Daily iPhone App: NFL Flick Quarterback

Author: Arthur Ricky  //  Category: Apple, NDS, iPhone

If you want to pass like Tom Brady from the comfort of your living room chair, then you should grab a copy of NFL Flick Quarterback for the iPhone. The app is a flick-style passing game that lets you take on the role of an NFL quarterback. The game isn’t a full-fledged football simulation like Madden 2012, but a passing game as its name suggests.

Even though it focuses on only one aspect of the gridiron game, NFL Flick Quarterback is a lot of fun. You star as a quarterback of your favorite team and get to choose your jersey number. Your goal is to complete passes to receivers down field. Sounds easy until you throw in a defender or two who’ll try to deflect your pass.

You throw the pass by flicking the ball out of the quarterback’s hand. The faster and straighter you flick the ball, the harder and straighter your pass will be. Once the pass is in the air, you can swipe left or right to nudge the ball in either direction. The game is easy and enjoyable which makes it perfect for the casual iPhone gamer.

NFL Flick Quarterback is available for $.99 from the iOS App Store.

Daily iPhone App: NFL Flick Quarterback originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 03 Feb 2012 18:30:00 EST. Please see our terms for use of feeds.

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Giants Football Chants For Sunday Super Bowl – All In A Free iPhone App

Author: Arthur Ricky  //  Category: Apple, NDS, iPhone

London, United Kingdom – Football chants and soccer songs website www.FanChants has just released NFL songs to the free FanChants iPhone app and website. 24 new NFL chants have been added to the archive, just in time for the Super bowl this Sunday. From New York Jets to Pittsburgh Steelers there’s a wide selection of NFL songs to choose from. The app plays over 10,000 real football chants recorded from fans of 500 teams and is free to download on iTunes. FanChants receives hundreds of chants weekly from football fans all around the world so the archive keeps growing with new chants, as they are sung.

Alerts – New chants and Staff Picks:
All NFL teams supporters can register their team within the app to be notified of new chants that are hot off the press via push alerts. Staff Picks are a hand picked selection of the best chants from teams all over the world and are updated daily, giving fans a taste of terrace culture from other countries.

Upgrade to use chants as ringtones:
For an upgrade fee of 4.99 all chants are available to use as ringtones so Giants fans are able to use any chants as profile tones for when their friends call. Different chants can be used for different people. Chants like ‘You’ve never seen a salad’ are funny additions to ringtone libraries, users have access to all chants and can use as many as they want.

Non-UK chants translated into English:
All non-UK chants are translated into English, enabling users to understand what fans from other countries are singing. It’s now possible to hear how songs and support for football differ from country to country. Italian chants are melodic, Greek chants are very foot stomping and generally shorter and English chants are more original and creative than most.

“The noise of the crowd, the singing and the chanting, is the oxygen we players breathe.” – Danny Blanchflower

The new app lets iPhone users play and listen to all chants in a smart, easy way via their iPhone.

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 4.0 or later
* 4.4 MB

Pricing and Availability:
FanChants: Football Songs & Soccer Chants 1.1 is Free and available worldwide exclusively through the App Store in the Sports category. For an upgrade fee of 4.99 all chants are available to use as ringtones.

FanChants
FanChants: Football Songs & Soccer Chants 1.1
Download from iTunes
Screenshot
App Icon

FanChants is the number 1 site for football chants, with over 10,000 chants from 500 teams to download for free and the database is growing all of the time due to chant submissions and new recordings. FanChants aims to be the beating heart of the terraces; to collect and archive all lyrics and audio of football chants past, present and future and to act as a forum for fans to share the wit, the banter and rivalry of the terraces – in all countries, for all teams. Copyright (C) 2012 Fanchants Ltd. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

Ticket to Ride Pocket adds asynchronous multiplayer

Author: ally keer  //  Category: Apple, NDS, iPhone

The pocket version of Ticket to Ride by Days of Wonder is among the best board game adaptations for the iPhone, and it’s just gotten better with asynchronous multiplayer support. Now you can start a game with friends through Game Center, and take turns back and forth across the Internet. The experience is similar to popular multiplayer games like Words with Friends and Hero Academy.

