Andreas Illiger announces Tiny Wings 2, coming next week

Author: ally keer  //  Category: Apple, iPhone

Andreas Illiger, creator of the iPhone hit Tiny Wings, told us he had a new app coming very soon, and now we know exactly when: July 12. That’s when Tiny Wings 2 is set to arrive, according to this extremely adorable handmade trailer video, which you can watch below. There’s no information at all on new features or gameplay, but you can probably expect that it’ll be more of that cute little bird trying to jump from hill to valley to hill, and going for as long as possible.

Illiger had originally promised something completely new back in May, but a recent tweet says that he’s not working on a new game at all any more, so if he had something else planned, it might have been canceled. And it’s not completely clear yet whether Tiny Wings 2 is an update to the current game, or a brand new app from the popular (and rather shy) developer. Either way, we’ll know very soon. The update (or sequel) is expected out next week.

Andreas Illiger announces Tiny Wings 2, coming next week originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 06 Jul 2012 19:30:00 EST. Please see our terms for use of feeds.

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Halo 2: Anniversary Is Now In Development At 343 Industries – Report

Author: ally keer  //  Category: Games and Players

Halo 2: Anniversary is allegedly in development, according to a new rumour. Check it out here.

Halo 4 may be on the horizon, but Halo 2: Anniversary is apparently bringing up the rear, according to a new rumour.

According to 360 MMGN, the latest issue of OXM features a rumour snippet that simply states, “Following the success of remake Halo: Anniversary, 343 Industries has now started development of Halo 2: Anniversary.”

This makes sense of course, but we’ll reserve judgement for an official announcement. More soon.

Minecraft Update 1.3: Emeralds, NPC Trading & Tripwires

Author: Arthur Ricky  //  Category: Games and Players, NDS, Xbox

The PC version of Minecraft to get a whole host of new features and bug fixes.

We’re going to need someway of distinguishing the PC and Xbox 360 versions of Minecraft for you. With both games running wildly different versions, this could get a little confusing for people.

Anyway, Minecraft (on the PC, that is) will soon be getting a patch bringing it to version 1.3 with a slew of new features and updates.

The biggest new addition is the overhauling of the underlying system, now enabling single-player worlds get easily converted to multiplayer servers.

The resulting demands on the CPU has increased, however, meaning older rigs running Minecraft might not be as smooth as before. Jens Bergensten insists Mojang is looking into optimising this, but it won’t be done until the next update with 1.4.

Other new features include new resource emerald, which acts as currency for the game and can be used to trade with NPCs who, depending on profession, can buy, sell or enchant items.

Tripwires have been added too, bringing yet another way of initiating your redstone mechanisms and assist in building defenses against zombies.

Adventure Mode is now a thing, meaning you can create worlds and quests for the community to jump into without the abililty to destroy your creations.

More steps have been included too and, finally, items can be placed on half slabs rather than floating mystically in the air.

That’s the majority of the new features coming in Minecraft version 1.3, but full-time Minecrafter’s might want to take a look at Redstonehelper’s Reddit thread, where a detailed rundown of every new feature and bug fix has been compiled.

GameDock would turn your iPhone into a retro gaming station

Author: Arthur Ricky  //  Category: Apple, iPhone

Gaming is obviously a big deal on iOS, but traditional gamers generally want something that the iPhone and the iPad don’t provide: Buttons. Gaming on a touchscreen works in many cases, but for some games and some genres, you need a d-pad and some buttons to press. We’ve already seen some popular third party solutions to that problem (including the uber popular iCade), and here comes another one, in the form of a Kickstarter project called the GameDock.

The GameDock is still seeking funding, which makes it still just an idea at this point. But it does have a few things going for it, including a nice-looking dock for any iOS devices you happen to have that will plug right into a television, throwing your games and apps right up on the screen. There are also two retro controller ports on the dock, and the controllers will smartly work along with the iCade protocol, so any games compatible with iCade will work on this.

