Nomad brushes with wide strokes at Macworld | iWorld 2012

Author: ally keer  //  Category: Apple, iPhone

Don Lee, CEO of Nomad Brush, was kind enough to meet with us for a few minutes on the floor of Macworld | iWorld 2012 last week to chat about his creation, which is one of the nicer brushes available for virtual painting on Apple’s devices. Nomad’s got a few different makes and models for various uses, but Lee says his goal for them is all the same: To provide a “good bridge between analog and digital painting.” The brushes all do that — they’re solid brushes that respond well to the iPad’s screen.

But what they don’t do is what all brushes and styluses can’t yet do, and that’s invoke pressure sensitive information onto Apple’s glass screen. Lee says that it’s actually a choice on Apple’s part. He says that the software can determine the size of a touch on the screen — in other words, if your finger touches it only slightly, that’s a smaller screen space than if your finger (or a capacitive brush) is completely pressed up against the glass. But Apple doesn’t allow developers to take advantage of that information with their apps. “If they were to let that open,” says Lee, he’d obviously be able to sell more useful brushes, but until then, brushes are basically finger substitutes, not the full tools they could be.

Now developers, being developers, have come up with lots of little tricks to get around this lack of pressure information. The app Zen Brush, which Lee says makes a nice example for his brushes, actually uses the speed of your finger swipe (along with “projected” virtual ink on the screen) to make a more realistic representation of how the brush would interact with an actual page.

Nomad doesn’t have its own app, but Lee says the company “would love to talk to some developers” about possibly making an app built to work with its brushes. In the meantime, of course, they work just fine with almost any drawing app.

As for the brushes themselves, Lee says the biggest difference between them is basically just the size of the tips — some are wider and better used at painting bigger strokes, and some are better for closeup work (only in the feeling, of course — again, the size of the brush’s contact on iOS’ surface doesn’t really matter, and all of the various brush settings have to be worked on in the actual software). But one thing Nomad is thinking about doing that customers have asked about is creating brushes with interchangeable tips, so that users can customize their handles with whatever brush they’d like to use.

There are a few different choices in terms of brush styli for the iPad and iPhone, but Nomad seems like a good option, and it was interesting to talk to Lee, who’s actually an architect by trade. All of Nomad’s brushes are available on its website now.

Nomad brushes with wide strokes at Macworld | iWorld 2012 originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 30 Jan 2012 19:30:00 EST. Please see our terms for use of feeds.

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Aliens: Colonial Marines CG Trailer Sets Cameron-Esque Mood

Author: Arthur Ricky  //  Category: Games and Players


Gearbox sets the tone for brand new new Aliens shooter.

See beautiful time lapse images with Magic Window on your Mac, iPad or iPhone

Author: ally keer  //  Category: Apple, iPhone

Magic Window was one of the first apps on the App Store when the store launched. It is a simple idea, but wonderfully executed and now available for the Mac as well as iOS. Magic Window is time-lapse photography — for iOS it serves as a relaxing “picture window” and on the Mac it can play on your desktop. Plus, by adding a projector (in the video below it is connected to an iPhone) you could have an enormous wall of a sunset slowly changing over time.

There’s really a bit more to Magic Window than mere novelty, including weather (supporting micro-climates as you find here in San Francisco), sleep timers and an efficient use of your processor. Check out the demo below by Josh from Jetson Creative, the smart folks behind this wonderful app.

See beautiful time lapse images with Magic Window on your Mac, iPad or iPhone originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 28 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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Skyrim: 1.4 Patch Sees ‘Great Results’, Hits PC Next Week – Bethesda

Author: ally keer  //  Category: Games and Players, PS3, Xbox


Skyrim’s long-awaited next patch also being sent for PS3, Xbox 360 certification next week, Creation Kit not far away either.

Skyrim’s hugely-anticipated 1.4 update will miss its promised January release date on PS3 and Xbox 360, but isn’t delayed by much, Bethesda has confirmed.