This free update also expands the game’s local multiplayer mode, so that users on the same Bluetooth or Wi-Fi network can play across devices. Ticket to Ride for the iPhone and iPod touch is available for US$1.99 in the App Store, while the iPad version is priced at $6.99.

Days of Wonder notes that Ticket to Ride has been extremely popular. It has sold over 350,000 copies, and a new online game is begun every four seconds on average. The game is definitely excellent, and the success is well-deserved.

Ticket to Ride Pocket adds asynchronous multiplayer originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 02 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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Easily create iOS apps with CodeStore’s updated template app projects

Author: Arthur Ricky  //  Category: Apple, NDS, iPhone

Chichester, United Kingdom – CodeStore has announced the availability of an updated iOS app templates Story Book App v1.3, and Comic Book App v1.2. The iOS app template projects are a quick and easy way to create an interactive book-style app, without the need to learn software development. The easy to use templates load your pages in JPEG format, and output native iPad or iPhone apps, ready for the App Store.

The Story Book App v1.3 project has the following features:
* Loads pages from image files – simply save your pages as .jpg files and the Story Book App will display them in sequence. (page1.jpg, page2.jpg, page3.jpg, etc)
* Swipe between pages, or use the menu to jump to any page
* Animated page transitions. Animated launch sequence on iPad
* Supports an unlimited number of pages, example book included
* Universal – supports full resolution on iPhone & iPad, including Retina Display
* Portrait & landscape books supported
* Narration audio (save your files as page2_narrate.mp3, page3_narrate.mp3, etc)
* Button to link to website or App Store on the in-app menu (eg, link to paid app from your free ‘lite’ app)
* New: Include printable extras such as coloring pages, activity sheets, or posters. (simply name print1.jpg, print2.jpg, print3.jpg, etc). Printable extras can be printed wirelessly via AirPrint or shared via email
* New: Add ‘tap sounds’ – MP3s which play when the user taps on each page (name them page2_tap.mp3, page3_tap.mp3, page4_tap.mp3, etc)
* New: Add an extra layer to your pages with PNG files (eg. popup speech bubbles)
* New: Animated startup sequence for both iPhone & iPad
* New: Choice of page transition styles (flip, fold, slide)
* New: Right-to-left option for Arabic, Hebrew, Chinese books
* New: Includes Universal (iPad iPhone), iPad-only, and iPhone-only projects

The Comic Book App project v1.2 has the following features:
* Loads pages from image files, easily add pages to the project, no coding required
* Simply save your pages as .jpg files and the Comic Book App will display them in sequence. (page1,jpg, page2.jpg, page3.jpg, etc)
* Tap-to-zoom, adapt the zoom level to suit your comic
* Supports high-resolution images for great detail even when zoomed. (up to 1536×1920)
* Optional background music, simply add a file named background.mp3, easy
* Swipe between pages, or use on-screen buttons
* Quickly jump between pages with the on-screen menu
* Link to your website or other apps from the on-screen menu
* Animated page transitions, and app launch animation
* Supports an unlimited number of pages. Example comic book included
* New: Pages can be printed via AirPrint

CodeStore offers a range of projects for producing apps for iPhone and iPad, the projects on offer allow authors who may not be familiar with coding or software development to easily create an app from their content. The projects are apps that load content in JPEG and MP3 format – so no knowledge of the Objective-C programming language is required to create a native iPad and iPhone app using the templates.

The CodeStore templates have opened up the App Store market to a world of authors who had previously got stuck at the hurdle or either learning iOS software development, or paying an expensive price to have an app built for them. Hundreds of projects have been sold, and many of the best creations are showcased on the CodeStore website, along with links to download them from the App Store.

Requirements:
* Mac OS X 10.6 Snow Leopard or 10.7 Lion
* Xcode 4.2 (Free download via Mac App Store)

Pricing and Availability:
The Story Book App v1.3 project can be purchased for $29.00 (USD). The Comic Book App v1.2 project can be purchased for $29.00 (USD). One purchase allows an author to release as many apps as they like. A bundle of CodeStore template app projects can be purchased together for just $59.00.