I’m not ready to start singing this product’s praises just yet — let’s wait until they actually make their goal, and then make some devices for real. But it is a good idea, and if you’ve been seeking some solid buttons for your iOS games, it might be worth your backing money.

via The Verge

GameDock would turn your iPhone into a retro gaming station originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 05 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.

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Far Cry 3: "Not About Cheap Thrills & Titillation" – Ubisoft

Author: Arthur Ricky  //  Category: Games and Players

Far Cry 3 caused a stir at E3 2012, with breasts, nudity, guns, tiger death and drug induced insanity. Ubisoft asks everyone to calm down.

Far Cry 3 is well worthy of its mature age certificate. Ubisoft’s pre-E3 showing of the game rammed more breasts, swears, blood, gore and drugs than we could keep track of. 

Speaking with NowGamer, Far Cry 3 level design director Mark Thompson explained that the controversy will be delivered in a mature and adult fashion.

“We have a lot of respect for our subject matter,” Thompson explained, “we approach it with maturity and honesty. Moreover we respect gamers, and we know that they will treat the material with the same respect, after all we are adults making a game for adults.”

“It’s not about cheap thrills and titillation, it’s about exploring mature themes in ways that other entertainment media have being doing for years.”

“We aren’t doing anything that hasn’t been seen on post-watershed television, but the reaction has been that we are taking a risk, or being bold, because those areas of life are often left unexplored in games, especially in the FPS genre, where Far Cry 3 will really stand out as a different experience.”

You can check out our full Far Cry 3 interview later this week.

Daily iPhone App: Arrow Mania lets you hone your shooting skills by downing planes and solving puzzles

Author: Arthur Ricky  //  Category: Apple, iPhone

Arrow Mania is part puzzle, part arcade game that’ll both entertain and challenge you when you have a few free minutes. The centerpiece of the game is an arrow-firing orb that you move through a maze of platforms using magnets. You must shoot targets to open doors and raise or lower platforms. Trickier shots require you to bounce the arrows around corners while you avoid hitting the friendly birds flying overhead.

There are also airplanes dropping parachute bombs that you can destroy in a hail of arrows. It’s an all-round fun game that can be enjoyed by kids and adults alike. The game has 30 levels that start off short and easy and increase in length and difficulty. It also supports the retina graphics of the new iPad and the iPhone 4/4S.

Arrow Mania is available in the iOS App Store for 99-cents. It’s a universal app that’s compatible the iPad, iPhone and iPod touch running iOS 4 or later.

Daily iPhone App: Arrow Mania lets you hone your shooting skills by downing planes and solving puzzles originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 04 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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Smash Bros: Teaser Site Has 1 Day To Go – New Images Appear

Author: Arthur Ricky  //  Category: Games and Players, NDS, Wii

Smash Bros looks set for a big announcement tomorrow, as Namco Bandai’s teaser site counts down with more baffling images. Check out the details here.

Smash Bros. is gearing up for a big reveal tomorrow, after co-developers Namco Bandai published a teaser site for an “All Star Battle”, along with a countdown and some mad images.

The countdown ends tomorrow, ending days of speculation surrounding the title. The Smash Bros. teaser site features some obscure images, including raisins, an aquarium, sea life, crowds of people, and what appears to be a pig.

No formats have been revealed for the new Smash Bros. game, but 3DS and Wii U are a safe bet.

We’ll have more on the Smash Bros. teaser site once it unlocks tomorrow.

Daily iPad App: MyScript Memo takes your handwriting and turns it into text

Author: ally keer  //  Category: Apple, iPhone

Handwriting is one of those things that seems like it should be easy on the iPad, but, in reality, it is fairly difficult. Unlike Apple’s legendarily quirky handwriting recognition on the Newton or the Windows tablets of more recent vintage, the iPad is designed primarily for finger-based input, not for longhand wirting with a stylus.