“We really appreciate the feedback from our Steam Beta. We anticipate the 1.4 update going live next week for all on the PC and being sent to the console manufacturers. The Creation Kit won’t be far behind,” the developer posted on the Skyrim forums.

The called-for PS3 performance fixes sound as if they’re active in the 1.4 patch too.

“Using saves we’ve collected from the community, we’re really seeing some great results with the 1.4 update. Thanks to everyone!” adds the post.

We’ll bring you a confirmed release date as soon as Bethesda drops the details.

Automatically edited video dances to Drop’n’Roll

Author: Arthur Ricky  //  Category: Apple, iPhone

Hong Kong – The innovative “Drop’n’Roll” feature allows instant, one-tap replacement of video fragments in a movie after it has already been automatically edited by V.I.K.T.O.R. Users are now empowered to cut into the process of automatic editing by replacing individual video parts as they see fit more, and leaving the rest of the edited movie intact.

V.I.K.T.O.R.’s original feature, “Refresh”, enabled users to create unlimited number of movies by editing sets of video clips located on user’s phone. With the new “Drop’n’Roll” feature, users can now reassemble parts of their movie clip by clip, much like a construction toy set, until they are perfectly satisfied with the outcome.

V.I.K.T.O.R. is also the only video editing app to interactively arrange filed size shots for editing. It is well-known among movie makers that for a comfort viewing experience video shots in a movie should alternate by their field size. However, due to a very subjective nature of the field size concept, this ground principle of film-making cannot be successfully applied mechanically. V.I.K.T.O.R. suggests users to manually sort their video clips by field size, and with the new “Drop’n’Roll” feature, the app takes full advantage of an automatic editing, saving users time and effort, and adding a bonus of interactive replacement, which prevents best video clips from being misplaced or left out from the final movie.

The app developers at the New Photographers Burning Factory intend to upgrade V.I.K.T.O.R. with more fun and interactive features similar to “Drop’n’Roll” in order to inspire users to assist the robot app with movie managing tasks available only to humans.

About the app:
Released late in December 2011, freemium iPhone app V.I.K.T.O.R. automatically edits video clips. With frequently updated library of “Themes” – movie editing scripts created by movie makers – the app allows making and sharing of professionally-looking short movies. With its “Drop’n’Roll” feature the app puts a new spin on developers’ challenge to seamlessly combine robotic editing with fun and creative interaction between a user and the app. Positively welcomed by users and mass media, the product is currently featured in dozens of regional App Stores.

Features:
* automatic instant editing
* regularly updated collection of Themes from professionals in editing
* random choice of videos
* replacement of individual shots
* sorting shots by their field size
* unlimited number of movie versions for the same set of videos
* trimming & cropping of video clips
* 20 sec, 1 and 2 min short movies
* web, standard and HD quality (720p) output
* sharing via Youtube, Facebook or e-mail

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 4.3.5 or later
* 20.4 MB

Pricing and Availability:
V.I.K.T.O.R 1.1 is Free and available worldwide exclusively through the App Store in the Photo & Video category.

V.I.K.T.O.R 1.1
Download from iTunes
Screenshot 1
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Logo

Founded in Hong Kong, New Photographers Burning Factory is a small enthusiastic team of professionals who enjoy bringing their experience in movie making, computer graphics, design, and software development to the new cross-cutting platform, helping to inspire creativity and sharing of precious memories. Copyright (C) 2012 New Photographers Burning Factory. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

Macworld | iWorld 2012: XMG Studios working on a location-based Ghostbusters game

Author: Arthur Ricky  //  Category: Apple, iPhone

XMG Studio is an indie iOS developer in Toronto that’s gotten to work with some very decidedly un-indie licenses. They have made a few popular and original iOS games already (including Cows vs. Aliens and Cannon Cadets), but lately they’ve been getting more and more involved in licensed work. They delivered an Inspector Gadget game last year, have an app out about the Canadian TV series Degrassi High, and now they’ve wrangled the official Ghostbusters license for iOS. And VP of Game Development Adam Telfer told us this week at Macworld that they’re making a location-based game with it, of all things.