CodeStore
Demo Video
Story Book App Screenshots

Chris Mayer is an iOS and Mac developer based in Chichester, UK. Chris has developed apps in a number of categories, mostly focusing on games, entertainment titles and books. Copyright (C) 2010-2012 Chris Mayer. All Rights Reserved. Apple, the Apple logo, iPhone, iPod, iPad and Mac are registered trademarks of Apple Inc. in the U.S. and/or other countries.

iPhone bug opens up stranger’s life to the world

Author: Arthur Ricky  //  Category: Apple, NDS, iPhone, others

Gizmodo has raised awareness a serious problem regarding an iMessage bug that, under the wrong circumstances, might result in your messages being seen by others, or you seeing someone else’s messages. It’s not a new issue; Ars Technica reported on it in December with stolen iPhones, and the problem is an ongoing one.

The behavior is most likely linked to Apple retaining the UDID of older phones in its database. The theory is that when a new UDID from a replacement device is linked to an Apple ID, the old identifier is not being removed. In the scenario Gizmodo discusses, the phone involved is owned by a minor who’s now seeing iMessages that an Apple retail employee is sending to friends and loved ones — all without the employee being aware. Gizmodo believes that when the minor’s iPhone was taken to the Apple Store for repair, the employee swapped his SIM card — not a standard practice — with the phone being repaired, which is enough to cause the issue.

As underscored by the previous reports, this is a serious problem. But Gizmodo, apparently not having learned its lesson from a couple years ago, decided to make its point about this security flaw by plastering the Apple retail employee’s iMessages on its site.

Gizmodo boasts that it’s found a plethora of information on the employee, dubbed “Wiz,” including his home address, Facebook, email, where he exercises and the Apple Store where he works. “We know enough about this guy to stalk him, blackmail him, and harass him, using nothing more than what we’ve picked up,” writer Sam Biddle brags. The site has posted screenshots of Wiz’s iMessages, which involve attempts at getting a date, discussing Apple’s first quarter financial results, photos alone and with friends, and more.

While Gizmodo has made its point, it does so in a way that outs an employee who was just doing his job by repairing the kid’s phone — and he probably had no idea that this was happening until his photos and iMessages began to be plastered all over the Internet today. While the employee’s name and face were blurred out, enough identifying details remain that it wouldn’t be hard to figure out who he is. If Gizmodo can find him, so can anyone smart enough to do a bit of digging on Google.

What Gizmodo has done is sensationalistic and in extremely poor taste, even drawing criticism from content partner MSNBC, which chastised the site for posting the iMessage images. The sensationalism only serves to draw attention away from the bigger issue of people’s information being compromised. Gizmodo could have gone about this in a different manner. Exposing the employee’s private life to this degree was not necessary to make the point that something is seriously wrong with iMessage.

iPhone bug opens up stranger’s life to the world originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 01 Feb 2012 17:30:00 EST. Please see our terms for use of feeds.

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Valve debuts free Steam Mobile iPhone app

Author: ally keer  //  Category: Apple, NDS, iPhone

Valve has released Steam Mobile for iOS, a free app for the iPhone. According to Valve, “With the free Steam app for iOS, you can participate in the Steam community wherever you go. Chat with your Steam friends, browse community groups and user profiles, read the latest gaming news and stay up to date on unbeatable Steam sales.”

That’s the promise of the app, anyway; Steam Mobile has launched in “limited beta,” meaning you first need to input an activation key on your PC or Mac. Entering your username and password into the Steam Mobile app is apparently enough to “express interest” in the beta, but for now that’s pretty much all the app does until you receive an activation key.

It’s interesting that this app was approved; Apple has traditionally frowned on apps that require users to register for access in this manner, so it’s odd to see Valve granted an exception.

Also worth noting is that Steam Mobile will not serve as a front end to Steam selling games for the iPhone. All Steam Mobile will allow you to do is access the community and buy games for your Mac or PC from your iPhone.

Valve debuts free Steam Mobile iPhone app originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 26 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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Parrot updates the AR.Drone for a second version

Author: Arthur Ricky  //  Category: Apple, NDS, iPhone

CES 2010 was where we first heard of the Parrot AR.Drone, a radio-controlled quadricopter that hooked up via Wi-Fi to an iPhone app. And now, two years later, that product is out and successful, and Parrot used CES 2012 a few weeks ago to introduce the AR.Drone 2.0, a brand new version of the flying drone that’s set to arrive for the exact same price later on this year.

