Virgin TV Anywhere launched on iPhone and iPad

Author: Arthur Ricky  //  Category: Uncategorized, others

Virgin Media’s new Virgin TV Anywhere app is now live and available to download from the App Store for iOS devices.

The app brings a whole host of functionality to your iPhone or iPad, including loads of on-demand content, access to manage your TiVo box remotely, and even live TV streaming.

We were fortunate enough to take an early look at the app with Virgin Media and had some hands on time with the app in iPad form, and we really took to it. Owners of the TiVo box will feel right at home with the user interface and functionality being very similar to that of Virgin’s set top box.

You’ll be able to sign in to the app using your Virgin Media ID and password and then set it up for either home or away use, with the former adding the ability to use an iOS device as a remote for your TiVo box. The ‘away’ option allows you to connect to a Wi-Fi network when out and about and stream live content – provided you’re in the UK – and even manage your TiVo box remotely.

If you’re a Virgin TV customer and you’d like to learn more about Virgin TV Anywhere then read our extensive hands-on article right here.

TV Anywhere will also launch as a web service for Mac and PC users at a later date, with an app for Android also in the works for next year.

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Ocarina 2 arrives on iOS

Author: ally keer  //  Category: Apple, iPhone

Smule has released Ocarina 2, a sequel to its immensely popular Ocarina app for iPhone. Like the original, the app allows you to blow into your iPhone’s microphone to create a tone, which can be changed and adjusted depending on where you hold your fingers on the touchscreen. The new version brings features like a dynamic harmony, and the ability to choose songs to be played rather than just playing freestyle (which seems similar to the options in Smule’s Magic Piano app, and means Smule is once again selling extra songs as an in-app purchase). And there’s also a new “Whistle Mode,” and achievements that make the whole thing a little more game-centric.

The last Ocarina created plenty of really wild videos and cover tunes, and odds are this version will do exactly the same. Below, you can see a video of a beta tester playing the Tetris theme on the new app. If you want to start tooting away on your own, you can grab the app right now from the App Store for free.


Ocarina 2 arrives on iOS originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 19 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

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Readability: Coming to an iOS device near you on March 1

Author: ally keer  //  Category: Apple, NDS, iPhone

Do you like reading articles on the web, but hate all of the cruft that ends up making posts hard to read? Relax. Readability is going to be available for iPad, iPhone, and iPod touch for free on March 1, 2012.

Readability is somewhat akin to Reader in Safari on the Mac, only much better. Both provide the capability to read web pages sans ads in an very text-centric format, but the similarity ends there. Readability adds extra functionality, including the ability to change text size to accommodate aging or tired eyes, swap fonts, tweet links to posts to your followers, and easily browse a pre-saved reading list.

Users of the popular Tweetbot apps for iPhone and iPad know just how handy Readability can be. The Twitter client includes a way to switch linked web pages to a Readability format for easy reading — I’ve found that it’s my preferred way to view websites on an iPhone.

For a tantalizing glimpse of Readability for iPad, be sure to watch the video below.

Readability: Coming to an iOS device near you on March 1 originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 24 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.

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Piracy to Blame for I Am Alive Not Coming to PC

Author: ally keer  //  Category: Apple, PS3, Xbox

I Am Alive was, once upon a time, headed to PC in addition to Xbox 360 and PlayStation 3. Following a switch from one developer to another and a long stretch of silence about the game’s status, it’s now headed to 360 and PS3 — but not PC — as a downloadable title. The lack of a PC version is thanks in large part to piracy according to the game’s creative director, Stanislas Mettra.

“We’ve heard loud and clear that PC gamers are bitching about there being no version for them,” Mettra told IncGamers. “But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?”

Steam Autumn Sale Offers to Keep You Home on Black Friday

Author: Arthur Ricky  //  Category: Games and Players

Steam autumn sale

Videogame fans have plenty of sales to try taking advantage of come Friday (or even Thursday in some cases). We’ve already compiled a list of highlights from this year’s Black Friday videogame deals, a select number of which you’ll be able to take advantage of from home. PC game fans can avoid the lines and general misery altogether so long as they don’t mind shopping on Steam; Valve has just kicked off a conveniently-timed autumn sale that can save you some money and, just as importantly for some, spare you from even having to think about going to the store later this week.

The sale runs from today, November 23, through November 27. There are a great number of titles on sale in addition to a selection of games that are available at a discount for 24 hours at a time. Once that 24 hours is up another round of games will be made available.

Japan Review Check: Mario Kart 7, Sonic Generations

Author: ally keer  //  Category: Games and Music, Nintendo

A quick look at the highlights among the games coming out in Japan this coming week, courtesy the review pages of Famitsu magazine:

- Mario Kart 7 (10/9/9/9, 37 points): The point winner in this week’s issue was a pretty predictable one. “The game’s made so you’re always able to stage a comeback, making it approachable and enjoyable for anyone,” Famitsu wrote. “Competing for time is also exciting, and there’s more than enough room for hardcore play here. The Community feature makes netplay a lot more accessible than before, and finding opponents via Street Pass is also impressive. It’s really exciting to think how the community’s going to unfold.”

Vita’s Launch Lineup in PAL Territories Includes a New MotorStorm

Author: Arthur Ricky  //  Category: Apple, Sony

PlayStation Vita will be out in less than a month, on December 17, in Japan, and it’ll follow in North America and Europe on February 22. With Sony hosting a Vita-focused event in London today, the launch lineup for the system in PAL territories — including Great Britain, Ireland, and Australia — has been officially confirmed.

