Lulzsec Hackers ‘Crossed The Line, Should Be Rehabilitated’ – Ex-Hacker

Author: ally keer  //  Category: Games and Players, NDS, Nintendo, PS3


Software developer and former hacker thinks penalties for attacks on gaming and entertainment companies will be harsh.

Lulzsec, the hacker group that attacked the websites of numerous  companies, including games publishers ranging from Nintendo to Bethesda, “crossed the line” and the perpatrators should be “rehabilitated” according to former hacker and security consultant Cal Leeming.

The FBI arrested five men, including UK citizens, earlier this week with regard to Lulzsec’s attacks which began in May 2011.

“The first thing I said when all the Lulzsec stuff happened, was that someone was going to jail – there was never any doubt about that,” Leeming told NowGamer.

“The guys in the UK might stand a chance, but it will be a very long road to success. The ones in the US can pretty much kiss the next 5-7 years of their life away (if not in prison, then on probation and restriction orders).”

Regarding the hackers’ motivations, Leeming added. “There’s no excuse for what these guys did, and they crossed several lines that should never be crossed (one of those being, don’t mess with the government), and they even started turning on each other.

“The problem is, there is absolutely no rehabilitation scheme for electronic crimes (i.e. hacking) – it’s the same as throwing a drug addict in jail and expecting them not to take drugs when they come out – it just doesn’t work like that.”

Minecraft, League of Legends and EVE Online were also targeted by LulzSec last year.

Should malicious hackers be rehabilitated? Are you worried about losing personal details via online games or game company websites? Have your say below!

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Haptics, iPads and all that jazz

Author: ally keer  //  Category: Apple, NDS, Nintendo, Wii, iPhone

Mike Rose posted earlier about the possible introduction of haptic features on the next generation iPad. Here at TUAW, we’ve been waiting for haptics to officially hit the iPhone and its iOS cousins for years.

Haptics, the overarching term for technologies providing tactile sensory feedback, may seem like the natural evolution for touch screens. Haptic feedback is something more than a gimmick. It solves a real problem — the lack of physical response on the otherwise featureless glass interface between the user and the device. Haptics can provide a sense of physical location and texture enhancement that can be used to create more realistic experiences.

If you’ve used a Wii, you’re more or less familiar with the idea behind haptic interfaces. On the Nintendo system, the rumble motor in the remote responds physically to the on-screen pointer position, letting you feel when you’re hovering over buttons and other on-screen elements.

On the Mac keyboard, little nubbins on the j and f keys allow touch-type users to instantly orient hand positions. On a hypothetical haptic iPad, these same kinds of touch cues could align fingers to onscreen elements.

A basic iPad haptic interface would work in a similar manner to these buzzes and nubbins. An advanced one would expand the notion to include even more texture elements that provide sensory output for different kinds of on-screen features. Haptics are a clear win for the visually impaired, but they also expand the user experience for the young and the elderly, as well as the “standard” iPad owner, through location feedback and texture.

Today’s Guardian article has a very good write-up about the current state of the technology and what we may yet see on the iPad.

Will it happen today? All of us at TUAW hope so.

Haptics, iPads and all that jazz originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 07 Mar 2012 11:30:00 EST. Please see our terms for use of feeds.

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GTA 5, God Of War 4, Epic Mickey 2, Wii U: Rumour Round-Up

Author: ally keer  //  Category: Games and Players, Nintendo, PS3, Wii, Xbox


GTA 5 coming in May? Kratos headed online? Mickey Mouse going HD? Wii U getting an app store?

2012’s videogames are the subject of intense focus now that the new year has dawned, so NowGamer has rounded up the biggest rumours to emerge over the Christmas break.

GTA 5

The next Grand Theft Auto could be headed for a May release according to a piece on the NME’s site – does it know something we don’t?

God of War 4

The much-rumoured sequel will include an online co-op mode according to speculation. Meanwhile, the most recent confirmation that development on the game is underway comes from a composer’s online resume.