Last week at CES, we got to fly the drone around through its paces, and there is actually a very noticeable difference in the new version once you get behind the wheel: It’s much, much harder to crash. Part of the reason for that is updates in the drone’s app and firmware, but the model for 2.0 makes the craft much sturdier, and a new onboard compass (along with some other tech) means it’s easier to fly as well. Things are much more stable, so the drone itself can do much more of the work of just staying in the air, while you the flyer can focus on moving it around.

Gallery: Parrot AR.Drone 2.0 at CES 2012

In addition to general adjustments, there’s also a new mode implemented called “Absolute Control”, which allows the drone to stay in a certain direction, no matter where you tell it to go. It’s tough to explain in just text, but the AR.Drone 2.0 “knows” where it’s looking, even when you turn it around, and for most people, keeping it facing the same way while tilting your iPad or iPhone to move the device is much more intuitive than having to track both the direction you’re actually tilting and the direction the drone is flying. Explaining how it works is confusing, but it makes flying the drone much less so.

The drone design itself looks a little smaller than before, but it’s actually not at all. Instead, some of the hardware has been strengthened, with the weak points on the initial model being the main targets for the refresh. There are also new cameras on board, that will shoot up to 720p HD video, which means even on a tablet, video from the drone is clear and crisp.

Parrot has seen a lot of action with the drones on YouTube as well (in fact, while we played with the drone at CES, there was also a world championship of sorts going on, with all kinds of flyers from around the world competing after having entered by posting videos online). The new model’s software (still a free download from the App Store) will now allow you to not only see video live from the drone, but also take pictures and even record full HD video directly from the device. That should make for a lot of interesting viewing online, even if you don’t buy one yourself.

The AR.Drone 2.0 is a significant improvement on Parrot’s already popular model. At $299, the AR.Drone is a pretty expensive toy (professionally made as it might be), but the more stable control scheme and the addition of the 720p camera and its capture features mean the Drone 2.0 is worth another look, even if you passed the first one by. We’re set to get a review model later on this year, so stay tuned for an even more in-depth look at how it all works, and the device itself is supposed to be available in Q2.

Parrot updates the AR.Drone for a second version originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 25 Jan 2012 20:30:00 EST. Please see our terms for use of feeds.

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Landscaper’s Companion Gardening App Now in More Pockets World-Wide

Author: ally keer  //  Category: Apple, NDS, iPhone, others

Highland, Utah – Landscaper’s Companion, the top rated gardening app for mobile devices, is also now the most widely available gardening app. Available on seven different devices and app stores, Landscaper’s Companion is bringing instant access to over 15,000 plants and images to pockets world-wide.

“We are super excited that our top selling gardening mobile app is available on so many different devices. This means that whether you have an iPhone, Android, iPad, or others, you can now have instant access to over 15,000 plants,” said Dave Stevenson, creator of Landscaper’s Companion. Dave also says, “Mobile devices aren’t just for checking your email and texting anymore – they have become business tools. Landscaper’s Companion is an invaluable tool for landscapers and gardeners all over the world.”

Landscaper’s Companion makes a great business tool for thousands of professional landscaper’s all over the world due to it’s extensive feature-set and plant catalog.

Gardening App Features:
* Over 15,000 plant details and descriptions
* Over 13,000 high quality images of plants
* Ability to Add Own Pictures
* Extensive Search – Search by name, bloom times, deer resistance, geographic location, size
* Fully Interactive: Keep notes on favorite plants, share plants by email

Availability:
* iPhone App Store
* iPad App Store
* Android Market
* Kindle Fire and Amazon App Store
* Blackberry App World
* Mac App Store

Landscaper’s Companion
Kindle Fire
Purchase and Download (iPhone)
Purchase and Download (iPad)
Purchase and Download (OS X)
App Icon

Located in Highland, UT, Landscaper’s Companion was created in 2009 by Dave Stevenson, an accomplished entrepreneur with over 13 years in technology. Prior to Stevenson Software, Dave has started and sold three successful internet based businesses. In addition to his entrepreneurial experience, Dave has held leadership positions in various real estate and banking software companies and serves on the board of 8 Pillars, a financial education company. Dave is also active in social media, having been named one of the “50 Tweeters Every Utahn Should Follow” on Twitter. All Material and Software (C) 2009-2012 Stevenson Software, LLC / All Rights Reserved. Apple, the Apple logo, iPod, the iPod logo, are registered trademarks of Apple Computer in the U.S. and/or other countries.