Though it’s not optimized for use with a capacitive pen, several companies including Vision Objects are enthusiastic about the iPad as a writing device and have developed apps that’ll let you scrawl to your heart’s content.

MyScript Memo uses a proprietary algorithm that’ll take your handwriting on the iPad or iPhone and convert it to text. You can use any stylus or even your finger to write some words and then convert to text when you are ready to share it with a friend via email, SMS, Facebook or Twitter. You can also copy the converted text or save it to Evernote for future reference.

The algorithm used to detect the handwriting performed beyond my expectation. Even with my chicken scratch, Memo was able to convert 90 percent of what I had written. One of the most useful features was a movable palm guard that lets you cover the area where your hand sits on the screen. It works really well to block that part of the screen and prevent accidental input from your palm. You can adjust this area to make it bigger or smaller as needed. The app also includes an eraser so you can remove words and a lasso tool to remove blocks of text at a time.

MyScript Memo is a universal app and is available for free from the iOS App Store. The free version will let you convert handwriting to text using MyScript’s server; an in-app purchase of $2.99 will let you convert directly on your device.

Daily iPad App: MyScript Memo takes your handwriting and turns it into text originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 03 Jul 2012 08:30:00 EST. Please see our terms for use of feeds.

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Smash Bros: Teaser Site Countdown Hits Day 2, New Images Added

Author: Arthur Ricky  //  Category: Games and Players, Nintendo, Wii

Smash Bros looks set for a big announcement in two days time, as Namco Bandai’s teaser site counts down with new images. Check out the details here.

Smash Bros. is making return in a new game currently being co-developed by Namco Bandai and Kid Icarus: Uprising developer Project Sora. Yesterday, Namco published a teaser site for an “All Star Battle”. All signs point to Smash Bros.

The Smash Bros. teaser site went live with a three day countdown, along with some obscure images. We’re now on day two and new – and equally as weird images have appeared on the mural.

There are raisins, an aquarium, sea life, crowds of people, and what appears to be a pig. It’s all very, very strange, but the announcement of a new Smah Bros. would be a real coup for Nintendo right now.

No formats have been announced, although back at E3 2011, Nintendo did tease Smash Bros. for 3DS, so that could be on the cards, and a Wii U version seems likely.

We’ll have more on the Smash Bros. teaser site once it ticks over again tomorrow.


Secret World Launch Patch 1.0 Notes Published – Every Change Detailed

Author: ally keer  //  Category: Games and Players, NDS

The Secret World will release on 3 July, and ahead of launch developer FunCom has implemented new fixes, along with patch notes. Read them all here.


The Secret World will launch officially tomorrow, but FunCom is patching the game right up to launch based on beta feedback and testing.

The latest fixes change a lot of elements, and as such, we’ve listed the entire patch notes below. Also, our Secret World review goes live tomorrow so be sure to check back for our full rundown.



  • You can no longer create a Nickname that ends with a dash instead of a letter or number. (in accordance with the rules of naming your character as stated in the character creation tooltips).
  • Items/Weapons obtained from the in-game item shop can no longer be sold in game to vendors.
  • Corrected an issue where some character bound items could be traded.
  • Fixed an issue where background music would cease to play after zoning a few times.
  • When the player holds Shift and double clicks a loot bag, the cursor now reverts back to the default icon.
  • Characters are no longer bald after character creation (unless you chose to be bald).
  • Fixed an issue where particles from a buff would not be removed properly.
  • Fixed the “getting Lore” animation.
  • When changing the eye color on a newly created character, it now changes the eyes as intended.
  • Fixed the animation when your character interacts with something.
  • Fixed an issue where the chat filter was not working properly.
  • Fixed an issue that was responsible for a chat server crash.
  • Climbing ladder animations are now more in sync with the ladder.
  • Using /reset while in anima form no longer renders your character unable to resurrect.
  • Fixed some visual issues seen in London with Tessellation enabled.
  • Removed the automatic video popups while in the training rooms.
  • Your pet should now be able to follow you through Agartha without pathing issues.
  • Fixed a staircase in The Scorched Desert where your character would stop moving near the top while climbing the stairs.
  • Shadowy Forest : You can no longer look through the bottom of the herb gardens.
  • Equipping an item should always play a sound now.
  • Corrected an issue where a few cinematics could remove certain buffs from your character unintentionally.
  • Fixed an issue where you could accidentally select the wrong dimension to create your character during character creation.
  • Fixed a crash that occurred on shutdown of the client.
  • The patcher button now links players to the official forum, and players are now sent to Community and Support pages in their chosen patcher language.
  • Applying more than one resource at a time should now play the resource added animation correctly.
  • Fixed an issue with overlapping voices.