The game will be out this summer, and will use the iPhone’s location tech to have players track down virtual ghosts in their real-world environments, both searching them on a map and then using the iPhone itself as a PK meter. They’re using a Foursquare-style service to place the ghosts, too, so a ghost might appear at your regular Starbucks stop, you’ll get a notification, and once you search for it, you’ll be able to earn items and upgrades for searching for and capturing more ghosts. Location-based gaming is a genre that’s kind of foundered on the iPhone, but Telfer says he and XMG have some ideas they’re excited about, and he thinks the Ghostbusters franchise is a perfect fit. The game is set for a “soft launch” in Canada in a few months, with a launch in North America sometime in June.

As for XMG as a company, Telfer says that “this year we exploded.” While the company started out with just six people working on an original game, the office is now up to about 45 employees, and rather than original IPs, Telfer says XMG is looking more for licensing bigger properties, and co-production on titles. Totally Amp’d is another example of that — it’s an app centered around a video series, where you can not only watch the video content, but also interact with the show and its characters in various ways.

We’ll look forward to that Ghostbusters app as well. XMG is definitely finding some interesting business deals — hopefully their take on the location-based gaming genre will live up to the much-loved movie license.

Macworld | iWorld 2012: XMG Studios working on a location-based Ghostbusters game originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 28 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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Witcher 2: The Assassins Of Kings Hits Xbox 360 In April – Epic Trailer

Author: ally keer  //  Category: Games and Players, Xbox


CD Projekt confirms April release date for Xbox version of acclaimed RPG.

Valve debuts free Steam Mobile iPhone app

Author: ally keer  //  Category: Apple, NDS, iPhone

Valve has released Steam Mobile for iOS, a free app for the iPhone. According to Valve, “With the free Steam app for iOS, you can participate in the Steam community wherever you go. Chat with your Steam friends, browse community groups and user profiles, read the latest gaming news and stay up to date on unbeatable Steam sales.”

That’s the promise of the app, anyway; Steam Mobile has launched in “limited beta,” meaning you first need to input an activation key on your PC or Mac. Entering your username and password into the Steam Mobile app is apparently enough to “express interest” in the beta, but for now that’s pretty much all the app does until you receive an activation key.

It’s interesting that this app was approved; Apple has traditionally frowned on apps that require users to register for access in this manner, so it’s odd to see Valve granted an exception.

Also worth noting is that Steam Mobile will not serve as a front end to Steam selling games for the iPhone. All Steam Mobile will allow you to do is access the community and buy games for your Mac or PC from your iPhone.

Valve debuts free Steam Mobile iPhone app originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 26 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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Dead Island DLC’s Ryder White Camaign Trailer Is Gory

Author: ally keer  //  Category: Games and Players, PS3


Dead Island antagonist Colonel Ryder White gets his own spin-off DLC.

Dead Island is still going strong via Techland’s DLC packs – even the main game’s baddie is getting in on the act with the Ryder White DLC which hits next week on 1 February.

Dead Island’s Ryder White DLC is set to offer “several hours” of new single-player story content, as well as new blueprints and weapons, and will cost 800 MSP or £7.99 on PC/PS3.

If you’re over 18 check out the video above for story hints, zombie-bludgeoning and bad-language.

Dead Island DLC’s Ryder White Camaign Trailer Is Gory

Author: Arthur Ricky  //  Category: Games and Players, PS3


Dead Island antagonist Colonel Ryder White gets his own spin-off DLC.

Dead Island is still going strong via Techland’s DLC packs – even the main game’s baddie is getting in on the act with the Ryder White DLC which hits next week on 1 February.

Dead Island’s Ryder White DLC is set to offer “several hours” of new single-player story content, as well as new blueprints and weapons, and will cost 800 MSP or £7.99 on PC/PS3.

If you’re over 18 check out the video above for story hints, zombie-bludgeoning and bad-language.