Epic Mickey 2

A sequel to the Warren Spector-designed, Wii-exclusive sequel has been long rumoured – but it will have split-screen co-op and also hit Xbox 360 and the PS3 according to a chunk of text alleged to have been included in a recent Disney newsletter:

“Disney Epic Mickey 2 is the latest game in the critically acclaimed Disney Epic Mickey videogame series. In this all-new action-platforming game available for Xbox 360, PlayStation 3, and Wii, Mickey embarks on an epic journey and is pulled back into a world filled with Disney’s forgotten characters. Players can choose to play single-player as Mickey or for the first time players can also choose 2-player split screen mode. In the 2 player mode one person can play as Mickey wielding magic paint and paint thinner to dynamically change the world and the second player can play as Oswald the Lucky Rabbit – Walt Disney’s first cartoon star – with the power to fly like a helicopter and use electricity to fight or friend enemies and solve challenges. Team-up and choose your path to save this forgotten world because the choices you make will alter the story and change the end of the game!”

Wii U

A Newsstand-style service will turn the Wii U controller (and the 3DS) into an e-reader according to a new rumour, while apps are also headed to the next-gen Nintendo console according to another.

Hitman: Profession

Square Enix registered the trademark ‘Hitman: Profession’ on 22 December. Is it the name of the first game from new studio Square Enix Montreal?

PS Vita: UK Preorders Begin, Best Deal Is £199.99

Author: Arthur Ricky  //  Category: Games and Players, Nintendo, PS3, Sony, iPhone

PS Vita preorder


PS Vita UK preorders have begun. We go window shopping for the best deals.

PS Vita preorders have gone live across retaillers such as Play.com, Amazon and Zavvi. Most stores are selling Sony’s handheld at £229.99 (Wi-Fi only model) and £279.99 (Wi-Fi and 3G model).

However, NowGamer has searched the internet for the best PS Vita deals and has found that Zavvi comes out on top with £199.99 (Wi-Fi only model), and £244.99 (Wi-Fi and 3G model).

You can preorder the PS Vita Wi-Fi only model at Zavvi here.

Or the PS Vita Wi-Fi and 3G only model here.

Zavvi is also taking preorders on PS Vita games, such as Uncharted: Golden Abyss, Wipeout 2048, Ninja Gaiden Sigma, Little Deviants and surprisingly, Bioshock Vita. All of these games are preordered at £34.95.

Want more from PS Vita?

 

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Resident Evil Revelations 3DS: New Screens Show Raid Mode, Bonus Outfits

Author: ally keer  //  Category: Games and Players, Nintendo

Resident Evil Revelations Screen


Resident Evil Revelations gets new 3DS screens from Nintendo, showing off Raid Mode co-op and new costumes.

Resident Evil: Revelations gets some new screens today, courtesy of Nintendo. The pics show off Capcom’s all new Raid Mode, that delivers a series of standalone missions that can be played in solo or co-op play.

The new screens also reveal what appear to be a host of new outfits, including an FBI outfit and an impractical PVC number for Jill. 

Nintendo issued a press release for Resident Evil: Revelations today that explained Raid Mode in more depth.

“Compete in single player or two player co-op as Jill Valentine and Chris Redfield on a variety of missions to defeat enemies. Earn points for the enemies you attack and select from a range of upgrades to improve your weapon’s performance as well as levelling up your character.”

Resident Evil: Revelations is coming to 3DS on 27 January 2012, and we’ll have more on the game closer to launch. Stay tuned.

Want more Resident Evil: Revelations?