  • Fullscreen mode setting on the patcher should now save for Dx11 users.
  • Fixed a crash caused by opening/closing the browser and going into fullscreen mode.
  • Fixed a crash observed when training skills.
  • You should no longer crash when using energy drinks.
  • Fixed a crash caused by opening the tradepost window.
  • Fixed a crash caused while navigating through the storage pages of the tradepost.
  • TXAA has been disabled in the Video options setting panel, even if you have a 600-series card (like the GTX 680) and the newest beta drivers (304.48).



  • There is now a popup asking if you would like to buy an item you cannot use.
  • Dynamic tooltips are now updating correctly on the toolbar as well when players have “Show advanced ability descriptions” both checked and unchecked.
  • The Run for the Border achievement has been renamed.
  • The text that warns you that you are about to delete your character is no longer cut off.
  • Loot confirmation popup windows now display during cinematics.
  • The Claim Reward button on the Deck tab will work correctly now.
  • The Health bar tutorial now contains all correct information.
  • Empty passive skills no longer have a gold border around them.
  • Fixed the cause of some error text in the tooltip of an item updated with a glyph or signet.
  • Mission goals are no longer overlapping for multiple missions in the mission tracker GUI.
  • Fixed an issue where it was possible to lose keyboard input when clicking outside the tradepost while writing a letter.
  • The inspection GUI no longer shows Faction Rank as undefined.
  • Missions that are unrepeatable do not show up on the Mission GUI anymore.
  • Fixed an issue where you could not drag an ability’s icon from the ability wheel to your hotbar.
  • Added missing tooltips to the Savage Coast , Carpathian Fangs, Besieged Farmlands, City of the Sun God, The Blue Mountain, and Shadowy Forest maps.
  • Fixed an issue where a button on the login screen would overlap the login name field on small resolutions.
  • Implemented a few new Lore categories.
  • Double left clicking items that have an ability no longer automatically attaches them to your mouse pointer to move them.
  • The tutorial window now properly displays information.
  • Fixed an issue where you may have seen the wrong faction on the character selection screen.
  • Rank is no longer cutoff in the Members tab of the Cabal Management window.
  • Stack size no longer appear as a block in the crafting window.
  • Cursor “cog wheels” no longer light up when you are too far away to interact with an object.
  • There is no longer a black screen when the player spams the M key to open the map is pressed repeatedly.
  • Corrected an FPS drop that occurred when opening and closing GUI windows rapidly.
  • There is a rename GUI that pops up now when you have an invalid name.



  • Players are no longer able to sprint with their weapons out.
  • Fixed an issue where the Shotgun Wedding ability had no icon, description, tooltip, and could not be equipped.
  • Raging Volcano is no longer missing its animation.
  • When using the ability Blowout the buff icon now appears the same no matter how many resources you have.
  • Linked Veins no longer heals the player, but his allies, as intended.



  • Recursia should no longer freeze and fail to summon adds.
  • Hell Raised : Nightmare version – Adjusted the Corroder encounter difficulty slightly, based on feedback.
  • The Ankh : Elite – Slightly increased difficulty to make this more of a challenge.
  • Hell Fallen : The damage numbers have been balanced to make the Golems much more difficult.
  • The Slaughterhouse door now has a tooltip to show it leads back to The Carpathian Fangs.