Among the titles that will be available alongside the system on February 22 are many of the usual suspects: Uncharted: Golden Abyss, Wipeout 2048, Little Deviants, and Super Stardust Delta. One of the surprise titles is the newly-announced MotorStorm RC, a new racing game in the works at series developer Evolution Studios.

From Computer Nerd to Dragon Quest Programmer: The Koichi Nakamura Story

Author: Arthur Ricky  //  Category: Apple, Nintendo

47-year-old Koichi Nakamura is one of those guys who joined the Japanese game industry early on and never quite left it. His company Chunsoft (which will formally merge with Spike next year) has held an influential role in the business for years — it programmed all of the Dragon Quest games until the sixth; it created the “sound novel” adventure genre, and it also pioneered the randomly-generated dungeon RPG genre on consoles with titles like Shiren the Wanderer. Way back in the day, however, it was just Koichi Nakamura. And Koichi Nakamura was an abashed computer nerd.

“I was living out in the rural areas of Shikoku western Japan back in high school,” he told Famitsu magazine for their retro-gaming column. “I didn’t have anyplace to sell my games, so getting them published in magazines was the best I could do. It was over an hour by train to the nearest computer store, and that was the only one in the entire prefecture.”

Xbox Dashboard Update Adds Cloud Storage, Kinect Control, and More in December

Author: Arthur Ricky  //  Category: Games and Music, Microsoft, Xbox

Xbox fall dashboard update

After months of waiting, Microsoft has finally provided a release date for the upcoming Xbox 360 fall dashboard update: it’ll be out on December 6.

The free download adds a wide variety of features, including those we first heard about during E3 in June. The redesigned look of the dashboard allows Kinect owners to navigate it with either gestures or voice — the latter is also one way of using the new search functionality that will allow you to find content on the Xbox Live Marketplace, Zune Marketplace, Netflix, Hulu Plus, and more. As this is a Microsoft product, search is powered by Bing.

What Metal Gear Solid 5 Could (and Should) Be

Author: Arthur Ricky  //  Category: Apple, Games and Music, PS2, PS3, PSP

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What Metal Gear Solid 5 Could (and Should) Be

1UP editors ponder the future of Hideo Kojima’s mega-series.

By: 1UP Staff
November 21, 2011

  • Jeremy Parish, Editor-in Chief

    Jeremy Parish, Editor-in Chief

    You know what I’d like to see for Metal Gear Solid 5? Nothing. Don’t get me wrong; I’ve been following — and a fan of — the Metal Gear games since before the original game came out for NES. I love me some Metal Gear. But at this point, and MGS4 will back me up on this, the series just has too much baggage. Why not just start over with a clean slate and a new series and let Kojima and his folks work their magic without having to worry about an insanely convoluted backstory that was never meant to be concluded? Oh, right… money.

    Fine. If Kojima has to go ahead with a fifth chapter, I only see two ways for it to work. One, jump way far into the future and leave behind the legacy cast. Maybe make the game about Olga’s kid Sunny, all grown up into an idiot savant secret agent who sings about eggs while she snaps necks, but leave everyone else behind. Alternately, let’s take the series way into the past and focus on The Boss (aka The Joy) and her work with Cobra Unit in World War II. Or, hell, stop the flirting and cockteasing and just let Metal Gear make out with Assassin’s Creed already. Find some way to combine the two series’ ridiculous story lines into one. (Suggestion: The Apple is nanomachines!)

    Whatever the case, Metal Gear Solid 5 shouldn’t be about the Snakes. Not Solid Snake, not Liquid Snake, not Naked Snake, and definitely not Solidus. Their story is done. The Patriots’ story is done. Here’s an idea, though: Why not get back to basics and make a Metal Gear that’s about, you know, Metal Gear? The series’ big deal used to be the mad threat represented by a compact, self-contained nuclear delivery system. Before the AIs named after dead presidents and social manipulation and impossible continuity, Metal Gear was about a simple deadly threat. I’d love to see that kind of clarity of purpose in the series again.

  • Bob Mackey, Features Admiral

    Bob Mackey, Features Admiral

    If you’d like to see the direction the Metal Gear Solid series should go, look no further than Peace Walker; though the game’s admittedly built with on-the-go play in mind, it managed to shake off most of the baggage that clung to the series for so long. Simplified controls, a dialed-back story, a nearly bottomless toy box full of weapons and gadgets, and several multi-layered RPG systems built for endless tinkering — all of these elements brought Metal Gear far above the fan-pandering torture that nearly sunk Solid 4. Given that MGS4 tied up every loose end (and turned Solid Snake into a human Hot Pocket), the series has an unprecedented amount of breathing room; and since the Metal Gear timeline stretches across 50 years, Kojima and his team now have the ability to dip in and out of this history at their leisure. So why shouldn’t they?

    So, where could Metal Gear Solid go with its fifth official installment? Honestly, it’d be fantastic to see remakes of the original two Metal Gears, even if Kojima repurposed a great deal of these games’ content for the original Solid. But instead of putting the spotlight on Snake, why can’t the Metal Gear team instead show us the story of Outer Heaven through the eyes of Big Boss himself? It’d be the perfect send-off to a character they’ve been progressively developing since Metal Gear Solid 3, not to mention a fine opportunity for Metal Gear fans to experience a plotline currently trapped behind a thick mesh of outdated mechanics and primitive storytelling.

  • Ryan Winterhalter, Associate Games Editor