Why Apple’s products are ‘Designed in California’ but ‘Assembled in China’

Author: ally keer  //  Category: Apple, NDS, iPhone

Look at the back of your iPhone, or your iPad, or on the bottom of your Mac. You’ll see the following words embossed somewhere: “Designed by Apple in California. Assembled in China.” Many Americans, all the way up to the President himself, have wondered why Apple has outsourced virtually all of its manufacturing overseas. At a dinner with several top US technology executives last year, President Obama asked Steve Jobs flat out what it would take to bring those jobs back to the US. According to Jobs, there’s simply no way for it to happen.

Why not? Why can’t iPhones, iPads, and all the rest of Apple’s magic gadgets be built in the States? More generally, why can’t more US-based consumer electronics and computer companies do their manufacturing work domestically, helping to create American jobs and boost the struggling economy?

The New York Times asked that question, and after an extremely well-researched report involving interviews with both former and current executives at Apple, the answer the Times found is both simple and chilling: iPhones aren’t made in America because they just can’t be. The infrastructure and labor force doesn’t exist at the levels necessary to support Apple’s operations — it’s not even close.

The Chinese factory where most iPhones reach final assembly employs 230,000 workers. I just asked Siri how many cities in the US have a population higher than that, and the answer was a mere 83 cities — and that’s total population, not workforce. With an average labor force of around 65 percent of the population, only 50 US cities are large enough to provide that kind of labor pool… and even in the biggest US city of them all, New York, 230,000 people still amounts to almost three percent of the city’s entire population. Can you imagine three out of every hundred New Yorkers on an assembly line, cranking out iPhones every day?

Over the past couple of years, we have heard a great deal concerning working conditions at factories owned by Foxconn. The Chinese manufacturing company is responsible for assembling consumer electronics for most of the major vendors out there, including Apple. Around a fourth of those 230,000 people live in company-owned dorms or barracks right on factory property; that’s almost 60,000 people living and working at the factory. Many of the people at “Foxconn City” work six days a week, twelve hours a day, and they earn less than US$17 per day. It may sound inhumane by American standards, but these jobs are in high demand in China — so much so that Jennifer Rigoni, former worldwide supply demand manager for Apple, told the New York Times that Foxconn “could hire 3,000 people overnight.”

Those are just a couple examples of how the scale, speed, and efficiency of Chinese manufacturing outstrips anything the US is currently capable of. But the Times’ report is full of more evidence, and it’s damning. Even though the 200,000 assembly-line workers putting part A into slot B could potentially be classified as unskilled labor, the 8700 industrial engineers overseeing the process can’t be — and according to the Times, finding that many qualified engineers in the States would take nine months. Chinese manufacturers found them all in 15 days.

With the notable exception of the A5 processor, most of the components used to make the iPhone are also manufactured overseas, many of them within a relatively short distance of the final assembly plant. Shipping those components to any potential US-based factories would incur greater costs, and even worse from Apple’s perspective, manufacturing delays.

Traditional defenses of outsourcing of manufacturing jobs have revolved around cost. “It costs more money to build in America,” the reasoning goes; “You have to pay your workers more, you have to pay benefits, insurance, higher taxes. Everything costs more.” Since companies want to make a profit, that added cost inevitably gets passed on to the consumer in inflated prices for goods.

To exaggerate the point, many have claimed that an American-manufactured iPhone would cost thousands of dollars. It turns out that’s hyperbole; according to the New York Times, the increased cost of paying American wages to workers would add $65 to the cost of an iPhone. The other costs, added together, probably wouldn’t drive the unsubsidized price of a 16 GB iPhone 4S over US$1000. But the dollar cost of manufacturing in America isn’t the biggest issue that’s driving Apple’s decision to outsource manufacturing to China. Instead, it’s about who can build the greatest number of iPhones within the shortest period of time, all while remaining flexible and instantaneously adaptable to Apple’s needs. According to one current Apple executive, “The US has stopped producing people with the skills we need.”