 

  • Resident Evil Revelations Preview

 

PS Vita vs Nintendo 3DS vs iPhone 4S: Specs Compared

Author: Arthur Ricky  //  Category: Games and Players, Nintendo, iPhone

iPhone 4S v PS Viva vs Nintendo 3DS


We compare the PS Vita, Nintendo 3DS and iPhone 4S to see who wins the spec shootout on processor speed, graphics, battery life and screen size

Japan Review Check: Mario Kart 7, Sonic Generations

Author: ally keer  //  Category: Games and Music, Nintendo

A quick look at the highlights among the games coming out in Japan this coming week, courtesy the review pages of Famitsu magazine:

- Mario Kart 7 (10/9/9/9, 37 points): The point winner in this week’s issue was a pretty predictable one. “The game’s made so you’re always able to stage a comeback, making it approachable and enjoyable for anyone,” Famitsu wrote. “Competing for time is also exciting, and there’s more than enough room for hardcore play here. The Community feature makes netplay a lot more accessible than before, and finding opponents via Street Pass is also impressive. It’s really exciting to think how the community’s going to unfold.”

From Computer Nerd to Dragon Quest Programmer: The Koichi Nakamura Story

Author: Arthur Ricky  //  Category: Apple, Nintendo

47-year-old Koichi Nakamura is one of those guys who joined the Japanese game industry early on and never quite left it. His company Chunsoft (which will formally merge with Spike next year) has held an influential role in the business for years — it programmed all of the Dragon Quest games until the sixth; it created the “sound novel” adventure genre, and it also pioneered the randomly-generated dungeon RPG genre on consoles with titles like Shiren the Wanderer. Way back in the day, however, it was just Koichi Nakamura. And Koichi Nakamura was an abashed computer nerd.

“I was living out in the rural areas of Shikoku western Japan back in high school,” he told Famitsu magazine for their retro-gaming column. “I didn’t have anyplace to sell my games, so getting them published in magazines was the best I could do. It was over an hour by train to the nearest computer store, and that was the only one in the entire prefecture.”

Skyward Sword: The Director/Producer Postmortem

Author: Arthur Ricky  //  Category: Games and Music, Nintendo, Wii

It seems fair to say that The Legend of Zelda: Skyward Sword is a success for Nintendo, what with the largely positive reviews it’s been getting (including the requisite 40/40 from Famitsu). Following up on last week’s interview with Shigeru Miyamoto, the Japanese magazine sat down with Skyward Sword producer Eiji Aonuma and director Hidemaro Fujibayashi to discuss the game in further detail — here are some of the highlights:

- Plotwise, Skyward Sword is a prequel to Ocarina of Time, telling the story of the origin of the Master Sword. This came about despite the fact that the game’s Wii MotionPlus support came along long after plot details were finalized. “It’s funny,” Aonuma said, “but Fi, the sword-spirit who appears in this game, was something we finished up before we decided this would be a Zelda that used Wii MotionPlus. We already had her as a sword spirit beforehand, and during our announcement at the 2009 E3 show, her design was modeled after the Master Sword. At the time, though, you used her in a completely different way gamewise than you do now. The MotionPlus swordplay was something that was completed later on, and as a result the game’s story and action gameplay came to both focus more on the Master Sword. It wound up coming together pretty well.”

Fortune Street is Truly a Game for Our Troubled Times

Author: ally keer  //  Category: Apple, Games and Music, NDS, Nintendo, Wii

I was pleasantly surprised when I sampled Nintendo’s upcoming Wii party game Fortune Street last month at New York Comic-Con. Despite being a multiplayer title starring Mario and other game mascots in a virtual board game setting, Fortune Street is the furthest thing from Mario Party you could imagine. The few minigames it contains are generally automated affairs that play themselves in a few short seconds: no button-mashing or stick-twirling required. Rather, Fortune Street has far more in common with Hasbro’s Monopoly than with the usual minigame collections that have shown up as multiplayer releases over the past decade.

What I didn’t realize based on my NYCC hands-on is that it’s even deeper than that. Fortune Street is playable in both standard and simplified modes, and at public events Nintendo has been demoing it in the latter mode. With the training wheels taken off, Fortune Street is kind of ridiculous. Like a real “grown-ups” board game such as Risk or Monopoly, a single match can take hours. I recently played a demo with other members of the gaming press — including IGN’s Audrey Drake — and two hours wasn’t enough for us to complete a game. And that wasn’t even on one of the more complex boards!