  • Story and faction ranking mission can no longer be shared, as intended.
  • Missions with prerequisites should no longer appear locked in the GUI when not locked.
  • Templar : Weapon training missions now update from all groups of demons in the Crucible in London.
  • Onscreen messages will now show updates for each tier of a mission you are doing, not each task.
  • Fixed several facial animation issues in cinematics.
  • Virgula Divina : Players can now enter and exit the dungeon without having their mission paused.
  • Dawning of an Endless Night now has proper faction-specific mission completion text.
  • Dawning of an Endless Night : Tier 18 cinematic with Cassandra now displays correctly.
  • Dawning of an Endless Night : Ami now opens her mouth to speak during her cinematic.
  • Dawning of an Endless Night : Fixed a crash during tier 15 defend the Savage Coast wards.
  • London Underground now completes correctly.
  • After the cinematic that plays once Mara has been killed, the effects no longer have visual issues.


  • Fixed an issue where your character could become stuck in the Dojang in Seoul.
  • The van that drops you off now has a better visual look.
  • Heart of Chaos : The Dragon is now more lifelike during his cinematic!
  • Total Eclipse : The waypoint marker is no longer offset for tier 9.
  • Dae-su no longer runs over tables to describe the currently selected weapon.
  • Dae-su will no longer use incidental dialog choices while describing weapons.
  • End Game : The female characters lips are now moving with the speech.


The Blue Mountain

  • The player is now able to assemble the ward on tier 3 of The Light that Blinds.

The Besieged Farmlands

  • Of the Forest will now update on tier 2 when you go to the Polluted Valley.

City of the Sun God

  • Black Sun, Red Sand : The mission no longer automatically pauses after reaching Akhenaten. Akhenatan’s cinematic will now trigger properly.
  • Mummy Issues : First temple door for Tier 2 now opens after the guards are defeated.
  • The Black Pharaoh no longer interrupts himself while casting.

The Carpathian Fangs

  • Mortal Sins should progress correctly now.



  • Zen and the Art of Weapon Maintenance : The pop-up now shows the proper image for assembling pistols.
  • Kingsmouth missions The Hunger and Floater have been locked in this update.
  • The Occultist’s Cookbook : The text located in the instruction booklet now reflects the correct way of assembling with glyphs.
  • Interacting with the computer in the Kingsmouth Code mission now works as intended.

The Scorched Desert

  • The locusts now have the correct animations for all of their abilities.
  • Angels & Demons : Fixed an issue where some users would crash at the end of the warehouse cinematic.
  • The Fate of al-Merayah : The mission now updates for all team members.

The Savage Coast

  • The mausoleum in the Wheel of Misfortune instance has had its collision adjusted.
  • The Black House : All media popups have subtitles now.

The Shadowy Forest

  • Mortal Sins – Leaving the Dragon’s tomb while on tier 15 will no longer prevent mission completion.
  • Mortal Sins – Dying during Emma’s cinematic will no longer make Emma disappear permanently.



  • Besieged Farmlands : Greenguards return to their original position after attacking enemies.
  • London : Iain Tibet Gladstone now stands in his correct pose.
  • Kingsmouth : NPCs at the sheriff’s office now have attack animations.
  • Fixed several NPCs in London who had clothing texture issues.
  • Using an NPC’s incidental dialog will no longer disable other dialogs on the NPC.
  • Some additonal NPCs will now have conversations when you walk past them and trigger them.
  • Reduced the difficulty of the Mud Golem in Kingsmouth.
  • Cassandra King in Kingsmouth has proper textures now.
  • Kingsmouth : The Draug Warmonger and it’s zombies now correctly hate the player spawning them.
  • Coughing NPCs now have cough audio.



  • Players can now correctly purchase abilities within Fusang Project.