The Times provides a telling example from the early days of the iPhone, before it ever hit the market. It’s hard to believe now, but originally the iPhone’s screen was going to be made from the same scratch-prone plastic that graced the fronts of its contemporaneous iPod models. In mid-2007, just over a month before the iPhone was scheduled to hit stores for the first time ever, Jobs realized the folly of using that plastic when the screen of the iPhone prototype he was carrying in his jeans pocket had accumulated dozens of scratches. “I won’t sell a product that gets scratched. I want a glass screen, and I want it perfect in six weeks.”

Anyone who knows how Jobs worked knows that he wasn’t bluffing — if the iPhone didn’t meet his standards, it wouldn’t go on sale, period. Six months of anticipation had driven demand for the first iPhone into a frenzy, so Apple knew it was going to have to crank them out as quickly as possible. But the last-second change to what was arguably one of the iPhone’s most central components meant initiating the kind of mad scramble that simply wouldn’t be possible in US manufacturing. Apple would have been an industry laughingstock for as long as it took to overcome the manufacturing delay. Instead, what might have taken months to transpire in the US took place in six short weeks; Apple sourced a virtually scratchproof glass from Corning, and Chinese factories rapidly managed to integrate it into the existing iPhone design.

As it’s an American company reaping unprecedented financial rewards, many Americans have lamented the fact that the rewards coming back into America are so comparatively meager. Apple employs 43,000 people in the United States, less than a fifth the number of contractor employees assembling iPhones at one Chinese factory. One could argue that Apple’s success has come at the expense of the American manufacturing workforce, but if the New York Times’ report is anything to go by, it seems the workforce Apple would have needed in America never existed to begin with.

Why Apple’s products are ‘Designed in California’ but ‘Assembled in China’ originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 22 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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Fueled App Developers Produce JackThreads Mobile App for Fashion Deal

Author: ally keer  //  Category: Apple, NDS, iPhone

New York, New York – Fueled, a New York-based smartphone apps development and design company, is proud to announce the release of the first mobile app for JackThreads, the Thrillist-owned members-only online shopping club.

JackThreads curates top-tier street, skate, surf, and contemporary men’s fashion brands, and, recognizing Fueled as a leader in smartphone apps development, hired the company to produce an iPhone and Android app with particular attention to taste and design. The app provides users all the functionality of JackThreads.com, where shoppers can browse deals released at noon each day – at up to 80% off.

The app has quickly earned praise for its high design and flawless functionality, which, collectively, are poised to redefine the rapidly growing mobile retail space. The app provides instant access – circumventing the wait for membership approval – along with highly customizable browsing and personalized shopping. The images are sharp, as are the navigational elements and OpenGL animations, which allow shoppers all the necessary functions of the web: browsing, buying, adjust sizes and shades, all the way through checking out. The JackThreads app pushes the boundaries of smartphone apps development while expertly portraying their brand.

Included in the app will be push notifications and “nightlife sales” for that after-hours shopping experience, as well as perks for existing members, like $10 credits for inviting friends who make purchases. Most importantly, though, it allows users early awareness of and access to sales that pass quickly and forever – a testament to the exclusivity of the products.

Fueled, building off past smartphone apps development experience with retailers like Gilt Groupe, created an app that attests to the quality of the service and content of JackThreads: stylish, forward-thinking, and sophisticated. Download it now, for free, in the App Store and Android Market.

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 4.1 or later
* 10.8 MB

Pricing and Availability:
JackThreads 1.1.1 is Free and available worldwide exclusively through the App Store in the Lifestyle category.

Fueled Design and Development
JackThreads 1.1.1
Download from iTunes
Screenshot 1
Screenshot 2
App Icon

Fueled is a mobile design and development agency with offices in New York, London, and Chicago. Our services include iPhone app development, Android app development, and website design and development. Fueled also specializes in strategy, branding, explainer videos, and SEO. Our clients include major brands like Porsche, MTV, Ducati, Coca-Cola, Fashism, and UrbanDaddy, as well as a variety of promising startups. Copyright (C) 2012 Fueled. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.