

“For Timesplitters 4, with ever spiralling development costs, massive teams and endless crunch we decided on a more radical development strategy. In short, the experiment was to implement the infinite monkey theorem. With cloning being a far too expensive option, we spent all of the development budget on buying monkeys on the black market.

“Those seven monkeys are now sat in a room with typewriters and lots of mirrors, and we fully expect Timesplitters 4 to be finished soon. Rumours are that they haven’t written any code but just tease the press from time to time. Those damn monkeys. PS: anyone got any bananas?”

We’re particularly impressed with Crytek’s tongue-in-cheek approach on this one – not only does it suit the Timesplitters IP, but the company is based in Germany, too – not too well known for it’s sense of humour.

Do you want to see TimeSplitters 4? Or just loads of monkeys in Crysis 3? Let us know what you make of the statement below!

Oh. Crytek has apparently ‘actually’ confirmed that Timesplitters 4 is not in development.